Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since that sounds encouraging you should be aware that this game does not allow the player to plonk down cities wherever they please though. It seems to be the biggest concern some Civvers and others have with this game. There are only a few locations where you can lay down a city and you'll be fighting over them a LOT.
It's not the first game to do this though - Fallen Enchantress and the spin-off Sorcerer King have a similar system of restriced placement sites. If you H-A-T-E not being able to place where you want like you can with Civ games, well, it's going to be a serious issue. ;)
I really hope in three weeks there will be significant buzz for the game. It's going to be a fan favorite, I believe. The phrase "instant classic" comes to mind.
And the major disadvantage is optimisation. Because bots scan a map permamently it lags over time when they snowball huge armies.
OW has additional flavor in the form of storytelling about your dynasty. It always interesting, however for sake of balance can be turned off. Nevertheless each true fan of Civ should give it a try because the devs itself made civ4 in their time.
Would you say that the AI cheat (like in Stellaris or Total War games), or is fair ? Meaning, not spawning unit stacks from thin air or operating at negative money with no penalty, etc...
Operationally, the AI works to the exact same ruleset as the human. However, these are specific AI "cheats" or "helpers":
- The higher the difficulty, the more cities it starts with (this is called Development and can be modified in Advanced Setup).
- There is an option called "Play to Win" in Advanced Setup which makes AI nations relationship drop as someone approaches a win state (including.... the AI approaching win state).
- We do use a Civ-style cheat (free stuff per turn) called "AI Advantage" in Advanced Setup. This is simply where the AI gets some free yields, free orders, etc per turn. By default this is off, but is customisable using different levels of AI Advantage.
However, I would highly recommend jumping into the game at a mid level of difficulty using none of the AI "cheats". Civ Deity level is NOT good preparation for Old World The Great level. :)
There are many levers you can tweek in game setup to get an AI your happy with, this is one of the designs strengths of the game as it allows players who want a historical feel and players who want to beat the game system and anyone in between to set up the AI to give them the kind of game experience they want to play.
There is no cheating per se, just your choice of how strong the perks are for the AI to give you what your looking for.
It's true that you can go into the advanced settings and change that, but I suspect more than one player will be caught as I was on their first game, wondering how they so quickly fell into last place. :)
The AI's good, but it isn't THAT good. At least not on the easier levels. Perhaps on the highest ones it'll give me the drubbing I obviously deserve.
The game's elevator pitch is "You are a new nation, in an Old World", so it's deliberate that everything is occupied, and AI nations are already established.