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That is why rather than a ranking order I prefer simply a list of various options, along with an explanation of their various strengths.
The party would look like this...
Knight/Bushi (balthier)
Monk/Bushi (basch)
Shikari/Rdm (vaan)
Whm/Machinist (ashe)
Blm/Rdm (penelo)
??????????????? (fran)
With that i have two genji users, a tank, a healer, and a mage, and possibly have two of the best options already for the yiazmat fight(shikari/bushi would be the 3rd i guess?). I guess im just missing the breaks in this party (although technically that monk can use two of them). The final slot should either be another dps with foebreaker or a whm with foebreaker for a melee whm? Id like to experience both shik/red and shik/whm but i guess thats completely redundant
Also the best pole is Kanya, not Whale Whisker.
I don't like optimizing for Yiazmat. While it's the longest fight, it's far from the hardest. Particularly when using Wither, which makes it a complete joke. But I guess it's up to the individual which fight you want to focus on for endgame optimization.
Foebreaker is just useless, Addle/Shear are practically never worth casting.
The party I personally found strongest from all setups I tried was:
Vaan: Bushi/Monk
Balthier: Shikari/White Mage
Fran: Monk/Knight
Basch: Knight/Bushi
Ashe: Machinist/White Mage
Penelo: Black Mage/Red Battlemage
But that's tailored to MY playstyle. It doesn't necessarily work the same for other people.
a) Shikari/Red > Shikari/White
b) ??????????? > Monk/Knight
Im open to the swap on a) and still undecided what my 6th member should be but i reckon id like monk/knight too. I was going to do shik/red and shik/white just to compare em lol. I guess my final slot should be another dps tho as shik/rdm and whm/machinist is gonna be pretty passive for a while i guess. Maybe i just clone the blm for 2 mages but do the hybrid you suggested of blm/knight. Not sure how that adds to this party tho. Im inclined to just add the monk/knight as i like monks licences
The other 5% she's Reverse-tanking superbosses while maintaining both Bravery and Haste on the two berserked damage dealers. Plus heals with spells or Dark Shot + dark absorb gear for the fights that need it (e.g. Zodiark or Behemoth King).
The Shikari/White Mage is a tank for 99% of the game, healing/buffing at the same time so I can leave the other two members to deal damage. Ideally that'd be berserked Machinist and the Black Mage/Red Battlemage, but I'll of course switch to other combos when leveling.
The other 1% he's the standard Yagyu Darkblade + Black Robes damage dealer, mostly for Ultima and Yiazmat (for obvious reasons).
Damage dealers are whoever is strongest right now based on available gear and enemies to face. Machinist dominates most of the game, naturally, given that I rush both Arcturus and Mithuna. Black Mage/Red Battlemage is also a staple given the area damage. Others rotate as needed. On short fights or when I have to stay topped I use hard hitters over combo, i.e. Excalibur + White Robes on the Knight/Bushi and Tournesol on the Knight/Monk. Bushi/Monk is mostly for boss fights (with Kumbha) and doesn't do super well on trash. I can live with that. It's just a very small margin for the heck of it.
EDIT
You're overvaluing Swiftness at early game. During a lot of that you won't have 3 Swiftness even on characters that can have it, just because you're not there yet with the LP. And fights are super short so it barely makes a dent in overall output. The Machinist will oneshot everything anyway.
It's really with the Great Crystal that things start to turn around. And that's just before Ultima.
Anyway so you dont recommend shikari/rdm instead of the shikari/whm?
The White Mage is mostly there for buffing Bravery and healing - and of course the Green Magicks needed to be able to tank. White Mage is the only job that provides Decoy/Reverse and Bravery at the same time.
There's a few differences. Both are excellent at tanking, but White Mage has Bravery/Faith and Red Battlemage does not. In return, Red Battlemage gets offensive spells and disablers, which can be useful depending on how you play. Personally I use my Black Mage/Red Battlemage for crowd control and area damage if needed, so I don't see a need to also have it on the tank. Bravery/Faith, meanwhile, are considerable damage increases that I value a lot more than the ability to pop a fire spell here and there or chuck another Sleepga on something I will oneshot anyway.
But as I said - both are great tanks.
Shikari has access to all shields that matter, i.e. Demon Shield. While Zodiac Shield/Ensanguined Shield are undeniably more powerful, they're also a royal pain to get and in the case of Zodiac Shield available so late in the game you're pretty much past the point of evasion tanking. The upgrade they provide over Demon Shield isn't big enough, in my opinion, to change jobs for it. Heck they're not big enough for me to even try and GET them. Spend an hour zoning in Nabudis or Sochen? No thanks. Demon Shield is easy to grind by chaining Abysteels, which can be done as soon as you've finished Eruyt Village.
The point of having a tank that also heals/buffs is to increase your offensive power, not your defensive power. I'm sure you could come up with combos that have a lot better defenses - but that comes at the expense of offense. I like to run in, pull big, and obliterate everything asap. That's a form of defense, too, I hear ;)
But yes, it all depends on personal playstyle. I like min/max glass cannon styles where you can leverage playing skill to eke out advantages. If you want things more chill and forgiving, maybe some other combination will do better for you. It's all about finding what's right for how YOU like to play.
EDIT
Well that explains some of the confusion.
Reverse turns damage into healing, and healing into damage. If you put Reverse on your tank, they will be healed by all incoming damage (and damaged by all incoming healing, so watch out). That's how a Machinist/White Mage can sit there and laugh Gilgamesh in the face while wearing mystic armor with 2000hp.
It's not entirely risk-free, of course, since Reverse is very short in duration and is a debuff so it can fail if your stats aren't up to it (you can use Indigo Pendant to make it guaranteed, of course). Also it gets removed by Esuna so careful with gambits.