Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The section you're at in particular can be a bit tricky for new players, because you run the risk of getting overwhelmed when you fall behind and it's early enough for players to still be figuring things out.
Generally speaking, though, it does get better from there. Combat is really the strong point in this game - there's a lot you can do thanks to the gambit system, but getting to grips with that is the first big hurdle for new players.
The game is somewhat nonlinear as well. Sticking strictly to the story will be fairly easy, but straying into optional/high-level zones early on will be a much greater challenge. My suggestion to you would be to stick with it for a while longer and try to figure out the intricacies of the combat system. Once you get used to the gambit system it should be a lot smoother, and it also improves considerably once you unlock the ability to select a second job for everyone (which is coming to you in a couple of hours play, based on where you're at). That's really a big turning point in the game, and I'd definitely try and check out how it feels after that.
It can be a difficult game if your not farming enough LP and just trying to blow through the game, the bosses are no joke either. IMO the game does scale pretty harshly in the beginning, so you have to take a little time to farm the LP.
But YES it DEFINITELY get better!
Like the is a tech that allows one to heal a character that is in critical condition - for free.
Early on it is also important to not waste MP too much, so try to only fight 1 enemy at a time to not take too much damage, use elemental weakness to kill them easier, only let your healer cast magic when it really is needed, farm a bit near a save-crystal (just talking to one insta-heals the entire party completely.)
The story gets much better as you go. The politics sets a background, but it gets much deeper.
Also. Politics is not a bad thing. Just because they are not talking about Trump or Biden does not mean it is forced. The way the politics in this game is handled is actually rather good.
That's not a really fair comparison at all. It's like saying "I don't like FF10 because of the lame sports driven story. If I wanted to watch sportsball I'd turn on ESPN".
Nothing in FF12 story is like modern politics. There's no focus groups, polls, votes, etc. The "politics" consists of assassinations and backstabbing, alliances and wars. It's far closer to Game of Thrones. If you don't enjoy the story, fair enough, but your criticism is entirely incorrect.
The barheim passage, which I'm assuming you're referring to, is the first learning curve area of the game where you see what you're doing wrong.
I'm a big fan of the political story myself. Vayne and Cid make for very likeable antagonists.
the girls all start out with cure.
vaan balthier and fran all have steal.
It doesn't get "better". You just don't like the game on a basic level.
You're correct, I just didn't like FF12. I stopped playing and uninstalled shortly after making this thread. Not sure what I was lying about though.