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Even in terms of party composition (irrespective of character selection) the game isn't nearly difficult enough to actually force you to have a particular job setup. You can pick whatever jobs you want or think are cool, and put them on any character you like - and you will still be able to complete the entire game, all superbosses included. Min/max gameplay is not even close to required in this game.
People like to obsess about the most minor things, but don't let that impression fool you into thinking you NEED to do that. You don't.
Yeah I've come across a lot of your posts when I Google FFXII and come across Steam conversations. You seem like you really know what you're talking about.
I was already leaning towards your post back in February that said this:
https://steamcommunity.com/app/595520/discussions/0/1700542332323860821/
All that being said, the caveat is that I enjoy min/max for its own sake, regardless of how useful (or even measurable) it actually is. I also have certain assumptions and preferences that I operate under, and those might not be eminently transferable to other people.
The most important part is that you have fun. If you enjoy theorizing about the tiny margins that's totally fine, but always be mindful that it is just SO FAR from being required. None of this is needed in any way, and basically any conceivable setup can still beat everything in the game.
Actually yeah, once I submitted that post, I realized that I didn't want any of those classes on any of those characters.
Isn't Foebreaker and Time Battlemage the most useless classes according to the community?
Uggggghhhhh it's so hard to decide!!!! lmao
But that's not to say you can't make them work nicely if you want, and there's good arguments for any job. It depends on a lot of things.
Alright, so the most important question....
What should Fran be?
I'll probably make Vaan a monk, Penelo a white mage, Ashe a black mage, Basch a knight... or maybe not. I dunno.
Classes do matter for some characters, as they have awful attack speed with some weapons, Balthier for example is one of the worse gun users, not to mention that you will ditch his awesome strength by using guns. Penelo and Ashe at max level will have more MP than the rest of the group as they have better MP growth.
I made my Fran a Monk and she is holding her own very well, she have the fastest attack animation with poles, it also matches her description of weapons master.
Fran with poles is probably the most significant difference, but even there it isn't a huge deal.
Nothing will require actually min/maxing characters to that degree. Yes it's objectively better to use some jobs/weapons on some particular characters, but just "better" isn't showing the whole picture. HOW MUCH better is the real question, and in most cases that will be very little indeed.
Character choices are basically the very last thing to look at, after you've already optimized everything else and really, really want to squeeze out an extra percent somewhere even if you don't actually need it for anything. Nothing wrong with that if it's something you're into (I know I am) but just be aware of the actual extent of the differences involved.
I was in your situation, because seems there aren't correct choices, or wrong. And the fact the decision is definitive, makes me more "anxious" :D
Also, that thread is also over a year old, and likely full of questionable information when it comes to concrete class recommendations; certainly the ones in the OP are VERY far from optimal.
I think the thing that sucks is that Fran's lore friendly job is an archer, which apparently isn't optimal for her. It also sucks because you said archer sucks. Ashe apparently has the stats of a mage but her lore friendly job is a knight. And Balthier is slower with guns but that's what his lore-friendly job is.....
ARGH why??!
I'm still stuck on this. :/
I play up until I choose a job for Vaan and then I freak.
Maybe I need to go back to Final Fantasy XIV lmao
Seriously, it's not worth getting hung up on 'optimal' weapons/job choices for the individual characters. Yes, Balthier is technically slower with a gun than other characters but he's literally behind by ~1 shot for every 14 fired. 99.9% of fights in the game aren't going to last nearly long enough for it to matter and in those where it would make that negligible difference, your Machinist (especially a Machinist/White Mage) isn't likely to be doing the heavy lifting in DPS anyway. I almost always use Balthier as my Machinist (if I take one) just because I'm not a fan of most of his melee stances. It works fine.
I would agree that Archer isn't a great class in general so a lore-friendly Fran is kind of a wildcard (she's still perfectly functional as an Archer if that's what you want though) but otherwise just give the jobs you want to whatever character makes sense to you. You've lost far more time thinking about it already than you would have theoretically saved by making the 'correct' assignments.
Is Time Mage the only mage that can use haste?
Yeah I know. I wish I wouldn't stress so much about it.
I always get hung up on this type of stuff. It makes gaming life difficult.
I've put hundreds of hours into my 2 favorite games - Fallout 1 and Fallout 2.... but I still stress out over SPECIAL stats to this day, after all these years.