FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Soulmancer Feb 16, 2018 @ 8:19am
Mods we need!
-FOV mod!
-4 party mod with the ability to sideline the guests like any other character in the party.
-Increase difficulty + better difficulty curve
-Overall balancing
-Remove esper locks on the license board; was a good idea in theory but locking out job flexibility and useful abilities until the latest parts of the post end game is a waste.
-less RNG dependence on rare monsters/treasures... the game already has enough busy work in the side quests you shouldn't have to grind the same map 100x hoping for that rare monster or treasure spawn.
-Job respec
-Combat menu improvements to make it less cumbersome/tedious for those who play the game with minimal gambits.

Anything else?


Last edited by Soulmancer; Feb 16, 2018 @ 8:25am
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Showing 1-15 of 95 comments
Luso Feb 16, 2018 @ 8:22am 
I like those ideas! How about class re-selection?

Also a mod that removes the animation where you stop moving when entering/exiting combat would be nice.
Last edited by Luso; Feb 16, 2018 @ 10:54am
DigginTiger Feb 16, 2018 @ 10:19am 
Yeah i like the idea of a 4 party mod, especially if you vould increase the difficulty of the game.
RNG is a good thing only if it has limits, that is to say if you kill 20 rare game "tower" at max chain lvl, you should get your Grand helm at least at the 20th tower killed (or anything around these numbers).
Respec sounds attracting, but i'm not sure because if it becomes a thing you won't be paying that much attention when you choose your jobs anymore...
Vomit Heart Feb 16, 2018 @ 10:29am 
Smaller UI
Soulmancer Feb 16, 2018 @ 10:34am 
Well a respec with the loss of all license points for that character would be a price.
DigginTiger Feb 16, 2018 @ 11:00am 
Originally posted by Soulmancer:
Well a respec with the loss of all license points for that character would be a price.
license points are no big deal for me..at least in late game...
But can definitely imagine other players unwilling to loose their hard earned license points...
i bet a more suitable cost could be found....i trust you for that!
midori Feb 16, 2018 @ 12:02pm 
I really hope someone will make these mods, they would definitively spice up the game a bit.
also: PS2's vanilla license system mod. imo, it would be neat.
El Fuerte Feb 16, 2018 @ 12:10pm 
i just want 2 mods.

-Remove the blue health bar above character's heads

-Fix the awful footstep sound effect of those Sanikan npcs in Bhujerba. Its so bad it pierces through the soundtrack.
Last edited by El Fuerte; Feb 16, 2018 @ 12:11pm
MancSoulja Feb 16, 2018 @ 12:18pm 
-Nude Mogle mod!

Sorry wrong thread :tgrin:
Sakhari Feb 16, 2018 @ 12:35pm 
Originally posted by Soulmancer:
-Increase difficulty + better difficulty curve

That alone is the main reason that I picked up the PC version.

Just bumping up enemy health by 50% and increasing their damage by 20% with the cheat tables has improved the game for me significantly but yes, I'm hoping something a little more thorough (more specfic changes to over/underperformers) eventually comes along.
󠀡󠀡 Feb 16, 2018 @ 1:02pm 
Originally posted by Soulmancer:
-FOV mod!
-4 party mod with the ability to sideline the guests like any other character in the party.
-Increase difficulty + better difficulty curve
-Overall balancing
-Remove esper locks on the license board; was a good idea in theory but locking out job flexibility and useful abilities until the latest parts of the post end game is a waste.
-less RNG dependence on rare monsters/treasures... the game already has enough busy work in the side quests you shouldn't have to grind the same map 100x hoping for that rare monster or treasure spawn.
-Job respec
-Combat menu improvements to make it less cumbersome/tedious for those who play the game with minimal gambits.

Anything else?
Go to this Modding Decussion page http://steamcommunity.com/app/595520/discussions/0/1700541698690214622/
Space Feb 16, 2018 @ 1:05pm 
The only thing I want is to disable the confirmation message box on unlocking a license. I think it takes too much time to buy three licenses on the board because of not only th epesky message box but also the long shine animation :steamsad:
Last edited by Space; Feb 16, 2018 @ 1:06pm
Soulmancer Feb 16, 2018 @ 1:10pm 
Originally posted by Sakhari:
Originally posted by Soulmancer:
-Increase difficulty + better difficulty curve

That alone is the main reason that I picked up the PC version.

Just bumping up enemy health by 50% and increasing their damage by 20% with the cheat tables has improved the game for me significantly but yes, I'm hoping something a little more thorough (more specfic changes to over/underperformers) eventually comes along.

Is that with cheat engine? I saw you could increase damage but health to?
Sakhari Feb 16, 2018 @ 1:14pm 
Originally posted by Soulmancer:
Is that with cheat engine? I saw you could increase damage but health to?

Well, more accurately, I'm setting the enemy damage multiplier to 0.5. So, effectively doubling enemy health (since I posted without un-failing my simple math earlier).

And yes, that's with the cheat engine table. If you try it (just in case you don't already know), just be aware that the numbers you see when you hit an enemy won't actually change but the amount of health they lose will be adjusted to match your multiplier.
Last edited by Sakhari; Feb 16, 2018 @ 1:23pm
eutow_ Feb 16, 2018 @ 1:30pm 
Originally posted by LingFox:
I really hope someone will make these mods, they would definitively spice up the game a bit.
also: PS2's vanilla license system mod. imo, it would be neat.

Already done: http://steamcommunity.com/sharedfiles/filedetails/?id=1300481115
Marcelo Sampaio Feb 16, 2018 @ 1:33pm 
Challenge mod. ¬¬
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