FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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galumn Jan 16, 2021 @ 9:06pm
If you periodically experience stutters, it could be because your monitor's refresh rate is not match the game's FPS.
This probably is a common knowledge to many people, but I want to post this info in case some new players might be looking for the cause of stutters.

While this game offers 30 FPS and 60 FPS in in-game settings, the game actually runs at 29.97 FPS (when choosing 30 FPS), and 59.94 FPS (when choosing 60 FPS).
https://steamcommunity.com/sharedfiles/filedetails/?id=2364533430

So, if your monitor's refresh rate is set to 60Hz, you might notice stutter every ~17 seconds.
If those stutters bother you, you might want to set you monitor to 59.94Hz when playing this game for the game to sync properly.

Some monitors label refresh rate differently. Like, I had a couple of old Vaio laptops that label 59.94Hz as 60Hz. And my current monitor label 59.94Hz as 59Hz.
So, you might want to check with https://www.displayhz.com/ to confirm actual refresh rate.
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Showing 1-15 of 23 comments
「Lukja」 Jan 16, 2021 @ 9:37pm 
laughs in freesync
Scheneighnay Jan 17, 2021 @ 4:31pm 
Originally posted by 「Lukja」:
laughs in freesync
wasn't freesync specifically causing that issue at one point?
Casurin Jan 18, 2021 @ 8:22am 
Originally posted by Scheneighnay:
wasn't freesync specifically causing that issue at one point?
Not this specifically but other problems.
TP! >:] Mar 4, 2021 @ 1:10am 
My game kept getting random stutters until I realized it was because of my bluetooth controller. After a certain range on my controller away from the bluetooth adapter or antenna the game would stutter. I wish knew about this when I had the same stutter in FF15.

I basically can't lean back with the xbox one controller or it goes out of range when I use it.
Last edited by TP! >:]; Mar 4, 2021 @ 1:12am
Scheneighnay Mar 9, 2021 @ 3:12pm 
Originally posted by Sad Skeletor:
It's unlikely your fps ever matches your refresh rate. That's what Freesync and Gsync does though, and I can't recommend it enough.
I never noticed a difference so I don't go out of my way to have hardware that supports it.

My current monitor is freesync 2, but I'm on an Nvidia card so maybe if new AMD GPUs ever reach a reasonable price I'll get one.
Scheneighnay Mar 9, 2021 @ 6:19pm 
Originally posted by Sad Skeletor:
Originally posted by Scheneighnay:
I never noticed a difference so I don't go out of my way to have hardware that supports it.
Not sure if serious. Screen tearing occurs without Vsync, Freesync or Gsync. Freesync and Gsync solve screen tearing without the downsides of Vsync. This isn't something you notice vs not notice. It's a objectively positive and valuable tech to have in your monitor.

That's not what freesync and gsync do, they're intended to remove microstutter, not replace vsync by cutting tearing. Completely different purposes.

Originally posted by Sad Skeletor:
Originally posted by Scheneighnay:

My current monitor is freesync 2, but I'm on an Nvidia card so maybe if new AMD GPUs ever reach a reasonable price I'll get one.
Uh ... Gsync works with Freesync monitors. I use a 3080 with Gsync enabled on a 27" 1440p Freesync monitor. Works great. You are doing it wrong left and right dude.

No, not all freesync monitors are Gsync compatible, though Nvidia is working to lower the restrictions on Gsync.

You're basing your understanding of variable refresh rates way too much off of marketing and not off of the actual technology.
Last edited by Scheneighnay; Mar 9, 2021 @ 6:20pm
Scheneighnay Mar 9, 2021 @ 8:05pm 
Originally posted by Sad Skeletor:
Originally posted by Scheneighnay:

That's not what freesync and gsync do, they're intended to remove microstutter, not replace vsync by cutting tearing. Completely different purposes.



No, not all freesync monitors are Gsync compatible, though Nvidia is working to lower the restrictions on Gsync.

You're basing your understanding of variable refresh rates way too much off of marketing and not off of the actual technology.
Uh, you're totally and completely wrong. This is funny ... wow.
Ok, so Variable Refresh (Gsync and Freesync) literally replace Vsync, as they solve screen tearing, without the down sides of Vsync.

The purpose of variable refresh isn't to " remove micro stutter", it's to illuminate screen tearing. Screen tearing occurs when your frame rate and refresh rate are not in sync. Vsync syncs the two, but has ...down sides ( like micro stutter). I understand full well that it does, been using the tech since it came out. You however managed to totally miss the point of what it does, and try to school with screwed up mangled info
... ouch.

Also, Gsync works on Freesync monitors even ones that aren't officially "compatible"

I love your tone, considering how wrong you are.
Again, you're parroting marketing like a good consoomer. Take 5 minutes to look up the actual theory behind it instead of repeating yourself like an idiot.

Considering as well that my freesync 2 monitor isn't gsync compatible as per my GPU stating it, you're completely delusional.
Last edited by Scheneighnay; Mar 9, 2021 @ 8:07pm
Scheneighnay Mar 9, 2021 @ 8:18pm 
Originally posted by Sad Skeletor:
You should start by understanding why screen tearing occurs. I tried to explain that above. Here let me repeat, use your tiny brain and read this time; screen tearing occurs because your frame rate and refresh rate aren't in sync. Vsync solves this but has drawbacks. Variable refresh ( Freesync and Gsync) solves this ...without the micro stutter. YOU are the one who's delusional. Where did the variable refresh rate touch you? show me on the doll. lol Why are you so dense on this?
Screen tearing occurs when frame rate significantly exceeds refresh rate.
Why in the ♥♥♥♥ would you use a monitor that lowers its refresh rate as an answer to a problem caused by your refresh rate being too low?

