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Vaan as a knight/Bushi is really good (but the best combo is Shikari/Bushi)
in general it seems really good though really any combo is good for most characters, except for a few exceptions like Penelo who is more of a mage.
the only thing I have to say is although you want to use all of the classes which is perfectly fine :) the archer class is factually bad. and a lot of people consider it the worst class in the game (from what Ive seen) so a red battle mage/archer combo with ashe isnt a great combo though ideally it sounds really cool.
essentially what im saying is a jack of all trades weak archer. not really good at anything. they just have range and decent spells. though they do get Arcane magic which is good.
Ashe is decent as a red battlmage but the red battlemage/archer combo is best for Fran since she is already physically weak which those classes make up for it.
TLDR: essentially for trying to use EVERY class without repeating one a pretty damn decent team all around. though again generally not nearly as great as it can be if you were to use some classes atleast twice :p
First off, yes I'm sorry but due to my high OCD i need to have unique jobs for each character. I don't mind if i'm missing a powerful team. Thanks anyway for your suggestion in this regard.
Secondly, I'm really confused because I was told that RDM/ARC was a powerful combo. What if I try RDM/BSH on Ashe (if I'm not wrong Katanas scale with both Streng & magic power so that would make her a good DPS along with the balanced spell casting?) and then use Vaan as Knight/TBM so he could be a good DPS with buff/debuffs? Plus, I think this would be a good combo because he could use auto-decoy so that would make easier to take aggro from enemies. Then Fran could be a Black mage/archer but i'm not sure if this is a good combo.
#1
Vaan: Knight / Bushi
Balthier: Shikari / White Mage
Fran: Monk / Foebreaker
Basch: Uhlan / Machinist
Penelo: Time Battlemage / Black Mage
Ashe: Archer / Red Battlemage
#2
Vaan: Knight / Black Mage
Balthier: Shikari / White Mage
Fran: Machinist / Foebreaker
Basch: Monk / Bushi
Penelo: Archer / Red Battlemage
Ashe: Time Battlemage / Uhlan
Differences between the two are minimal, though personally I favor #1.
Your team is already quite close to this, but has some hiccups such as Shikari / Monk which isn't that great (no mystic armor for Shikari is an issue, for example). If you're using 12 jobs there will be some suboptimal combos by necessity, but the above two setups minimize that and make the best use out of the important synergies (mystic armor for Knight and Shikari, Genji for Monk, fire boost for Red Battlemage, etc.).
That being said, nothing says you have to be optimal - personal preference trumps all, and the game isn't nearly difficult enough to require some specific setup.
also interesting that you are also OCD since im OCD but to me having everyone being different is messy in my brain which triggers it. therefore I like to have some copy characters so its more visually pleasing. Interesting :D
Anyway, I really appreciate both you & Hinnyuu suggestions.
After a lot of research this night, I think i've came to my definitive party setup:
- Vaan: Knight/Time Battlemage (I think autodecoy is nice, plus having buffs & debuffs)
- Basch: Foebreaker/Monk (A strong combination with poles & axe + shield. has access to some white magic)
- Balthier: Uhlan/Shikarii (ninja blades with high combo + zodiac spear, plus some black magics & heavy / light armor)
- Ashe: Red Battlemage/Bushi (Katanas scale well with both strenght & magic so I think this can rock, and I can use a lot of spells as well)
- Penelo: White Mage/Machinist (White mage is a job that works by itself. I don't think adding machinist would hurt. Plus guns aren't related to strenght).
- Fran: Black Mage/Archer (Same as above, and archer gives her some white magics and fran is the best suited character for bows & arrows in terms of lore).
because they are both satisfy OCD in different ways. I prefer 25 even though its an odd number because its more visually pleasing. when 24 feels incomplete because 4 isnt quite half of 10.
Basch: good
Balthier: using that combo right now, it's okay
Ashe: Don't really see a point
Penelo: I've heard about that combo being great for pure defense, but never tried it
Fran: Decent, but I would rather have a 3rd character handle time magic rather than tying up your white or black mage with it.
As I've stated in my previous post, I've made my deffinetly party setup:
- Vaan: Knight/Time Battlemage (I think autodecoy is nice, plus having buffs & debuffs)
- Basch: Foebreaker/Monk (A strong combination with poles & axe + shield. has access to some white magic)
- Balthier: Uhlan/Shikarii (ninja blades with high combo + zodiac spear, plus some black magics & heavy / light armor)
- Ashe: Red Battlemage/Bushi (Katanas scale well with both strenght & magic so I think this can rock, and I can use a lot of spells as well)
- Penelo: White Mage/Machinist (White mage is a job that works by itself. I don't think adding machinist would hurt. Plus guns aren't related to strenght).
- Fran: Black Mage/Archer (Same as above, and archer gives her some white magics and fran is the best suited character for bows & arrows in terms of lore).
I would argue that this team is so much better than the other that you really should've listed only this one. This one splits up the best weapons among different characters, while still providing the support equips that each want. Additionally, the "weaker" (I wont even say bad, because they're not" combos still have a niche or role that makes them competitive.
As far as 12 jobs teams go, this is pretty much top dog. The only things I don't like about it are purely personal preference stuff (like I prefer to make heavy use of Ashe in a role like Knight/Mage, simply because I like to make her a melee hybrid, ala FF6 Terra/Celes, but those aren't really good combos for a 12 jobs run).