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Quick question, though: was the dropping of one gambit slot intentional? (Byte code 13 01).
Excellent use of the essentials node to work around the "everyone seems to start off pretty much the same" problem. I love how this is a nice compromise between vanilla and IZJS/TZA. Sure, most of the stuff will be available to any character but it's awesome to have to put some thought into end-game things (without having to make that choice up-front)...
... But the ribbon licence behind Zodiark? That's just evil. Awesome... But evil. :P
edit: One other minor niggle is there is no screenshot of the board on the Nexus page or this thread; you might want to consider adding a screenshot or two from in-game or from the board editor.
It is possible for a class to obtain most of the license board but you will notice; if it is as I intended it. That in order to travel from 1 of the 3 main quadrants to another will require one quickening. So to unlock the majority of the board to access all 3 quadrants requires 2 quickenings. Leaving you one left for the ultimate tier of spells/equipment, which I believe there are 13 of?
I plan to upload photos, I just finished this late last night though I was about to fall asleep.
Oh, the lack of the gambit slot wasn't a criticism -- was just making sure that it was intentional! :)
I didn't notice the requirement of quickening to move areas. However, looking at it seems that you actually only need 1 quickening (for the north section) as you can just "snake around" licences on the east and west sections. If the "section lockout" is something you are going for, you may want to consider switching these quickening positions:
https://imgur.com/a/BSoZp
Edit: Uploaded the fixed version, these bridges should not be gone and will require a quickening to move between the east and west quadrant as intended.
https://staticdelivery.nexusmods.com/mods/2304/images/7/7-1519064969-521729906.png
0.1b Fixed to remove license bridges between the west and east quadrant; moving between these two quadrants now requires a quickening as intended.
0.1c Updated/Improved some of the license paths and re-added the 10th gambit license.
Nice! :)
Quick thoughts on the gambits:
You said earlier that you thought limiting gambits would add some challenge by reducing the amount of automation that can be done (so there's more need to watch what you're doing). So with that in mind, have you considered locking the gambits behind the Quickening licences that guard the sections? This would:
It says it worked/patched/done. I then extract it to check but it's the vanilla / default file? It also creates a VBF_extra.bin in the route directory.
I am also getting a "not enough space, file has been relocated to (random number/letters)" which happens the first time I try to inject it, , but not the second attempt? Either way though it does not make a difference.
It's not just me either, others who have tried to inject my custom boards are reporting the same issue.
Has anyone been able to get the license boards successfully injected?
EDIT:
I got it to work through a weird work-around.
I had to try injecting all 12 license boards individually at least once, where I'd receive the message for each one that said "not enough space, file relocated." ... I then had to exit VBF browser and restart it, then inject the boards again... It worked the second attempt, but ONLY once I restarted the program first after the initial attempt. Trying to re-inject them without first restarting did not work even though the "not enough, file relocated" did not appear... it would still just be the default / vanilla boards. But a second attempt after restart worked just fine.
SIDE NOTE:
On a side note I am wondering if there is a way change character starting licenses, as this by-passes my locked path quickenings :( ... for example VAAN already has daggers 1 giving him access to the entire east quadrant without use of a quickenig regardless of the job you pick
I found out how to change this in theory (Davoordinator added this to his FFXII:TZA mod mapping github repo):
https://github.com/davoodinator/ff12doc/blob/master/ps2data/image/ff12/test_battle/licence_data_offsets.txt
Still haven't managed to apply it in practice. :(
license_data.bin (or whatever replaced it, if that's the case) handles default licenses (eighth byte).
If anyone can find / has found the same byte pattern elsewhere (and it's not in battlepack.bin), I would be most grateful if you could let us know as this would solve the issue above and pave the way for further licence customisations including splitting spells, changing LP costs, etc.
HOWEVER, in the meantime if you use that as a reference, you can just move all of the "default" stuff into the centre area as a workaround. The "defaults" are:
edit: or, if centre area is meant to be a section that costs a Quickening in its own right to access, rework the board slightly so there's a floating "default island", seperate from the rest of the board.
Thanks to Merkhava for Master Save Files!