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dont look at the game with the same perspective of sunless sea, underzee you get one set of rules and different islands to visit, in skies every region has its own set of rules that you need to obey to survive, there are terror reducing ports, profit ports, hunting ports...etc
game is initially slow as sunless sea was but when you get to buy a certain engine and do a certain engine quest, you will have a certain engine which can '' devour the distances ''
at the start I was pissed too like doing 3-4 port runs took mora than 15 mins but now with certain upgrades you can travel all ports of the 2 different region in 15 mins, with a bit of map unlocking of course
I'm pretty sure you didn't live in the actual era of victorian steam locomotives, but I can tell you: They weren't fast. Trains weren't fast until the mid/end of last century. I guess you aren't old enough to have experienced it by yourself and judge all by how it is today.
But it's a game about victorian steam locomotives. What do you expect? A shinkansen? An ICE? They are neither victorian nor use steam. Thus being slow.
That's the rule and lore of this gameworld. Why complaining about it when playing exactly this game?
That's like complaining about using the foot in football to score a goal and suggesting that players should use their hands instead. If you don't like using your foot, play handball instead. If you don't like using victorian steam locomotives play Microsoft Flight Simulator instead. Problem solved.
What's more important than that is the player experience. The travel in this game feels like a slog and does not create fun and engaging gameplay. It creates a barrier or, for some, an annoying cost to get to the good or interesting bits. The speed balance is part of why people feel that way.
This aside:
The travel in this game doesn't feel like a slog. It does feel like a slog for you (and others), but not as a general statement for all. And this is the key problem: It's not about the game failing to deliver and it's not about realism - it's about the rules and lore of a game and the expectations of players. False expectations.
Did the game describe itself as "having high speed chases across the sky"? If yes, then your complaint would be valid. But...it's a no.
Instead it's clearly stated that it's a game about victorian steam locomotives. If you now expect to blast through the sky, then this failure is on you. The game told you (via text and images) what to expect - you chose to ignore it.
The pace of this game is anchored in its lore and ruleset. This is true for this title, Sunless Sea and Fallen London. A chill and relaxed experience.
The movement speed is fitting for the pace and the purpose of this game.
If you want to enhance the movement speed, use mods or cheats instead, but the game in itself delivers perfectly fine on what it wants to achieve: The feel of traveling in a victorian steam locomotive.
It's not the game to blame for - it's your faulty expectations.
Wait this is in space? I thought it was some surreal fantasy sky where the suns blocked or been destroyed and plants grow in the sky, and trains defy gravity in the 20th century cause....magic? I had no idea it was actually in space.
This games not that boring, its frustrating and intense, bunch of bee things or pirates all jumping you at once and running out of supplies and fuel while your crews near mutiny levels.. Yea how is this boring if anything its overwhelming.
I kinda think the game allows different kinds of play. I like it I just been focused on other games atm but I will get more into this one.
Reason I say different kinds of play, you can play safe and more sim like, you can pretty much stay in one area and farm reports until you're rich. And exploring actually has a lot of profit downsides cause you spend all your money and supplies on those long expeditions. But it also makes the game more exciting. I kinda think they should incorporate more mission structures early on like forcing a low supply train to have to make a long journey altho there are things kinda like that like the escorting certain people.
Its full of text and story too. I think its inbetween challenging, chilled, and relaxed because you can really play either way. Its also kind of a demanding game time wise. It does take some time to get anywhere and a lot of the achievements seem like real time sinks. But hey you get what you pay for.
I don't mind the speed you travel generally.
it kind of seems like you only want to complain to be honest. same with op.
this is essentially a book with naval combat in between and if you can't handle that i guess just go play something else. please do not try to change something that is unique and enjoyable because of it's slow paced thoughtful gameplay. Just smoke a bowl and drink some coffee and chill out dude.
you can buy faster engines and no every zone is going to be the same as the newbie tutorial zone full of tunnels and stuff.
don't come into this expecting fast paced high stakes twitch shooter gameplay or an immediate payoff for installing it.
it is a very iterative game where you slowly become faster, more knowledgeable and better at knowing where you need to go and what you need to do.
it is slow paced and has meandering chill music for a reason.
not everything needs to be a nonstop action game. there a millions of games out there that already do the thing you want and very few that do what fallen london games do. i'm really glad this is a more relaxing slow paced experience.
if that isn't for you that's fine but it shouldn't change to conform.
Its just when people become insulting personally to specific users that it becomes toxic and is a good example why the internet will always need administrators. I for one like this game and I don't find it boring. Kinda the opposite it has a very tense feel to it, you never know when you could be attacked by pirates. Also turn up the volume and get into the atmosphere and it can be quite jarring and not relaxing at all. Loud train noises, collisions, missiles, etc.. It can be unnerving at times. Which is good actually cause that is what this game is trying to simulate. That's the one thing I would kinda disagree with some people on, when they say its chill or relaxed... Yea I just don't see it. A farming simulator yea, but this... Its frickin intense.
My only criticism with this game is it could really use a zoom in feature. There's some nice map backgrounds and nice trains and it would be nice if we could scroll in and out. Zooming outward would also be helpful in map navigation but that's my only suggestion game is really well done. But I still do think gamers should have the freedom to critique a game, but when it goes into getting personal, or angry over a positive opinion or a negative one that's the problem. Some users even hold grudges over game opinions, go to stalking them and following them to other forums. Known a few people like that on steam myself. I personally don't care to follow around someone I'll never know or meet irl. Seems like a waste of energy to me.