FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Xbob42 May 14, 2018 @ 10:01pm
Is there a way to unlock all gambits?
Of all the progression systems in the game, I most disagree with having to buy gambits piecemeal throughout the entire game. Especially ones that are locked until much later into the game for... no real reason I can tell. I get that they wanted to gate them to prevent the system from being overwhelming, but I feel like they overdid it.

Is there an easy way to do this? Even if it only unlocked the ability to buy them, as I'm fine with keeping the in-game economy unchanged.
Originally posted by Daedalus007:
Originally posted by Xbob42:
Of all the progression systems in the game, I most disagree with having to buy gambits piecemeal throughout the entire game. Especially ones that are locked until much later into the game for... no real reason I can tell. I get that they wanted to gate them to prevent the system from being overwhelming, but I feel like they overdid it.
Is there an easy way to do this? Even if it only unlocked the ability to buy them, as I'm fine with keeping the in-game economy unchanged.

You must be thinking of vanilla FF12 because IZJS (and subsequently this HD re-release of IZJS called Zodiac Age) no longer gates the various Gambits behind story 'walls', as vanilla FF12 did.

Once you get to a certain point in the story where you've escaped from a dungeon (making Penelo's early comment about 'rotting away in a dungeon' some cute foreshadowing by the english translators), the Gambit shop in Rabanastre and other areas of the game will sell all the gambits available without restriction.

One unfortunate caveat is that some useful spells are now locked away in chests in certain areas, including some chests that are not even on a 100% spawn rate. This is (still) one of those games that demands some kind of FAQ or guide to be enjoyed properly.

I've been working on some mods to mitigate that issue, most notably my License Boards mod that removes the need to research which esper for which jobs for the best benefits. I've also released 'Uninvisible' Equipment and several other useful mods[www.nexusmods.com] like the 'Cutscenes Unleashed' to remove those absurdly-large black borders around cutscenes.

Given enough time, there may soon be a mod to simplify gambit purchasing once full shop manipulation is made possible and practical for modders to do without time-consuming individual hex edits. We're working on it, but all good things come with time.

As for right now, buy all the gambits you feel you need and then enjoy the rest of the game :)
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Hinnyuu May 15, 2018 @ 12:21am 
In TZA, all gambits in the game can be purchased from gambit vendors as soon as the system becomes available after the palace raid. There are no gambits that unlock "much later into the game".

However, there still isn't a way to buy them in bulk, you'll have to buy them all one by one. Which is annoying as heck but it is what it is.
The author of this thread has indicated that this post answers the original topic.
Daedalus007 May 15, 2018 @ 2:49am 
Originally posted by Xbob42:
Of all the progression systems in the game, I most disagree with having to buy gambits piecemeal throughout the entire game. Especially ones that are locked until much later into the game for... no real reason I can tell. I get that they wanted to gate them to prevent the system from being overwhelming, but I feel like they overdid it.
Is there an easy way to do this? Even if it only unlocked the ability to buy them, as I'm fine with keeping the in-game economy unchanged.

You must be thinking of vanilla FF12 because IZJS (and subsequently this HD re-release of IZJS called Zodiac Age) no longer gates the various Gambits behind story 'walls', as vanilla FF12 did.

Once you get to a certain point in the story where you've escaped from a dungeon (making Penelo's early comment about 'rotting away in a dungeon' some cute foreshadowing by the english translators), the Gambit shop in Rabanastre and other areas of the game will sell all the gambits available without restriction.

One unfortunate caveat is that some useful spells are now locked away in chests in certain areas, including some chests that are not even on a 100% spawn rate. This is (still) one of those games that demands some kind of FAQ or guide to be enjoyed properly.

I've been working on some mods to mitigate that issue, most notably my License Boards mod that removes the need to research which esper for which jobs for the best benefits. I've also released 'Uninvisible' Equipment and several other useful mods[www.nexusmods.com] like the 'Cutscenes Unleashed' to remove those absurdly-large black borders around cutscenes.

Given enough time, there may soon be a mod to simplify gambit purchasing once full shop manipulation is made possible and practical for modders to do without time-consuming individual hex edits. We're working on it, but all good things come with time.

As for right now, buy all the gambits you feel you need and then enjoy the rest of the game :)
Xbob42 May 15, 2018 @ 9:25am 
Ahh, yeah, I was thinking of the original. Thanks for clearing that up, guys! I will also check out those mods, Deadalus. I remember everything you're mentioning being a real sore spot for the game back in the day.
Last edited by Xbob42; May 15, 2018 @ 9:26am
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Date Posted: May 14, 2018 @ 10:01pm
Posts: 3