FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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FFXII: Randomly some keys stop working (Menu, maps, A only at Pause menu, etc)
I've reinstalled recently FFXII, and for my surprise, for some reason and in a random way, menu, map, transparent map, confirm button (only on pause menu) stop working. I'm not sure if it's some kind of bug with Xbox One gamepad, because with Xbox 360 2 years ago I had no problem.

The wirdest thing, is the issue replicates exactly with keyboard... if menu stop working by gamepad also stop working with keyboard. Anyone know if is there any solution for this issue?

I just found that alt-tabing fix the issue for a while, but it could be fine being able to play without keep alt-tabing each time controls get crazy.
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Showing 1-4 of 4 comments
MoonlitDNC Mar 4, 2021 @ 12:17pm 
Final Fantasy 12 (as well as Final Fantasy 15) are both VERY-oversensitive to input type and gamepad profiles on Steam. FF15 (and I'd assume FF12 as well) are constantly firing checks to see what sort of input profile/API you are using and it's such overkill that it can cause performance issues in some situations (there's mods to remove/minimise it on FF15 at least).

Is your XBone pad wireless? Are you using it in the same USB slot as your old XB360 pad? I often swap between a standard corded XB360 pad and a Hori FC digital depending on the game that I play, and many games like FF12 will get confused as to whether I'm player 1 or player 2 if something happens that disconnects my pad while playing the game.

I've has one occurrence where changing FF12's gfx settings interrupted this input API check and locked my ability to control the game with keyboard AND gamepad until I restarted Steam, thus re-registering my active gamepad as "player 1".

It's possible that if your XBone pad is wireless, periods of inactivity in the signal, even if brief, OR moving too far away could be causing one of these situations to arise. A shoddy, unofficial pad or USB cable you got from Gamestop could cause the same problem (have had Dualshock 4s do just this). Something on your system could also be taking up resources or activating keyboard input, thus taking focus away from your pad long enough for it to bump to an unplayable "player 2" slot so far as Steam is concerned.

In theory, if you have some sort of gamepad wrapper like Xpadder acting as a shield to these sort of intermittent interruptions, that could possibly help you since unlike FF15, I dont think FF12 has any sort of fixer for gamepad inputs.
karion.siand Mar 4, 2021 @ 3:27pm 
Thx, gonna try with Xpadder tho, My XBone gamepad is usb wired, But it isn't the official... I've never had any problem with it in other games. But the thing you explain here is so accurate to what could happening.
MoonlitDNC Mar 4, 2021 @ 7:02pm 
I personally use an app called Xinput Plus that I personally find to be a lot more stable and effective than even Xpadder, as it restores vibration and trigger support to older games as well. You may need to go into Zodiac Age's properties tab in your Steam library and force gamepad profile support to "off" for a wrapper like Xpadder to work.

Regardless, the issue with my Dualshock 4 was only fixed by replacing the generic part with an official one. At the end of the day, you may be out of luck if the issue is related to your ~entire~ gamepad being generic.

Try making sure the Fullscreen Optimisations compat feature is disabled, try switching the Fullscreen mode you're in between Borderless and Exclusive and see if it helps stop interruptions... Otherwise the last thing I could think of to fix it is to try SpecialK's Suite of mods and see if there's an option within to adjust the way the input API fires like it can on FF15 (though, it's complicated to do if you've not tried it on FF15 before with the help of a guide).
Last edited by MoonlitDNC; Mar 4, 2021 @ 7:03pm
karion.siand Mar 5, 2021 @ 2:31pm 
I've discovered what was happening.... My L trigger is broken, so if I touch it, it just locks some functions. I've just customized Steam gamepad config to completely disable L trigger, so now it works fine everytime.
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Date Posted: Mar 2, 2021 @ 6:07am
Posts: 4