FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Soulmancer Feb 18, 2018 @ 9:46pm
Zodiac Sphere License Board (Mod)
Ok, I worked on this all day today...

It's basicly an FFX style sphere grid, and somewhat similar to the original FF12 license board in a way, yet very different.

All the licenses are includes on it, and the license board is the same for all jobs... but your chosen job determines your starting location on the board... and some pathes are locked by quickenings requiring some potentially difficult choices...

Please give it a try and let me know what you think, please offer any feedback and report an issues.

https://www.nexusmods.com/finalfantasy12/mods/7
Last edited by Soulmancer; Feb 19, 2018 @ 12:36pm
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Showing 1-15 of 20 comments
MancSoulja Feb 18, 2018 @ 10:50pm 
Wow, Let me be this first to say thank you. This looks amazing can't wait to try it :D
󠀡󠀡 Feb 19, 2018 @ 1:08am 
Originally posted by Soulmancer:
Ok, I worked on this all day today...

It's basicly an FFX style sphere grid, and somewhat similar to the original FF12 license board in a way, yet very different.

All the licenses are includes on it, and the license board is the same for all jobs... but your chosen job determines your starting location on the board... and some pathes are locked by quickenings requiring some potentially difficult choices...

Please give it a try and let me know what you think, please offer any feedback and report an issues.

https://www.nexusmods.com/finalfantasy12/mods/7
Good Job Brova! That is cool!
ejh1990 Feb 19, 2018 @ 2:45am 
This is awesome! :)

Quick question, though: was the dropping of one gambit slot intentional? (Byte code 13 01).

Excellent use of the essentials node to work around the "everyone seems to start off pretty much the same" problem. I love how this is a nice compromise between vanilla and IZJS/TZA. Sure, most of the stuff will be available to any character but it's awesome to have to put some thought into end-game things (without having to make that choice up-front)...

... But the ribbon licence behind Zodiark? That's just evil. Awesome... But evil. :P

edit: One other minor niggle is there is no screenshot of the board on the Nexus page or this thread; you might want to consider adding a screenshot or two from in-game or from the board editor.
Last edited by ejh1990; Feb 19, 2018 @ 2:48am
Soulmancer Feb 19, 2018 @ 8:18am 
The missing gambit slot was kind of intentional for slightly less max automation as a bit of a sacrifice for increased character customization/flexability . I also couldn't think of where to put it, but possibly I could just add it in the middle with the accessories.

It is possible for a class to obtain most of the license board but you will notice; if it is as I intended it. That in order to travel from 1 of the 3 main quadrants to another will require one quickening. So to unlock the majority of the board to access all 3 quadrants requires 2 quickenings. Leaving you one left for the ultimate tier of spells/equipment, which I believe there are 13 of?

I plan to upload photos, I just finished this late last night though I was about to fall asleep.
Last edited by Soulmancer; Feb 19, 2018 @ 8:20am
ejh1990 Feb 19, 2018 @ 8:30am 
Originally posted by Soulmancer:
The missing gambit slot was kind of intentional for slightly less max automation as a bit of a sacrifice for increased character customization/flexability . I also couldn't think of where to put it, but possibly I could just add it in the middle with the accessories.

It is possible for a class to obtain most of the license board but you will notice; if it is as I intended it. That in order to travel from 1 of the 3 main quadrants to another will require one quickening. So to unlock the majority of the board to access all 3 quadrants requires 2 quickenings. Leaving you one left for the ultimate tier of spells/equipment, which I believe there are 13 of?

I plan to upload photos, I just finished this late last night though I was about to fall asleep.

Oh, the lack of the gambit slot wasn't a criticism -- was just making sure that it was intentional! :)

I didn't notice the requirement of quickening to move areas. However, looking at it seems that you actually only need 1 quickening (for the north section) as you can just "snake around" licences on the east and west sections. If the "section lockout" is something you are going for, you may want to consider switching these quickening positions:

https://imgur.com/a/BSoZp

Soulmancer Feb 19, 2018 @ 9:22am 
Oh yah! Thanks for noticing that, I will fix it... This is what happens when I'm half awake.

Edit: Uploaded the fixed version, these bridges should not be gone and will require a quickening to move between the east and west quadrant as intended.

https://staticdelivery.nexusmods.com/mods/2304/images/7/7-1519064969-521729906.png
Last edited by Soulmancer; Feb 19, 2018 @ 10:31am
Soulmancer Feb 19, 2018 @ 11:44am 
Made a few more tweaks and uploaded a new version.

0.1b Fixed to remove license bridges between the west and east quadrant; moving between these two quadrants now requires a quickening as intended.

0.1c Updated/Improved some of the license paths and re-added the 10th gambit license.
󠀡󠀡 Feb 19, 2018 @ 12:00pm 
Originally posted by Soulmancer:
Made a few more tweaks and uploaded a new version.

0.1b Fixed to remove license bridges between the west and east quadrant; moving between these two quadrants now requires a quickening as intended.

0.1c Updated/Improved some of the license paths and re-added the 10th gambit license.
My Man
ejh1990 Feb 19, 2018 @ 12:07pm 
Originally posted by Soulmancer:
Made a few more tweaks and uploaded a new version.

