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Also a mod that removes the animation where you stop moving when entering/exiting combat would be nice.
RNG is a good thing only if it has limits, that is to say if you kill 20 rare game "tower" at max chain lvl, you should get your Grand helm at least at the 20th tower killed (or anything around these numbers).
Respec sounds attracting, but i'm not sure because if it becomes a thing you won't be paying that much attention when you choose your jobs anymore...
But can definitely imagine other players unwilling to loose their hard earned license points...
i bet a more suitable cost could be found....i trust you for that!
also: PS2's vanilla license system mod. imo, it would be neat.
-Remove the blue health bar above character's heads
-Fix the awful footstep sound effect of those Sanikan npcs in Bhujerba. Its so bad it pierces through the soundtrack.
Sorry wrong thread
That alone is the main reason that I picked up the PC version.
Just bumping up enemy health by 50% and increasing their damage by 20% with the cheat tables has improved the game for me significantly but yes, I'm hoping something a little more thorough (more specfic changes to over/underperformers) eventually comes along.
Is that with cheat engine? I saw you could increase damage but health to?
Well, more accurately, I'm setting the enemy damage multiplier to 0.5. So, effectively doubling enemy health (since I posted without un-failing my simple math earlier).
And yes, that's with the cheat engine table. If you try it (just in case you don't already know), just be aware that the numbers you see when you hit an enemy won't actually change but the amount of health they lose will be adjusted to match your multiplier.
Already done: http://steamcommunity.com/sharedfiles/filedetails/?id=1300481115