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번역 관련 문제 보고
Why its not used in other FF games? Different teams with different vision. XIII's paradigm shift is an evolution of X-2 dress spheres. In LR they didnt even try hide it anymore and tied schematas to unlockable garbs.
To me, that's part of what keeps it from being boring; it's streamlined. You can go through a lot more battles and explore a lot more places in less time than other traditional RPGs. As for comparing it to real-time combat games, I can see why someone would find it boring though. But I consider those two different genres for two different moods. Sometimes I want to play Dark Souls, but sometimes I want to play this.
Just using the gambit but in a different FF-game would of course not work. It is good cause the entire battle-system works well together with it. If the battle was turnbased the gambit-system would just feel wrong. If it was in dedicated battle-screens like most FF it would also not make much sense. If it was a more action based system then it too wouldn't make sense.
The only thing i whish they had done was not make a "remaster" yet but give us a full-fledged remake.
Cause then they could have fleshed out the gambit-system some more. Make it so that characters learn from their actions. A whitemage that see you manually casting heal on low-HP partymembers should "learn" that gambit so that you can set it up.
The gambit-system feels like something that would fit in a game with more enemies and bigger battles.
That reminds me of one person that not too long ago claimed FF-X was not turnbased :D
Before 12 FF always had a problem I'd call "pointless micromanagement". When even in trivial fights while everything dies in 1-2 hits you still have to manually issue commands to every party member. Then do the same 20 seconds later, and again and again.
12's gambit system is great because it gives you a way to automate trivial and boring stuff but doesnt take away control completely and it still has boss fights for which you have to either heavily modify your gambits or do a lot of manual stuff or a mix of both. Its a good middleground where it doesnt throw the baby out with the bathwater.
15 with wait mode on is the closest thing to 12 in FF series but obviously its strategic depth is nowhere near 12.
Well said. I think the gambit system is perfect and should appear in future FFs. You're only cutting out the mindless monotony; you still have to use your brain to set your gambits strategically. I really don't see how people think running around holding the action button is more engaging than positioning your character on the battlefield.
Essentially they have an automated AI which you can swap to attack/guard/passive with 10 main/secondary professions to choose from; each with their own strengths and play style and hundreds if not thousands of skills and attributes to tweak plus their armor (runes/insignias) and weapons
They can be buffed with consumable items to completely annihilate hard mode content, people still play the game 15 years later simply due to how good the skill/combat system is, me included
[btw 98% of players are in the US servers, specifically Kamadan the trading town of Nightfall campaign; so don't be discouraged if you see no one upon buying the game]
If anything, it's the other way round ;)
Correct. Also, I really enjoyed the Dragon Age series, but I didn't find its gameplay similar enough to FF12. I think I'm wanting almost an exact replica of the gameplay of 12, just in a different world with different characters maybe, lol.
If they reused a similar system in a modern title or remake with all the other elements that make FF great I think it would automatically become my new favorite game.