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If you're using a Foebreaker you're likely better off using weapons from a different job with it.
last question if you will? > is there a mod that fixes this at all? I would personally like to use the axes and hammers but at the current moment (for a lack of better words) it appears that they are crap. if there is a mod that simply disables the randomness or even balances it out to maybe like idk 50% -150% instead of 0% - 150% that would be great.
I can already tell that I get weaker attacks way more often than average or strong ones. I dont mind not being overpowered since this is my first playthrough I just want to enjoy it. I just dont wanna be forced to play the meta so to say
In the case of the Foebreaker, it replaces the axe/hammer formulas with the more consistent sword formulas, so the damage is no longer random. Bombs are gone entirely, and are replaced by knuckle-type weapons that scale with both STR and SPD (like daggers do) but retain the ability to switch out different "ammo" types (claws) to take on various properties. Foebreaker is one of the better jobs in that mod.
Most other options aren't modular; however I personally consider it a practically unequivocal improvement over the original.
It's up to you, of course. Personal preference always comes first.
I guess my only issue is its a HUGE list of changes to pretty much the entire game. and then the singular thing I want from the mod. >_> you'd think since the randomness element of the foebreaker weapons are so bad someone would have made a mod to specifically change just that alone.