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If you have pre-exported the scene successfully, can you provide more details on what the source and listener positions are when you are unable to hear sound? Is the source visible to the player through the open door? Or is one of the walls in the way?
So, I've started a scene from scratch with Phonon tab already placed at it.
Yes, I've pre-exported the scene to Phonon and the error persists.
My Audio Source is half visible from the open door inside a room, and I don't hear sounds as long as my Direct Sound Occlusion of Phonon Source is something different than "Off".
Using Unity 5.6.2f1 (Mac)
I hear the loop of the radio when Occlusion is Off.
When I turn Occlusion to On there's no sound.
Maybe that's the problem?
You shouldn't need to add any components to the Audio Listener or create any Probes for occlusion to work. Let us know if the documentation for the latest version (2.0 beta 6) is inconsistent in this regard.
We will try to recreate this issue on our end, and keep you posted. Meanwhile, is there a simplified version of this scene that you can share? It will help us diagnose the issue better.
It will probably be something I'm doing wrong, not any kind of glitch or bug from your side, but I would really like to know what's the issue.
I can send you the Dropbox link. Here or to any specific email?
Thanks for all your help and support.
Just created another test from scratch and now it is working.
Thanks for all help and support.
LogSteamAudio:Error: Unable to find environmental renderer for occlusion. Audio will not be occluded. Make sure to export the scene.
LogSteamAudio:Error: Unable to find environmental renderer for reverb. Reverb will not be applied. Make sure to export the scene.
mind you that i do export the scene before playing and i am baking reverb, but when i am corner, i don't hear anything? even after baking reverb i should be able to hear around the corners of my walls. I even turned off Occlusion thinking that occlusion was causing this problem but after i turn it off, i was able to hear the audio source but not properly spatialized as i should.
what am i doing wrong?
I know that in Unity you have to create a Probe (like those for light) around all the scene (or room) you want to have Phonon to work. Then you add the "Steam Audio Probe" as a component, and create the Probes. Then you'll probably be able to hear the reverb and occlusions. If the reverb isn't still present, try to bake it too.
At least in Unity it worked.
:)
Good luck.