Sunless Skies

Sunless Skies

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-=Kwissy=- Feb 2, 2019 @ 6:21pm
Running Out of Fuel
Twice now i have ran out of fuel a few inches from a port, and it has taken 5-10 minutes for it to get to the "Adrift!" event to appear, surely this is not quite right, even ignoring the fact that if a ship ran out of fuel IRL that close to port they could be dragged into port, the even should appear faster, especially if you have the resources already to get the engines going again!
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Showing 1-9 of 9 comments
Matt Feb 2, 2019 @ 8:36pm 
same issue. almost died to terror while waiting a couple of minutes for crew to realise they are out of fuel. it doesn't seem right
Baron Robie Feb 2, 2019 @ 10:17pm 
Add to this the fact that AI ships will crash into you and destroy your hull and you're in for one hell of a boring and forgettable experience.
-=Kwissy=- Feb 2, 2019 @ 10:48pm 
i understand that it is meant to feel as if you are alone and lost, but when you have the ability to get back going, it seems silly to wait 5 minutes when you have a pile of supplies and wood in your hull.
Double so when you are a stone throw from a port.
Whatever100500 Feb 3, 2019 @ 2:59am 
Running out of fuel is so much more dangerous than running out of supplies. Which is why you should carry plenty, even if it means understocking supplies.

But yeah, could do without ridiculously long wait before 'Adrift' event.
ntall1 Feb 3, 2019 @ 4:35am 
Probably would not be an issue if the ship holds were not so criminaly small.

What I find odd is: They completely rebalanced ship speed and fuel/supply efficiency, but honestly feels much worse with the small ship holds.

They also increased the focus on trading, meaning there is gonna be a ton more "runs" that don't involve engaging with the meat of the game, the unique story opertunities at each port as you advance thru the game.

I'm a huge fan of Sunless Sea, and felt all these issues with that game were more quirks, and that they added to the atmosphere. Here, in Sunless Skies, it just does not feel the same, and all the layers between story just feel like extra padding and tedium.

edit: I don't know about this ships crashing into you stuff. I've seen a few ppl write about this, yet have never experianced it in game. Not sure how some find it so hard to avoid colision.
Last edited by ntall1; Feb 3, 2019 @ 4:37am
Shades Feb 3, 2019 @ 8:24am 
I'm currently ran out of fuel with the 'Dock (R)' message showing, waiting for the 'adrift' thing to pop :(
erix Feb 3, 2019 @ 10:37am 
If you see that fuel is not enough to nearest port, you can "inertia shoot" yourself to port, just leave enough fuel for steering.
Shades Feb 3, 2019 @ 12:44pm 
Strafe works slightly better than shooting I find. Although I assume the fact strafe doesn't use fuel is a bug.
HappyIguana Feb 5, 2019 @ 5:39pm 
Please fix this. Adrift should pop up immediately. I'm currently waiting while having a port in sight.
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Date Posted: Feb 2, 2019 @ 6:21pm
Posts: 9