Sunless Skies

Sunless Skies

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Night Feb 5, 2019 @ 1:08am
do stories reset on death?
One of my biggest complaints from the first game was that whenever my captain died all of the stories would reset.

It was pretty lore breaking since it made no sense. your predecessor might deliver someone to another isle just for them to magically be back at the same port once the new captain takes over.

Does sunless skies solve that problem? Or are all stories reset again?
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Showing 1-10 of 10 comments
Tower Feb 5, 2019 @ 1:25am 
Most stories still reset. Frankly I'm glad, otherwise I'd have much less to do after completing an ambition, and new captains could get locked out of important rewards. That being said, more persists than in seas. The state of certain aspects of the world- like who is dominant in the Winchester war- persists. If you complete an officer story, I've heard that remains completed and you can recruit the already-promoted officers. And a handful of quests do stay completed- most of them early stuff but I've noticed one or two others as well.
Sanglaine Feb 5, 2019 @ 1:26am 
Some of them reset completely, some of them don't reset at all, some of them pick up where you left off and some of them actually have a sort of 'bonus' to them after you restart referencing your old captain. Some of the officers, for example, are picked up at different ports and have different sign on dialogue after finishing their storylets. Beware though this means that if you choose a certain type of ending for an officer they're locked into that type of officer for your entire lineage with no way to change them. At least that's the way it seems to me. And a certain officer doesn't come back if you imprison them heh heh heh...
Night Feb 5, 2019 @ 10:15am 
Originally posted by Tower:
Most stories still reset. Frankly I'm glad, otherwise I'd have much less to do after completing an ambition, and new captains could get locked out of important rewards. That being said, more persists than in seas. The state of certain aspects of the world- like who is dominant in the Winchester war- persists. If you complete an officer story, I've heard that remains completed and you can recruit the already-promoted officers. And a handful of quests do stay completed- most of them early stuff but I've noticed one or two others as well.

It's good that you're glad this happens. I don't think the game is for me though then.

I play these games to be immersed in addition to the challenge.
Stories resetting on death are absolutely immersion ruining and destroys any semblance of a cohesive world.

There are any number of ways they could not reset stories and balance it for such.
As far as having nothing to do with a new captain... isn't that why you can start a new legacy?

I honestly don't understand the point of having a persistent legacy if the world around you is not persistent


If you want to do all of the stories over again why wouldn't you just start a new playthrough?.

Sanglaine Feb 5, 2019 @ 10:32am 
Night, most of the stories that reset make sense to reset. For example the tutorial bargain quest in new winchester resets because your new captain may know nothing of trading.

But Titania, in my experience, doesn't reset at all.

With officers if you finish their final quest they become permanently like that and you find them at new locations.

Finally, I had partial completion of piranasei where I was learning the rules, but it reset completely and that would make sense for a new captain to not know the rules.

With that said, I'm not 100% on all ports since my captain was a bit rushed to finish the song of the sky. In addition, my new captain started in Albion(where the song of the sky ends).

A LOT of important quest items that you get from non repeatable stories carry over. (Crimson promises for example).
Hekatonkheires Feb 5, 2019 @ 12:55pm 
It's infuriating that officers are lost and their stories reset on death. Doing the exact same thing over and over again is not fun.
Night Feb 7, 2019 @ 8:48pm 
Originally posted by Sanglaine:
Night, most of the stories that reset make sense to reset. For example the tutorial bargain quest in new winchester resets because your new captain may know nothing of trading.

But Titania, in my experience, doesn't reset at all.

With officers if you finish their final quest they become permanently like that and you find them at new locations.

Finally, I had partial completion of piranasei where I was learning the rules, but it reset completely and that would make sense for a new captain to not know the rules.

With that said, I'm not 100% on all ports since my captain was a bit rushed to finish the song of the sky. In addition, my new captain started in Albion(where the song of the sky ends).

A LOT of important quest items that you get from non repeatable stories carry over. (Crimson promises for example).

interesting.
if the stories that reset are not lorebreaking than I may give this a go.

Can anyone confirm that all of the resetting stories actually make sense to reset?

If that's the case then my point is moot. I don't care about doing the same things over again IF it actually makes sense.

If someone dies for example I don't want to see them with my next captain or something.

