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You sound like a communist. Xeavin has done a hell of a lot of work without any sort of monetary benefit, and if a member of the community decided they wanted to make a financial contribution then that is their choice and absolutely nothing to do with you. You are incredibly petty bringing it up.
Neon, you're resorting to (pathetic/sad) ad hominems because you have (yet) to provide any proof whatsoever after I went and called you out on your modding 'tweaks' to the work that I did 2+ years ago and publicly disclosed/released back in 2018. Modding is meant to be done for the love of the game. There is nothing 'communist' about it lol.
Xeavin was paid 400 CAD to do modding work on the game. The result was the glorified cheat engine table (assembly code or not, that's what the end-result was). When Xeavin wants to spew and try to call me out for not being an 'actual' modder or otherwise then I do feel the need to bring it up as it is relevant.
Xeavin is a parasite. They profited from the game and that's the main reason they even care about modding at all. The rest of us (to my knowledge) haven't personally profited from modding whatsoever and do it for the love of the game(s). As it should be.
What was that comment about me profiting from the work of others? ♥♥♥♥♥♥♥ hypocrite lol. Xeavin can eat and choke on their own words. They've got nothing on me.
It is one thing to do 'paid mods' like what Bethesda did, but it is another to get payments on the side and then have the gall to spew at others over it.
Btw Xeavin. Work you've done while being paid for is 'work for hire' and you don't get to claim exclusive copyright on it. That would be your employer/pursestring who gets to decide that. Be thankful they're chill and cool enough to permit you to do your postings and claim full credit for the work they paid for. In most software development, not only would the employer claim full credit but they'd claim exclusive copyright over the resulting work done while being paid.
I don't want to hear any more spew from Xeavin or anyone else about how my mods aren't 'real' or that I didn't do actual work on them (research and actual application). This thread has gone on long enough.
Denuvo (the company and the product) are also hypocrites. Russian-based activation servers and pirates themselves[torrentfreak.com].
And you are resorting to dredging up months old drama that everyone had moved on from.
Whatever PR spin you want to put on it, that makes you the sole (exclusive) person in the entire modding community to profit from modding the game. You're a hypocrite and a laughable clown. Everything I've said about you so far is true and you know that or you wouldn't keep desperately posting to try to save face.
Once again, you can't ever shame me for refusing to support games laced with Denuvo malware. I already explained my piece before so no need to repeat myself. You're a fraud, plain and simple.
Work for hire deserves no credit, no copyright, and no further response. You've already done enough spew. Be thankful that someone bothered to pay you to do modding on this game. But don't you dare think you can spew at others now ;)
Ehm, I don't mean to butt in to your argument or anything, but where on earth did you get that notion? Work deserves credit whether it was paid for or not.
That just seems like a really strange thing to say.
How can you even write that? There's only one person in this thread who is using PR tactics and that is you. You conveniently deleted a massive post on the second page because it was filled with inaccuracies that proved you had no idea what you were talking about. You even accused Drahsid of lying to you when you were too low literacy level to understand what he said to you.
This whole thing about money is just a distraction since you've lost but can't accept it and walk away, and just do your own thing.
And I said you were acting like a communist as back in the USSR people would spy on their neighbours and report them for the slightest thing out of jealousy. You're basically doing that and it's non of your business if money changed hands or not.
At the end of the day though, it's just modding an old game that isn't very popular, it's not like we're super heroes, we're basically nobodies, and there isn't many of us. Arguing over garbage that is less valued than the dirt I step on is pointless and I know you all realise it. Why not just put time into your own mods and get stuff done? I've been stuck on a version of my mod for about 7 months now, but I've logged a remarkable amount of time and energy into it with help from some of the others, I've not made it public yet but I've still been very productive. If you guys all want to get salty with each other then fine, but people like me will easily surpass every one of you eventually because one day we'll actually have a mod ready to go, working, and decent enough for people to enjoy while you all are arguing and complaining. But then again, views and downloads and being on top are all garbage too, it's not about who is king **** on the block. So long as even one person can enjoy the mod you made, then you've won, but even if 1 or 1 million people like it, if you don't enjoy it or you change your mod to accommodate what other people want, then you've already lost. It's not a complicated concept, just mod what you want and be happy for yourself and the others doing the same thing, lol. Everybody mods for different reasons and in different ways, so really who cares.
