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There could be anybody in there, including people too lazy to post a review and the ones who do it.
I do normely fund kickstarters, or other early accesses but i also post reviews for those games on release.
As this game was kinda confusing to preorder. And it looks like a slide scrolling shooter it does intrest me.
The main-game is Strike.
Previous to the history of strike, the devs tried to provide PvE inside a free-to-play PvP game.
But they failed miserably at it.
So they decided to remove the PvE content, move it to a paid-game, and flesh it out more which is Wastelands.
People who have made any kind of purchase in the f2p game, receive Wastelands for free.
Over time, they got distracted and lost sight of getting around to a campaign mode. Add to the fact that, since they weren't being scammy with it, Airmech wasn't bringing in much f2p profits, they were getting lost trying to "fix" a pvp title that had worn out it's lifespan and never really paid its bills. They almost pulled the plug...
Then they decided to give it a last shot. Their 1 version of Airmech that stood alone as a premium VR game brought in more money in the tiny sliver of customers who played VR than the freemium version ever did. So, they decided to make a new, stand alone game, linked to the PvP version, but NOT as a freemium title. This, is that game. It's fun, it's good, it's still buggy as duck as a Early Access title, but it's here!
There's a full, 3-part letter by the main dev, CarbonJames, in Airmech Strike's new feed a few months back.
People like me.
I don't care much for PvP and Arena games, but I like mechs and stuff, so thinking "I would really like a campaign in this thing" I went and bought a bunch of packs.
And guess what several years down the line I'm getting what I was promised. I'm actually entitled to it, and devs kept their promise.
So yeah it's not free, it is, in a sense, pre-order.
As developers who came from more traditional PC and console backgrounds, we always struggled with the F2P design. For us Wastelands is much simpler--once you know everyone has paid something then all you want is to make sure everyone has fun. You don't have to worry if a player will cost more to have than they will spend, or think about monetization.
The upside to doing F2P though was now we know about "metrics" and we can use them to help us balance out the RPG side of things. Drops, mission difficulty. Having players in the game helps a ton with generating data to highlight the areas we need to improve.
Percent of players who did spend anything I think hovers around 4%, however the vast majority of them bought the Starter Pack or higher (it's rarely on sale), and many of them spend quite a bit more. Instead of splitting hairs over who gets access and who doesn't, it was easier to just give everyone access.
Additionally, we do know who has paid for it and who got it as a gift. We are (or will be, if it's not already working) giving players who do buy it some extra stuff. We have these neat bundles where we can add stuff to them later too (we are in the "alpha bundle" phase for Wastelands) and are really happy to apply all these things from the F2P side in a non-F2P way. :)
I try to spread the word on these smaller games. I wish you luck.
Your videos showed off the game to me as a side scroller shooter but seems more like civ type. Either way I will try it out.
You can play Strike for free, to get a feel for it. I love it. Build and lead your army from the front lines!
fyi: $5 USD was the minimum purchase amount to even qualify for "Free Wastelands".
That's why if the redeem inside Strike does not work for you, but you are pretty sure you did make a purchase of some kind, check with support@carbongames.com. They would need your ingame AirMech name (it would be shown inside Strike) or your SteamID (the long number starting with 7).