FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Zunymitshu Apr 22, 2018 @ 2:47pm
best jobs "stat wise" for each character?
Can't decide what I want, have restarted 3 times now, just wondering what are the best stat wise in this game and then what you found works?
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Showing 1-4 of 4 comments
Nezkeys Apr 22, 2018 @ 5:13pm 
That site Seraphna posted probably offers up the best combos out there tbh and its what i used. One or two are missing though like Monk/Time for instance and it doesnt really tell you exactly what each job provides in terms of stats since you asked that but you can use the google spreadsheet party planner which tells you almost everything else you will need to know in terms of esper allocation and exactly what licences each combo gets. Using these two sources is all you really need. One more thing you can do though like i did is google every single combo and read all the discussions that come up. Bear in mind though a lot of them are old topics (in gamefaqs case) that have since been closed for further chat.

The main regret i have is forcing myself to use all 12 jobs in a lore setting as you will end up with at least one combo thats lack lustre even if you do an optimal 12 job run. There is an argument to say that i wouldnt known it was a regret until i learned how these classes work though which is a good thing if you plan on replaying imo as more knowledge. Also you can beat the game with just 3 classes and leave the rest not levelled depending on the party
Last edited by Nezkeys; Apr 22, 2018 @ 5:54pm
Nezkeys Apr 22, 2018 @ 5:47pm 
I encourage you to read all the sources and edit the planner to your tastes but if you havent got the time i can offer up two 3 man parties imo that will make it so you dont even need to level the other 3 up.

TEAM 1:
Whm/Time
Knight/Bushi
Rdm/Shikari

This team has all heals and support magic on one character, a melee dps with access to white magic via espers and quickening (arguably the best one in the game), and a tank that can use black magic. You will have to wait until you beat chuchulain for the aga spells but you will have access to aero and oil+fira early on and for a long time before then. Single spells plus knight will be fine until you get either. The knight can also use shades of black or telekinesis for flying enemies. When the whm is not healing/supporting it attacks with crossbows that have enfeebling ammo. These hit fliers.

TEAM 2:
Whm/Shikari
Monk/Time
Blm/Rdm

This is a balanced team which has the games best tank with the best healer, a dps support hybrid that can hit flying enemies a pure mage using aoe spells (melees that arent named monk or uhlan can only hit single targets unless using shades of black or telekinesis so once the blm or rdm in this game get aero or fira+oil they will just one shot all random enemies). For things immune to magic the black mage can hit with maces that enfeeble. It can also use hand bombs via espers which are ranged weapons that enfeeble. The whm/shikari can hit fliers with guns via an esper.

No genji users in the second team but that gear comes much later in the game. Also no breaks but again thess are late game abilities so you can always just make a new character for what you think you are lacking later on. You can level up the 3 characters you havent used in like 3 hours in a high level zone. Having one weak character helps though if youre going back to poach things and one shot the enemies with your main party.

Basically you want a team that either spreads out healing and support duties (which means 1 main attacker), or a team with one character healing/supporting/tanking and two people attacking. Whilst mages are awesome against random enemies they are less useful against most bosses as a lot of them are immune to oil or in some cases resist magic altogether or absorb certain elements.

Be careful with some combos like whm/time and blm/rdm though as they have the lowest hp of any combo

One more thing...if you want someone to use libra or steal/poach...dont put it on your main attacker. Your healers or supports can generally fire off a steal or libra before they would have to heal so its a waste to make your attacker steal imo. The best way to achieve this is make either vaan, balthier, or fran a whm/time. That way you will have steal/poach/libra/float/bubble/oil on the healer. Whm/shikari on one of those three characters gets steal/libra/oil but in that case you have something like monk/time doing the rest
Last edited by Nezkeys; Apr 22, 2018 @ 6:00pm
Zunymitshu Apr 22, 2018 @ 5:47pm 
Originally posted by Nezkeys:
That site Seraphna posted probably offers up the best combos out there tbh and its what i used. One or two are missing though like Monk/Time for instance and it doesnt really tell you exactly what each job provides in terms of stats since you asked that but you can uae the google spreadsheet party planner which tells you almost everything else you will need to know in terms of esper allocation and exactly what licences each combo gets. Using these two sources is all you really need. One more thing you can do though like i did is google every single combo and read all the discussions that come up. Bear in mind though a lot of them are old topics (in gamefaqs case) that have since been closed for further chat.

The main regret i have is forcing myself to use all 12 jobs in a lore setting as you will end up with at least one combo thats lack lustre even if you do an optimal 12 job run. There is an argument to say that i wouldnt known it was a regret until i learned how these classes work though which is a good thing if you plan on replaying imo as more knowledge. Also you can beat the game with just 3 classes and leave the rest not levelled depending on the party

i found a way to use cheat engine to reset jobs, so the stress has been taken away, but ty for the input.
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Date Posted: Apr 22, 2018 @ 2:47pm
Posts: 4