Sunless Skies

Sunless Skies

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twins10 Feb 15, 2019 @ 1:12am
anyway to have legacy inheritance of stuff but without 90% of the content unavailabale?
i finished the truth ambition and started the next captain in the lineage.

i found out i can not re-do any officer stories for diffrent endings.

allmost no port stories anywhere.


edit : extra annoying because the martyr king cup ambition requires continuing from a previous legacy so if i want to play it and actually have content beside it i would need to start a new lineage, play until i unlock it and then start another captain

im not sure who thought it was a good idea and how the hell it passed early access but having barely any content if playing a second captain after a completed ambition unlesss you erase all your stuff is realy killing any urge to replay and experience the diffrent content, due to it not existing and all.


so is there any quick and dirty way to edit the savefiles so i inherit all the captain stuff but the storylets are reset? feels far too annoying to manually edit in anything it would be annoying to lose from starting a new lineage and also really stupid.

ideally there would be toggles when starting a new captain in a lineage to determine what to inherit and what not (maybe some people dont want to try for diffrent officer endings so want to keep them, maybe some would like only some ports reset and others not or whatever)

but just like with the sailing speed toggle not existing issues i dont mind bypasssing bad design instead of it being fixed.
Last edited by twins10; Feb 15, 2019 @ 2:08am
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Showing 1-15 of 41 comments
Xachariah Feb 15, 2019 @ 10:16am 
It's completely beyond me why they would choose to have the same kind of game reset upon death as on ambition success.

How is this meant to be played? I wouldn't even mind starting a complete new game after each ambition, but then this clashes with things like Titania, which are meant to be completed across multiple playthroughs.

I don't think it adds up.
Last edited by Xachariah; Feb 15, 2019 @ 12:35pm
bridgeofblues Feb 15, 2019 @ 12:11pm 
I like it I have no idea why you guys are whining
Elitewrecker PT Feb 15, 2019 @ 12:13pm 
Throwback to Sunless Sea where everyone always went through the initial stories in Hunter's Keep and Venderbight.
Last edited by Elitewrecker PT; Feb 15, 2019 @ 12:13pm
bridgeofblues Feb 15, 2019 @ 1:28pm 
Originally posted by Elitewrecker PT:
Throwback to Sunless Sea where everyone always went through the initial stories in Hunter's Keep and Venderbight.
I like this change it make the world feel alive are captain's and what they did matter
cswiger Feb 15, 2019 @ 2:12pm 
It's good that some stuff persists, but it would be better to have some flexibility on whether to keep the officers as upgraded or whether their stories are reset with a new captain.

Likewise, I'd sort of like the option to have a new map generated if I wanted to try a new layout or just redo the exploration part.
Insano-Man Feb 15, 2019 @ 2:17pm 
Agreed. It'd be an improvement to have a legacy screen the same way we had in Sunless Sea, where the player can choose what they want to keep. The map is the biggest offender to me; the game's heart and soul are both wrapped around the idea of exploring.
HappyIguana Feb 15, 2019 @ 4:36pm 
No easy way to hack it back in, I'm afraid. There is a way, but it's the long and tedious way.

Also baffled that they did this without even offering the option of a full reset. I really don't want to start the game over from 0 just to see the other side of some stories.
bridgeofblues Feb 15, 2019 @ 7:04pm 
Originally posted by HappyIguana:
No easy way to hack it back in, I'm afraid. There is a way, but it's the long and tedious way.

Also baffled that they did this without even offering the option of a full reset. I really don't want to start the game over from 0 just to see the other side of some stories.
They want to make world real. Know your choices really matter.
HappyIguana Feb 15, 2019 @ 9:13pm 
Originally posted by bridgeofblues:
Originally posted by HappyIguana:
No easy way to hack it back in, I'm afraid. There is a way, but it's the long and tedious way.

Also baffled that they did this without even offering the option of a full reset. I really don't want to start the game over from 0 just to see the other side of some stories.
They want to make world real. Know your choices really matter.
of course. Just like in real life, I never find anything interesting out in the world because my dad already did it.
drakonz Feb 15, 2019 @ 11:37pm 
Originally posted by bridgeofblues:
Originally posted by HappyIguana:
No easy way to hack it back in, I'm afraid. There is a way, but it's the long and tedious way.