Rather, having a frame rate that's out of sync with your monitor's refresh rate theoretically will cause microstutter, so freesync and gsync attempt to remedy this by bringing refresh rate into sync with frame rate.

The one flaw with that system is that if you have say a 48-120hz refresh rate range, you'll still see the stutter under 48 fps.
The solution for this introduced by Gsync and later by Freesync2, is to keep monitor refresh rate exactly double your frame rate if frame rate falls under the range of refresh rates. So if you drop to 47 fps, the monitor's refresh rate will change to 94hz.

In theory it should appear smoother, but in practice it doesn't look noticeably different, which is why it's always given misleading marketing that ♥♥♥♥♥♥♥ like you keep parroting.

Meanwhile if your FPS still exceeds 120 on a 48-120hz freesync monitor, you'll still get screen tearing.
Last edited by Scheneighnay; Mar 9, 2021 @ 8:19pm
Scheneighnay Mar 9, 2021 @ 8:22pm 
Originally posted by Sad Skeletor:
https://en.wikipedia.org/wiki/Screen_tearing

"Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw.[1]

The artifact occurs when the video feed to the device is not in sync with the display's refresh rate"

On that note, I'm going to bow out. This is really funny though.
Did you read what you just copy-pasted? It proves my point.
Scheneighnay Mar 9, 2021 @ 8:25pm 
Originally posted by Sad Skeletor:
Originally posted by Scheneighnay:
Did you read what you just copy-pasted? It proves my point.
Did YOU? "When the video is not in sync with the refresh rate"??????????
How do you think you get multiple rendered frames inside a screen draw? by having more screen draws than frames?

The slightest amount of critical thinking will gather what that means.
Scheneighnay Mar 9, 2021 @ 8:32pm 
Originally posted by Sad Skeletor:
Originally posted by Scheneighnay:
How do you think you get multiple rendered frames inside a screen draw? by having more screen draws than frames?

The slightest amount of critical thinking will gather what that means.
Critical thinking???? Dude!! you've been told WHY screen tearing occurs!! It's all over the internet, I URGE you to read up. Screen tearing is NOT eliminated with a frame rate cap, nor does a super high refresh rate eliminate it. The only things that eliminate screen tearing are Vsync, and variable refresh rate. You know WHY? Because they sync your frame rate and refresh rate. That is literally WHY it eliminates it.

"critical thinking" is something you obviously lack, Big time.
All of the facts have been presented to you but you're still going off of lazy marketing.

You're the only person I've been trying to convince of this because nobody else on the forum is this ♥♥♥♥♥♥♥ stupid.
If you're going to keep falling for marketing scams, go ask Nvidia to bring SLI back and buy an optane drive while you're at it.
Casurin Mar 9, 2021 @ 10:46pm 
Originally posted by Scheneighnay:
All of the facts have been presented to you but you're still going off of lazy marketing.
No, you have not presented any facts but copy-pasted paragraphs without even being able to comprehend them.
Skele on the other hand tried to explain to you how the whole thing works - well, he failed, as he apparently is not a trained professional for teaching small children.

Originally posted by Scheneighnay:
and buy an optane drive while you're at it.
You do realize that "Optane" is the name of a whole product-family, some of which are constantly in short supply because of high demands from the industry cause it really does perform that well?
Oh right - you are the person that gets all their supposed """knowledge""" from marketing - of course you do not know that.
Scheneighnay Mar 10, 2021 @ 5:26am 
Originally posted by Casurin:
Originally posted by Scheneighnay:
All of the facts have been presented to you but you're still going off of lazy marketing.
No, you have not presented any facts but copy-pasted paragraphs without even being able to comprehend them.
Skele on the other hand tried to explain to you how the whole thing works - well, he failed, as he apparently is not a trained professional for teaching small children.

Originally posted by Scheneighnay:
and buy an optane drive while you're at it.
You do realize that "Optane" is the name of a whole product-family, some of which are constantly in short supply because of high demands from the industry cause it really does perform that well?
Oh right - you are the person that gets all their supposed """knowledge""" from marketing - of course you do not know that.
You know Intel just discontinued consumer optane drives because it's pointless next to SSDs and they can't market it well enough to make up for it.

https://www.pcmag.com/news/intel-discontinues-optane-only-ssds-for-consumers

What I'm saying about screen tearing isn't new and you have to be braindead to think that's the purpose of freesync and gsync.
Last edited by Scheneighnay; Mar 10, 2021 @ 5:30am
Casurin Mar 10, 2021 @ 8:03am 
Originally posted by Scheneighnay:
What I'm saying about screen tearing isn't new
No, it is just wrong.
Scheneighnay Mar 10, 2021 @ 8:12am 
Originally posted by Casurin:
Originally posted by Scheneighnay:
What I'm saying about screen tearing isn't new
No, it is just wrong.
Explain to me how you think that screen draws outpacing rendered frames causes screen tearing. Because it's complete nonsense apparent to anyone who has even skimmed theory behind sync.
Last edited by Scheneighnay; Mar 10, 2021 @ 8:13am
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Date Posted: Jan 16, 2021 @ 9:06pm
Posts: 23