FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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warmy bear Aug 23, 2020 @ 9:00am
Typical endgame gambit setups
Main party is Knight/Samurai, Black Mage/RDM & WHM/Mach. For post Pharos what do you typically have for offensive/defensive mages? Just wondering.
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Hinnyuu Aug 23, 2020 @ 12:27pm 
For offensive casters, typically you'd go down the list with weaknesses, and then end with your strongest go-to, and possibly a neutral element one as a catch-all. And Charge, of course. For example on a BLM/RBM I usually default to using Flame Staff and Dark Robes, and a gambit list that's something like this:

F:fire-weak - Ardor
F:thunder-weak - Thundaga
F:cold-weak - Blizzaga
F:wind-weak - Aeroga
F:dark-weak - Darkga
F:fire-vulnerable - Ardor
F:dark-vulnerable - Darkga
F:3+ enemies - Scathe
F:lowest HP - Scourge
Self:MP<10% - Charge

You can sprinkle this with some extras, like e.g. healing, reviving, or curing stuff. I like to have an A:any - Nu Khai Sand at the top of most people's lists, because Confuse is really the status that ruins your day most quickly. If you're not using Opal Ring, you might also want to have some gambit in there that makes sure you don't kill your entire party when facing Reflect.

For bosses, you may need fine-tuned gambit setups, especially the harder mark fights or Espers. Luckily now you have multiple loadouts you can just use those, and keep your default around.
Shucks Aug 26, 2020 @ 1:30pm 
Out of curiosity, whats the point of Mach? I found it super useless and dont even have one. The guns seemed very weak and i swear there werent many buffs in the license board.
Currently using Knight/Samurai(Katana), BM/RBM, and TimeMage/Archer OR Foebreaker/Ninjaswordguy(forget the class name). Might switch the time mage to TM/WM or another BM because im finding the archer to be kind of useless.


For me (i only have one Ribbon) i usually have 2 characters with all status effects to remedies, 2 characters buffing (bubble, haste, protect, decoy, shell, bravery, faith), magic user with foes +2 ardor/scathe, enemy hp greater than 10,000 flare.
Usually also lowest hp attack instead of party leader target or any.

Usually have 1 character dispelling as well for boss fights like foe:haste dispel or whatever.

Usually less than 90% cura for main healer than a backup 40% curaja 2nd healer.

Self mp less than 30% ether or high ether

For melee foe:flying telekensis

I dont usually gambit whither, expose, shear, etc and use them manually in boss fights.

Sometimes manually steal but not often.

Games been easy so far only one boss has given me trouble at all and it was fanfir? The like big white dog looking thing by mt omnesence and its because i was an idiot and didnt dispel.

I only have 2 hunts left and on the last esper (zodiark).
Last edited by Shucks; Aug 26, 2020 @ 1:36pm
Hinnyuu Aug 26, 2020 @ 4:33pm 
Originally posted by AsseT:
Out of curiosity, whats the point of Mach? I found it super useless and dont even have one.
It's a somewhat meta choice. Machinist has access to the second-earliest ultimate weapon (Mithuna), and the earliest late-game-tier weapon (Arcturus). Getting those at the earliest junction trivializes most of the story part of the game, as you'll kill even bosses in a few hits.

They're early peakers, though. Because guns don't scale with stats and can't combo, their damage potential remains flat. At late game, they're overtaken by most other damage options. There's still some uses for them (hitting a crit or a weakness will still oneshot many trash mobs) but they're not amazing once everyone is running around with top-tier equipment.
warmy bear Aug 27, 2020 @ 2:47am 
Originally posted by Hinnyuu:
Originally posted by AsseT:
Out of curiosity, whats the point of Mach? I found it super useless and dont even have one.
It's a somewhat meta choice. Machinist has access to the second-earliest ultimate weapon (Mithuna), and the earliest late-game-tier weapon (Arcturus). Getting those at the earliest junction trivializes most of the story part of the game, as you'll kill even bosses in a few hits.

They're early peakers, though. Because guns don't scale with stats and can't combo, their damage potential remains flat. At late game, they're overtaken by most other damage options. There's still some uses for them (hitting a crit or a weakness will still oneshot many trash mobs) but they're not amazing once everyone is running around with top-tier equipment.

Yeah. I just wanted some diff job combos for this run & hadn't used it before, but also it's on my WHM so they can deal some phys damage even if the vast majority of the time they're casting spells. I always find that there are wayyyyyy more Gambit slots than I have need for, but I've never actually like 100% cleared the game so was just wondering what people use for setups.
Sephiroth Aug 27, 2020 @ 10:40pm 
mechanist is the best dps in new game minus mode since you dont gain levels and guns dont scale with leveling stats and guns ignore defense
Last edited by Sephiroth; Aug 27, 2020 @ 10:41pm
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Date Posted: Aug 23, 2020 @ 9:00am
Posts: 5