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The chargy flippery ones however can also be fought at mid-long range by having them smash into rocks behind you, as you focus on dodging.
For things like charging enemies if it's a single opponent you just have to learn the tells and boost at the right time to avoid them. For groups it's much harder and you'll actually benefit much more from using as much your time as you can getting them to ram each other or finding an object to separate you and most of them. Ramming enemies hurt themselves very often. Sometimes they back up into walls and die.
For things like floating enemy types (like scrive spinsters) you want to either maintain an extreme distance and attempt to snipe (hard but they have difficulty retaliating) or a middle distance right outside their AOE and dodge their shots. Never get close to them though as their AOE charges up very quickly.
For the very jukey 'guests', they usually jerk left and right a few times and then have a short rest. Don't bother firing while they're juking and only when they rest. Spend your time trying to stay away from their front or keep extreme range.
There's other enemy types, but I don't want to ruin them. If you are having trouble with the charging enemies then you will want to avoid the blue kingdom. There are enemies there that charge in a mannerism that is very hard to dodge and they appear in groups usually. (they also make a very obnoxious sound).
Overall though the game favors playing at extreme range.
If you need to get away turning off your light makes you harder to follow over distance.
Also, you can tap the dodge button quickly for a short, controlled sidestep that has a very low cooldown, or hold it down for a quick, big jump that takes longer to recharge. I know it sounds basic, but it took me a while to figure that out. A couple short bursts followed by a long dodge can save your butt when it's being charged by a Chorister swarm.
Understanding how much distance you need to keep so that your engine has time to sidestep is tantamount to surviving fights. You move slower backwards than forwards, so try to undershoot rather than overshoot that sweet spot. Also, all engines have the same cruising speed, but they do handle differently. Get to know your engine's dodge distance and turning speed so you can feel out fights better. It'll pay off on the long run.