Also baffled that they did this without even offering the option of a full reset. I really don't want to start the game over from 0 just to see the other side of some stories.
They want to make world real. Know your choices really matter.
too bad in sunless sky its bad thing. we play this game to fitness the stories yet the developper says no you cant see negative outcomes because all your future playthroughts are now ruined and many of the port stories and choises become unavaible

all this game needs at the end is few check boxes like reset stories, chart and re-randomize the map it would improve the game considerably

(off topic but some of choices like titania and factions need more clarified information of what the benefits are. as example in titania i have two buildings that give boon but im able to choose only one of them making the other building waste of space)
Last edited by drakonz; Feb 15, 2019 @ 11:44pm
bridgeofblues Feb 16, 2019 @ 6:48am 
Originally posted by drakonz:
Originally posted by bridgeofblues:
They want to make world real. Know your choices really matter.
too bad in sunless sky its bad thing. we play this game to fitness the stories yet the developper says no you cant see negative outcomes because all your future playthroughts are now ruined and many of the port stories and choises become unavaible

all this game needs at the end is few check boxes like reset stories, chart and re-randomize the map it would improve the game considerably

(off topic but some of choices like titania and factions need more clarified information of what the benefits are. as example in titania i have two buildings that give boon but im able to choose only one of them making the other building waste of space)
Guys this great design what is the problem? Is show the world alive. I always hated how it restarted on every new captain.
Xachariah Feb 16, 2019 @ 7:24am 
Originally posted by bridgeofblues:
Originally posted by drakonz:
too bad in sunless sky its bad thing. we play this game to fitness the stories yet the developper says no you cant see negative outcomes because all your future playthroughts are now ruined and many of the port stories and choises become unavaible

all this game needs at the end is few check boxes like reset stories, chart and re-randomize the map it would improve the game considerably

(off topic but some of choices like titania and factions need more clarified information of what the benefits are. as example in titania i have two buildings that give boon but im able to choose only one of them making the other building waste of space)
Guys this great design what is the problem? Is show the world alive. I always hated how it restarted on every new captain.

We consider it a problem, because games like these, with branching story lines, incentive the player to play through the game more than once, to experience all the different outcomes.

E.g., I'd like to see how the future of an officer turns out, if I make different choices.

I fully agree that it was annoying in Sunless Sea to restart the game essentially completely after every *death*, however that doesn't mean I don't want it to completely reset when I have reached an *ambition*, because that marks essentially the end of that playthrough.

If I start a second playthrough of Baldur's gate, I obviously don't want to play in a world in which all the previous choices are still 'recorded' either, do I?
Last edited by Xachariah; Feb 16, 2019 @ 7:25am
bridgeofblues Feb 16, 2019 @ 9:46am 
Originally posted by Xachariah:
Originally posted by bridgeofblues:
Guys this great design what is the problem? Is show the world alive. I always hated how it restarted on every new captain.

We consider it a problem, because games like these, with branching story lines, incentive the player to play through the game more than once, to experience all the different outcomes.

E.g., I'd like to see how the future of an officer turns out, if I make different choices.

I fully agree that it was annoying in Sunless Sea to restart the game essentially completely after every *death*, however that doesn't mean I don't want it to completely reset when I have reached an *ambition*, because that marks essentially the end of that playthrough.

If I start a second playthrough of Baldur's gate, I obviously don't want to play in a world in which all the previous choices are still 'recorded' either, do I?
What you look at as flae make sense those captain's all ready did change the one tale up your legacy is someone that was in your crew. It make prefect sense stories are done and officers are gone.
Xachariah Feb 16, 2019 @ 9:57am 
Originally posted by bridgeofblues:
Originally posted by Xachariah:

We consider it a problem, because games like these, with branching story lines, incentive the player to play through the game more than once, to experience all the different outcomes.

E.g., I'd like to see how the future of an officer turns out, if I make different choices.

I fully agree that it was annoying in Sunless Sea to restart the game essentially completely after every *death*, however that doesn't mean I don't want it to completely reset when I have reached an *ambition*, because that marks essentially the end of that playthrough.

If I start a second playthrough of Baldur's gate, I obviously don't want to play in a world in which all the previous choices are still 'recorded' either, do I?
What you look at as flae make sense those captain's all ready did change the one tale up your legacy is someone that was in your crew. It make prefect sense stories are done and officers are gone.

Whether or not something makes sense doesn't necessarily make the basis for a good gameplay mechanic.

Just a few examples, where "making sense" would make the gameplay worse: If you want the legacy system to make sense, why would your new captain keep the experience that another captain made? Why would the officers still be alive in the first place, if the train was e.g. destroyed? Why can't I just buy a map of Albion in London? Surely they must know where the workworlds are located? How can a single captain change the balances of war?

Fact is, gameplay wise the following decision were made

1) Focus on branching story lines that incentivise re-playability.
2) Focus on exploration.
3) New captains after finishing an ambition can no longer explore the map, nor see other parts of the storyline.

These 3 design decisions simply don't work well together.
bridgeofblues Feb 16, 2019 @ 12:06pm 
They do not keep it gain part of exp why because they where on your ship.
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Date Posted: Feb 15, 2019 @ 1:12am
Posts: 41