Old World

Old World

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1stHeretic Dec 1, 2024 @ 1:40pm
Turns vs Scale vs Total Game Length
Looking for clarification (thinking about purchasing) on game length and turns as I keep seeing information that the game last up to a maximum of 200 Turns (unless won earlier), *but* we can indeed keep playing despite Win/Loss. However, Win/Loss is decided on or before turn 200.

If true, what does turn scale actually do as I'm confused as the page not below states it doesn't double the number of turns, but does extend lifespan?

Is there anyway to extend the game for more than 200 turns without that 200th turn being final turn before winner is declared?


Originally posted by Page 1:
Turn Scale: Changing this to Semesters, rather than years will greatly extend number of turns you get to play with your leaders, so this, combined with the lengthy lifespan option will give your leaders incredible longevity, giving you a more civ-like experience if that’s what you’re looking for. There’s also now an option to use a “Seasonal” turn scale, giving you even more time with each leader.

Originally posted by Page 17:
Old World plays out over the course of two hundred years, with each year being 1 turn (choosing the “semesters” option doesn’t double the number of turns in the game, but does have the effect of allowing you to extend the lifespans of your leaders, courtiers, etc.).

Originally posted by Originally posted by Mohawk_Solver:
Whether you win or lose, the victory popup has an option to keep playing, so you can continue for as long as you want.
Last edited by 1stHeretic; Dec 1, 2024 @ 1:41pm
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Showing 1-15 of 16 comments
w.f.schepel Dec 1, 2024 @ 1:43pm 
Is there anyway to extend the game for more than 200 turns without that 200th turn being final turn before winner is declared?

Turn off the points victory.

However, eventually you run out of things to research.
1stHeretic Dec 1, 2024 @ 1:50pm 
Originally posted by w.f.schepel:
Turn off the points victory.

However, eventually you run out of things to research.

I'm trying to extend the game beyond 200 turns but there still be conditions for victory.

Is it possible to extend the game so that turn 400 or 500 is when victory points are decided/totaled and still have VP conditions?

If I disable the VP, doesn't this prevent victory?
w.f.schepel Dec 1, 2024 @ 1:53pm 
Originally posted by 1stHeretic:
Originally posted by w.f.schepel:
Turn off the points victory.

However, eventually you run out of things to research.

I'm trying to extend the game beyond 200 turns but there still be conditions for victory.

Is it possible to extend the game so that turn 400 or 500 is when victory points are decided/totaled and still have VP conditions?

If I disable the VP, doesn't this prevent victory?

Kill them all is always a victory condition.
1stHeretic Dec 1, 2024 @ 1:56pm 
Originally posted by w.f.schepel:
Originally posted by 1stHeretic:

I'm trying to extend the game beyond 200 turns but there still be conditions for victory.

Is it possible to extend the game so that turn 400 or 500 is when victory points are decided/totaled and still have VP conditions?

If I disable the VP, doesn't this prevent victory?

Kill them all is always a victory condition.

Ok, that helps.

What other types of Victory Conditions are there if VP are disabled?

It seems like Ambitions might be another, but i thought Ambitions are only for player; hence, does a game with VP disabled mean the only way anyone (Player and AI) can win is by 'elimination"?
Last edited by 1stHeretic; Dec 1, 2024 @ 2:01pm
w.f.schepel Dec 1, 2024 @ 2:01pm 
There are a few, but I honestly turn most of them off because I don't care for them. On top of my head:

- points
- goals (you are presented with various goals during the game, do ten of them: win)
- military victory

I am missing two, I think, but even though I have been playing the game quite a bit recently, I can't remember them for the life of me. Sorry.
Dale Kent Dec 1, 2024 @ 2:27pm 
All of the victory types:

Points - Win by being first to reach the set number of VP's.
Double - Have at least half the required VP's for winning points victory PLUS be more than double the score of second place.
Ambition - Complete 10 ambitions.
Time - Be the leader at the completion of 200 turns.
Conquest - Be the last nation standing.
Alliance - Be the ally of the winning nation.
Twelvefield Dec 1, 2024 @ 2:43pm 
Beyond the victory conditions, you can also adjust the time a turn takes with respect to the in-game calendar. You control a Dynasty, which is made up of a family of mortal leaders. You can also adjust their life expectancy, but none of those things will alter victories. They can prolong the game, though.

Personally, I'm not a fan of length in this game. You can reach a point where you've done pretty much everything and you're just pushing out turns. I don't believe the intent of the game is to be excessively epic in scale, although the options are there for gamers that want a really grindy run.
1stHeretic Dec 1, 2024 @ 2:47pm 
What does scale Semesters & Seasons do?
Mohawk_Solver  [developer] Dec 1, 2024 @ 4:06pm 
There is no 200 turn limit. There used to be a soft limit of 200 turns but we turned it off a long time ago.

