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F:fire-weak - Ardor
F:thunder-weak - Thundaga
F:cold-weak - Blizzaga
F:wind-weak - Aeroga
F:dark-weak - Darkga
F:fire-vulnerable - Ardor
F:dark-vulnerable - Darkga
F:3+ enemies - Scathe
F:lowest HP - Scourge
Self:MP<10% - Charge
You can sprinkle this with some extras, like e.g. healing, reviving, or curing stuff. I like to have an A:any - Nu Khai Sand at the top of most people's lists, because Confuse is really the status that ruins your day most quickly. If you're not using Opal Ring, you might also want to have some gambit in there that makes sure you don't kill your entire party when facing Reflect.
For bosses, you may need fine-tuned gambit setups, especially the harder mark fights or Espers. Luckily now you have multiple loadouts you can just use those, and keep your default around.
Currently using Knight/Samurai(Katana), BM/RBM, and TimeMage/Archer OR Foebreaker/Ninjaswordguy(forget the class name). Might switch the time mage to TM/WM or another BM because im finding the archer to be kind of useless.
For me (i only have one Ribbon) i usually have 2 characters with all status effects to remedies, 2 characters buffing (bubble, haste, protect, decoy, shell, bravery, faith), magic user with foes +2 ardor/scathe, enemy hp greater than 10,000 flare.
Usually also lowest hp attack instead of party leader target or any.
Usually have 1 character dispelling as well for boss fights like foe:haste dispel or whatever.
Usually less than 90% cura for main healer than a backup 40% curaja 2nd healer.
Self mp less than 30% ether or high ether
For melee foe:flying telekensis
I dont usually gambit whither, expose, shear, etc and use them manually in boss fights.
Sometimes manually steal but not often.
Games been easy so far only one boss has given me trouble at all and it was fanfir? The like big white dog looking thing by mt omnesence and its because i was an idiot and didnt dispel.
I only have 2 hunts left and on the last esper (zodiark).
They're early peakers, though. Because guns don't scale with stats and can't combo, their damage potential remains flat. At late game, they're overtaken by most other damage options. There's still some uses for them (hitting a crit or a weakness will still oneshot many trash mobs) but they're not amazing once everyone is running around with top-tier equipment.
Yeah. I just wanted some diff job combos for this run & hadn't used it before, but also it's on my WHM so they can deal some phys damage even if the vast majority of the time they're casting spells. I always find that there are wayyyyyy more Gambit slots than I have need for, but I've never actually like 100% cleared the game so was just wondering what people use for setups.