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Eleutheria has some dense regions and some empty regions.
The reach is by far the most cluttered.
Yea I always thought that might be why the Reach was designed like that, but I wasn't sure. It's a valid reason. I didn't want to spend the whole game trying to reach locations only to end up going in the wrong direction due to a massive wall of plants.
Except that the straight-line exploration allowed for more accurate planning of expeditions and resource management. You knew approximately what distance equaled how many food or fuel.
For example, I wanted to explore North of New Winchester to find Hybras, since I had a couple of quests there. I set out and ran into a wall (like you always seem to in the Reach) and decided to follow it east. I thought that it would eventually open up and let me continue north but no, it gradually sloped south and led me straight back to Avon, a port that I had just come from and had nothing useful for me at the time. I was now in the middle of already explored territory having completely wasted my time.
It hasn't happened to me yet, but I'm sure that the reverse will happen, where I'll be out in unexplored territory thinking a route will lead to a port only to end in a dead end and starve. I get that the whole navigating-a-maze concepts adds tension, but I just always find myself angry at the constant walls, misleading routes, and dead ends.
Overall been enjoying Skies significantly more than Sea, even though I like Sea better thematically and Sea has way better music.