That said, the basic design hasn't changed. The game isn't meant to last too many turns, and there's nothing like the Epic/Marathon settings of Civ. A game of Old World probably averages about 120 turns, most games will end before 150. Playing beyond 200 turns probably means you're artificially extending the game by turning off victory conditions or something similar.

But we've seen some players enjoy 250 or 300 turn games where they go for a full world conquest. That's not really the kind of playstyle we anticipated but it's definitely available if that's how you prefer to have fun.

The turn scale options affect how long characters live, they don't change how long things take to build or research, so it's not like Civ's game speed options. A leader who rules for thirty years would rule for 30 turns on the default settings, but 60 turns on Seasons or 120 on Semesters.
Dale Kent Dec 1, 2024 @ 4:19pm 
Originally posted by 1stHeretic:
Is it possible to extend the game so that turn 400 or 500 is when victory points are decided/totaled and still have VP conditions?
If you do want to play with a time victory enabled, but for more than 200 turns, I created a mod which gives the options for 400, 600, 800, or 1000 turns. This then gives you an extended play, but still with that pressure of an ending turn.
1stHeretic Dec 1, 2024 @ 4:46pm 
Originally posted by Mohawk_Solver:
There is no 200 turn limit. There used to be a soft limit of 200 turns but we turned it off a long time ago.

That said, the basic design hasn't changed. The game isn't meant to last too many turns, and there's nothing like the Epic/Marathon settings of Civ. A game of Old World probably averages about 120 turns, most games will end before 150. Playing beyond 200 turns probably means you're artificially extending the game by turning off victory conditions or something similar.

But we've seen some players enjoy 250 or 300 turn games where they go for a full world conquest. That's not really the kind of playstyle we anticipated but it's definitely available if that's how you prefer to have fun.

The turn scale options affect how long characters live, they don't change how long things take to build or research, so it's not like Civ's game speed options. A leader who rules for thirty years would rule for 30 turns on the default settings, but 60 turns on Seasons or 120 on Semesters.

Great information.

Your reply plus all of the other replies puts the pieces together. Thanks
omnius Dec 2, 2024 @ 7:32am 
It seems rather silly to want to play for 400-1000 turns. You run out of tech to research and after a while once you reach a dominant position is it really fun to crush Artificial Ignorance nations to nothing? Where's the challenge in that?
HB Dec 2, 2024 @ 8:12am 
Originally posted by omnius:
It seems rather silly to want to play for 400-1000 turns. You run out of tech to research and after a while once you reach a dominant position is it really fun to crush Artificial Ignorance nations to nothing? Where's the challenge in that?

Would rather depend on several things, what are you looking to achieve, a civ feel of multi generations and moving through a tech tree that changes the kind of units quite radically from start to fish, or do you want to simulate the Diadochi wars and fight it out without the units changing much at all, how big is the map, 180 square and modded distance between city locations means you could start very far from you second city site let alone the nearest barbs tribe and AI factions, since you can have as many of them as you want you can create a map in the editor for half the medd and it takes up as many historic factions as you want to populate it with, or you can do italy and Sicily at 180 square map and fight Hannibals campaigns in Italy at a monthly time scale and tech advances become a back seat, and the family barely change as new generations hardly come into it with far fewer factions involved. You can change the cost of techs, yields in game etc, to make them impossible all to be achieved even after a 000 turns. You dont think an AI with 200 turns before you encounter is not going to be a challenge?.
Last edited by HB; Dec 2, 2024 @ 8:13am
1stHeretic Dec 2, 2024 @ 1:11pm 
Originally posted by omnius:
It seems rather silly to want to play for 400-1000 turns. You run out of tech to research and after a while once you reach a dominant position is it really fun to crush Artificial Ignorance nations to nothing? Where's the challenge in that?

Fair question.

• I wanted to better understand the mechanics behind turns, scale, and victory conditions.
• I now look at the game turns differently compared to how I initially did.
• With the replies, it helped clarify.
CaptainSpacetime Dec 2, 2024 @ 1:21pm 
Originally posted by omnius:
It seems rather silly to want to play for 400-1000 turns. You run out of tech to research and after a while once you reach a dominant position is it really fun to crush Artificial Ignorance nations to nothing? Where's the challenge in that?

Same vibe as EU4 "world conquest" stuff. The "challenge" is how dull and time consuming it is.

Plus a bit of people liking to just turtle up safely until they can win without risk.
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Date Posted: Dec 1, 2024 @ 1:40pm
Posts: 16