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It's good that you're glad this happens. I don't think the game is for me though then.
I play these games to be immersed in addition to the challenge.
Stories resetting on death are absolutely immersion ruining and destroys any semblance of a cohesive world.
There are any number of ways they could not reset stories and balance it for such.
As far as having nothing to do with a new captain... isn't that why you can start a new legacy?
I honestly don't understand the point of having a persistent legacy if the world around you is not persistent
If you want to do all of the stories over again why wouldn't you just start a new playthrough?.
But Titania, in my experience, doesn't reset at all.
With officers if you finish their final quest they become permanently like that and you find them at new locations.
Finally, I had partial completion of piranasei where I was learning the rules, but it reset completely and that would make sense for a new captain to not know the rules.
With that said, I'm not 100% on all ports since my captain was a bit rushed to finish the song of the sky. In addition, my new captain started in Albion(where the song of the sky ends).
A LOT of important quest items that you get from non repeatable stories carry over. (Crimson promises for example).
interesting.
if the stories that reset are not lorebreaking than I may give this a go.
Can anyone confirm that all of the resetting stories actually make sense to reset?
If that's the case then my point is moot. I don't care about doing the same things over again IF it actually makes sense.
If someone dies for example I don't want to see them with my next captain or something.
These games are to such an intense degree about immersion it'd just be a shame if I got halfway in and had that immersion shattered because of poor storytelling.
Yeah, If your going to be bothered by that happening occasionally, don't bother. Because it absolutely is going to happen, relatively often. The Presiding Deviless will always have a Red-Gloved Devil for you to search for. The Cults of the Horizon will be there, no matter who you may have killed on your last captain. There are a thousand examples. The only way you're going to avoid that if your not willing to meet the game halfway on suspension of disbelief, is to play on merciful and only use one captain per lineage.
I see, shame. Still it seems to be at least better than sunless sea in that regard.
I'll give it a go just because I do love these types of games.
Just wish there was some more consistency in that regard.
If you care about story the most, the resets are really bad and immersion breaking. Just play it like any other RPG.
...you know, as much as that grates on my inner gamer... I think that might be the most sensible course. Especially since they removed most of the difficulty of restarting.
I would like some mechanism where you played the game as a roguelike, but with progression, so achievements and completed quests carried over from one captain to the next, and then you didn't have to restart everything if you died (or completed your ambition). So if you find the seals and serve the regent for a year, then died, your next captain would start with the benifits of that completed quest, rather than having to go stumble through the woods again. So the world would kinda slowly evolve throughout your legacy as various captains did their thing.
Still, I like the fact that you don't start from completely from scratch when you die. Although starting a "big fortune" ambition with a fully decked out engine and tons of stored cargo does make it pretty trivial. It solves the complaints about death we had from sunless seas, but it's not the most refined game mechanic.