These games are to such an intense degree about immersion it'd just be a shame if I got halfway in and had that immersion shattered because of poor storytelling.
Tower Feb 7, 2019 @ 11:05pm 
Originally posted by Night:
Originally posted by Sanglaine:
Night, most of the stories that reset make sense to reset. For example the tutorial bargain quest in new winchester resets because your new captain may know nothing of trading.

But Titania, in my experience, doesn't reset at all.

With officers if you finish their final quest they become permanently like that and you find them at new locations.

Finally, I had partial completion of piranasei where I was learning the rules, but it reset completely and that would make sense for a new captain to not know the rules.

With that said, I'm not 100% on all ports since my captain was a bit rushed to finish the song of the sky. In addition, my new captain started in Albion(where the song of the sky ends).

A LOT of important quest items that you get from non repeatable stories carry over. (Crimson promises for example).

interesting.
if the stories that reset are not lorebreaking than I may give this a go.

Can anyone confirm that all of the resetting stories actually make sense to reset?

If that's the case then my point is moot. I don't care about doing the same things over again IF it actually makes sense.

If someone dies for example I don't want to see them with my next captain or something.

These games are to such an intense degree about immersion it'd just be a shame if I got halfway in and had that immersion shattered because of poor storytelling.

Yeah, If your going to be bothered by that happening occasionally, don't bother. Because it absolutely is going to happen, relatively often. The Presiding Deviless will always have a Red-Gloved Devil for you to search for. The Cults of the Horizon will be there, no matter who you may have killed on your last captain. There are a thousand examples. The only way you're going to avoid that if your not willing to meet the game halfway on suspension of disbelief, is to play on merciful and only use one captain per lineage.
Night Feb 8, 2019 @ 12:35am 
Originally posted by Tower:
Originally posted by Night:

interesting.
if the stories that reset are not lorebreaking than I may give this a go.

Can anyone confirm that all of the resetting stories actually make sense to reset?

If that's the case then my point is moot. I don't care about doing the same things over again IF it actually makes sense.

If someone dies for example I don't want to see them with my next captain or something.

These games are to such an intense degree about immersion it'd just be a shame if I got halfway in and had that immersion shattered because of poor storytelling.

Yeah, If your going to be bothered by that happening occasionally, don't bother. Because it absolutely is going to happen, relatively often. The Presiding Deviless will always have a Red-Gloved Devil for you to search for. The Cults of the Horizon will be there, no matter who you may have killed on your last captain. There are a thousand examples. The only way you're going to avoid that if your not willing to meet the game halfway on suspension of disbelief, is to play on merciful and only use one captain per lineage.


I see, shame. Still it seems to be at least better than sunless sea in that regard.
I'll give it a go just because I do love these types of games.

Just wish there was some more consistency in that regard.
Hazmy Feb 8, 2019 @ 1:09am 
My tip honestly is to not play it as a rogue-like. Play on Merciful mode and make sure to reload if you die.

If you care about story the most, the resets are really bad and immersion breaking. Just play it like any other RPG.
SamuraiJones Feb 8, 2019 @ 7:16am 
Originally posted by Hazmy:
My tip honestly is to not play it as a rogue-like. Play on Merciful mode and make sure to reload if you die.

If you care about story the most, the resets are really bad and immersion breaking. Just play it like any other RPG.

...you know, as much as that grates on my inner gamer... I think that might be the most sensible course. Especially since they removed most of the difficulty of restarting.

I would like some mechanism where you played the game as a roguelike, but with progression, so achievements and completed quests carried over from one captain to the next, and then you didn't have to restart everything if you died (or completed your ambition). So if you find the seals and serve the regent for a year, then died, your next captain would start with the benifits of that completed quest, rather than having to go stumble through the woods again. So the world would kinda slowly evolve throughout your legacy as various captains did their thing.

Still, I like the fact that you don't start from completely from scratch when you die. Although starting a "big fortune" ambition with a fully decked out engine and tons of stored cargo does make it pretty trivial. It solves the complaints about death we had from sunless seas, but it's not the most refined game mechanic.
Last edited by SamuraiJones; Feb 8, 2019 @ 7:16am
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Date Posted: Feb 5, 2019 @ 1:08am
Posts: 10