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Do you mean reset your job choices and license picks? Yes, that is a feature of this version: you can reset any character's jobs/boards and refund all their LP, for free and as many times as you wish. Simply talk to Montblanc the moogle at your clan HQ and he will allow you to reset any character you like.
The good thing is that you never lose your License Points.
Not in the game as is, but there are mods for that as people really wanted it.
That said i would suggest giving the Job-system a try:
While characters cant do "everything" it usually is the better way with focusing on specific tasks. Even in the old game a healer would not be all that useful if not fully equiped for healing - in which case the offensive power was also drastically decreased.
With the jobs they can be more focused on one job and be better at that. i say 1 job cause realistically that is what you do with the 2 jobs: You want a melee fighter so you get a job that is great at that and then as a second job you choose something that augments that - like adding tzhe ability to wear white robes to boost excalibur.
I personally also prefered the original... at first. Cause i could just do whatever i want and with the IZJS you had to know what you would need or you would end up 100 hours into the game only to notice that you messed up.
Focusing characters to excell at different tasks is nice imo, just don't force it to such insane degrees like they did in FF9.
In ZA with the 2 jobs and the option to just reset it - there isn't much of a downside. You can still make a character that can do magical and physical damage. It just wont be as good as having them focus on a specific job.
As for new things making it feel like "cheating" this version is definitely the more difficult of the two.
However, there are good reasons they made the changes they did, and by and large, they seem to be more popular than the original version of things. And there's very justifiable reasons behind that related to replay value etc. Not to mention some of the less visible changes that smoothed over some of the original's rough edges, such as the obscure Zodiac Spear puzzle and so on, many of which were a source of endless frustration for players for no good reason.
It's not unreasonable for people to come in and make arguments for why those changes may have improved the game, or why it is folly to assume that just because something is "the original" that means it must be the best it could ever be.
You are entirely free to disagree, of course. Even with good arguments, it ultimately comes down to personal preference - which is inviolate. If you don't like something, that's the end of that. You get to like/dislike whatever you want, and while other people can try and persuade you, they do not get to disabuse you of your preferences. That is and always will be yours and yours alone.
That being said, though, it is also a little confrontational to simply deflect everything with "it's not the original", which is at best tautological and at worst seems obstinate and unreasonable. It's entirely fine to retain your preference AFTER taking on board other people's attempts at persuasion; but it's a little rude to just rebuff them outright.
Unless I was just a really dumb kid back then.