0.1b Fixed to remove license bridges between the west and east quadrant; moving between these two quadrants now requires a quickening as intended.

0.1c Updated/Improved some of the license paths and re-added the 10th gambit license.

Nice! :)

Quick thoughts on the gambits:

You said earlier that you thought limiting gambits would add some challenge by reducing the amount of automation that can be done (so there's more need to watch what you're doing). So with that in mind, have you considered locking the gambits behind the Quickening licences that guard the sections? This would:

  • Add more value to the gambit licences, and adds an additional dilemma to where people unlock Quickenings.
  • Naturally lock off gambits to non-generic builds (to up the challenge, as you had in mind), but...
  • Also lends itself to a more generalist build for those that want to go down that route (so returning back to the first point, reinforces risk/reward).
Last edited by ejh1990; Feb 19, 2018 @ 12:08pm
Soulmancer Feb 19, 2018 @ 7:05pm 
Heh, I can't even get my own mod to work, there appears to an issue injecting the files with VBF browser.

It says it worked/patched/done. I then extract it to check but it's the vanilla / default file? It also creates a VBF_extra.bin in the route directory.

I am also getting a "not enough space, file has been relocated to (random number/letters)" which happens the first time I try to inject it, , but not the second attempt? Either way though it does not make a difference.

It's not just me either, others who have tried to inject my custom boards are reporting the same issue.

Has anyone been able to get the license boards successfully injected?

EDIT:

I got it to work through a weird work-around.

I had to try injecting all 12 license boards individually at least once, where I'd receive the message for each one that said "not enough space, file relocated." ... I then had to exit VBF browser and restart it, then inject the boards again... It worked the second attempt, but ONLY once I restarted the program first after the initial attempt. Trying to re-inject them without first restarting did not work even though the "not enough, file relocated" did not appear... it would still just be the default / vanilla boards. But a second attempt after restart worked just fine.

SIDE NOTE:

On a side note I am wondering if there is a way change character starting licenses, as this by-passes my locked path quickenings :( ... for example VAAN already has daggers 1 giving him access to the entire east quadrant without use of a quickenig regardless of the job you pick

Last edited by Soulmancer; Feb 19, 2018 @ 8:24pm
ejh1990 Feb 20, 2018 @ 12:51am 
Originally posted by Soulmancer:
On a side note I am wondering if there is a way change character starting licenses, as this by-passes my locked path quickenings :( ... for example VAAN already has daggers 1 giving him access to the entire east quadrant without use of a quickenig regardless of the job you pick

I found out how to change this in theory (Davoordinator added this to his FFXII:TZA mod mapping github repo):

https://github.com/davoodinator/ff12doc/blob/master/ps2data/image/ff12/test_battle/licence_data_offsets.txt

Still haven't managed to apply it in practice. :(

license_data.bin (or whatever replaced it, if that's the case) handles default licenses (eighth byte).

If anyone can find / has found the same byte pattern elsewhere (and it's not in battlepack.bin), I would be most grateful if you could let us know as this would solve the issue above and pave the way for further licence customisations including splitting spells, changing LP costs, etc.

HOWEVER, in the meantime if you use that as a reference, you can just move all of the "default" stuff into the centre area as a workaround. The "defaults" are:

  • Essentials
  • Swords 1
  • Swords 2
  • Bows 1
  • Guns 1
  • Daggers 1
  • Shields 1
  • Heavy Armor 1
  • Light Armor 1
  • Light Armor 2
  • Mystic Armor 1
  • Accessories 2
  • White Magick 1
  • Black Magick 1
  • Black Magick 2
  • Steal
  • Libra
  • First Aid

edit: or, if centre area is meant to be a section that costs a Quickening in its own right to access, rework the board slightly so there's a floating "default island", seperate from the rest of the board.
Last edited by ejh1990; Feb 20, 2018 @ 1:11am
blondie987 Feb 20, 2018 @ 8:31am 
i can't seem to get this injected correctly itt shows it was injected but when i launch the game or load up a sevae i get nothing as far as what the in game screenshot is supposed to look like. maybe it just doesn't like the game lol as i am not the only one having this happen when reading the posts/comments on nexusmods
Soulmancer Feb 20, 2018 @ 9:20am 
The solution to the problem you mentioned has already been posted earlier in this thread as well as on the mod page... I'm not sure why this is happening but there is a work-around for it.
Last edited by Soulmancer; Feb 20, 2018 @ 9:21am
Soulmancer Feb 23, 2018 @ 7:35pm 
As a temporary solution to the character starting license conflict; I've added a save file under optional files on the mod page that uses/replaces the 8th save slot! The save file is post leviathan, with all 6 characters un-licensed/no job selected; it removes all character starting licenses to fix the conflict with the Zodiac Sphere board! This is how I intended the board to be from the beginning but this is the best I can do right now.

Thanks to Merkhava for Master Save Files!
Zeikar Feb 24, 2018 @ 8:21am 
Cool
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Date Posted: Feb 18, 2018 @ 9:46pm
Posts: 20