Your post/info was actually really interesting, I think no one replied (myself included) as we have no experience ourselves with working with those files. It's still useful information to share as it can get further interest in that side of modding the game.
I didn't reply when you explained things because I had to leave for work during the time I awaited a reply, then chilled with a buddy the rest of the night, but I did see it all and from what I can gather:
-You've been using Blender for the distant past and present.
-You're using a compiler you don't want to explain, which is either the legit phyre one or just a similar one you made that acts as a recreation to avoid issues with them. That and you've done several hex edits for the phyre headers and stuff.
-You've tested non skinnable models being weapons apparently (Could you explain), and the furthest you've gotten was with one called "Crono's Dreamseeker weapon" as your p-revious test failed.
-This point I'm a bit confused about, but you said you started looking into dual wielding animations, and then found the .ca files within the obj_finish directory. I'm assuming based on what you said, these are for characters like reddas and gabranth and you plan to somehow modify them or make modified copies and either add or replace the others so you can duel wield things like the dagger class for nyx that you mentioned. Could use a bit more explaining if that isn't the case.
-And I'm not sure what you mean about getting NPC's to open doors and stuff, but we already can use any characters in towns with or without weapons, and even ride chocobos there and stuff too. Still, if you found something else then you should continue forward with it.
-You mentioned an issue with XYZ for off hand weapons when duel wielding and claimed it might just be a scaling issue handled with .cm files, if you could elaborate that would be nice.
-You renamed all the textures and meshes from romaji? Or hiragana/kanji maybe, but was that absolutely required or just for convenience to navigate?
-Some important limitations, you said there are 2 things all models absolutely require. Characters use Phyrechrshaders and maps use DefaultLitshaders, and new shaders are fully incompatible, while materials come in 2 forms only being phyre blob or internal structure material.
-All models require the proper .ah files otherwise it will crash, and those files can be modified in a text editor and include all materials and shaders inside the phyre model, while it's apparently impossible to remove the shaders and adding new ones won't point to the correct paths.
-You mentioned a level editor, I've never heard of this unless you mean another tool and just called it that. Still, you said static objects are found in gadget or bg_obj folders in artdata, which are in the map via scripts like the player entry points and many other related ebp things that we're all very aware of, but that collisions for the map aren't handled by the VM script.
-From what you claim, there are about 5 instances? Where the game will replace the model for hc characters (could explain what that is) hands and heads are replaced for whatever reason lol.
-And finally, replacing shadows seems to be possible apparently without crashing, by replacing the files in chr_shadow directory as it doesn't, obviously get replaced by adding new models.
I think that about covers everything you said, give or take. This is all basic information that can be condensed into informative lines rather than a story, then added right on your mod page you know. That would be the ultimate way to have your mod realised even if it's in an incomplete stage currently, it would give everyone a fully definitive example of what limitations you found, what things you can do, what you're doing right now or trying to do, what failed, etc. I'd suggest putting that on the main page as condensed bullet points or something like that, and including a text file with your mod. You claimed a lot more information exists, so it would be the same for all that too meaning you should include it all as well, and if you were too lazy to do it I'm sure someone would if you simply gave them the information required to fill it out for you.
I'm sure I don't need to tell you, but if you want actual progress, you'll want feedback, people to try things and explain their situations for more and better results, and so much more. Without this important information, not only are you keeping your mod shut out as people may not trust something that claims one thing but has no write up, they may not understand how it works or get the wrong impression that it can do everything or something along those lines. It's just a solid state of mind too, as it's reassurance as to where you are and how far you've come to get there. As for it being niche or not many people if any being interested, that's a garbage excuse and you know it, half of the stuff available to mod right now, people don't care about but they're still out there because it's important to have everything documented in case someone one day needs it. You put a lot of time into this apparently too, so you're doing yourself an injustice, someone might look into this thread and read your info here if you hadn't removed it. I think you just need to organise your entire experience into an infograph of document, then build a plan of action and go from there while updating people on your findings in as much depth as you can for both what works and doesn't. That's just my opinion though, you can do with it whatever you want for all I care, I'm not your boss lol.