FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

Statistiche:
FFXII 3D Model tool
https://www.nexusmods.com/finalfantasy12/mods/174
courtesy of, yours yours truly ;)
best use it now while still willing.
Will be the only chance to explore the small niche that is 3D model and map editing.
I might even consider adding the updated version and .ca tool if more than three people seem interested it in. Doesn't make sense to do so otherwise.

Problems running properly? Ask none other than. I cannot and will not any issues have running it.

Cheers
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Visualizzazione di 16-28 commenti su 28
Messaggio originale di Daedalus007:
Ok Xeavin. When you are willing to release work that you weren't paid to do, then you can talk trash about others. You're a selfish parasite and a hypocrite. You literally profited from doing your modding because everything you've done was paid for including the cheat engine table and assembly hex edits. You wouldn't give a ♥♥♥♥ about modding if there wasn't a payment in it for you. I'd rather refrain from posting the proof of it here publicly but you should go ask ffgriever and Drahsid what actual coding looks like.

Those of us who mod do so for the love of the game. Your attitude here and your disgraceful continued egotistic spew only prove how much of a horrible person you are. Everything you've claimed about me is a reflection of your own trash.

Don't come at me with your garbage when you literally weren't around at the start of modding and came in much (much) later. You keep repeating the same trash and you say that I don't have reading comprehension.

You sound like a communist. Xeavin has done a hell of a lot of work without any sort of monetary benefit, and if a member of the community decided they wanted to make a financial contribution then that is their choice and absolutely nothing to do with you. You are incredibly petty bringing it up.
Messaggio originale di neonsquare:
Messaggio originale di Daedalus007:
Ok Xeavin. When you are willing to release work that you weren't paid to do, then you can talk trash about others. You're a selfish parasite and a hypocrite. You literally profited from doing your modding because everything you've done was paid for including the cheat engine table and assembly hex edits. You wouldn't give a ♥♥♥♥ about modding if there wasn't a payment in it for you. I'd rather refrain from posting the proof of it here publicly but you should go ask ffgriever and Drahsid what actual coding looks like.

Those of us who mod do so for the love of the game. Your attitude here and your disgraceful continued egotistic spew only prove how much of a horrible person you are. Everything you've claimed about me is a reflection of your own trash.

Don't come at me with your garbage when you literally weren't around at the start of modding and came in much (much) later. You keep repeating the same trash and you say that I don't have reading comprehension.

You sound like a communist. Xeavin has done a hell of a lot of work without any sort of monetary benefit, and if a member of the community decided they wanted to make a financial contribution then that is their choice and absolutely nothing to do with you. You are incredibly petty bringing it up.

Neon, you're resorting to (pathetic/sad) ad hominems because you have (yet) to provide any proof whatsoever after I went and called you out on your modding 'tweaks' to the work that I did 2+ years ago and publicly disclosed/released back in 2018. Modding is meant to be done for the love of the game. There is nothing 'communist' about it lol.

Xeavin was paid 400 CAD to do modding work on the game. The result was the glorified cheat engine table (assembly code or not, that's what the end-result was). When Xeavin wants to spew and try to call me out for not being an 'actual' modder or otherwise then I do feel the need to bring it up as it is relevant.

Xeavin is a parasite. They profited from the game and that's the main reason they even care about modding at all. The rest of us (to my knowledge) haven't personally profited from modding whatsoever and do it for the love of the game(s). As it should be.

What was that comment about me profiting from the work of others? ♥♥♥♥♥♥♥ hypocrite lol. Xeavin can eat and choke on their own words. They've got nothing on me.

It is one thing to do 'paid mods' like what Bethesda did, but it is another to get payments on the side and then have the gall to spew at others over it.

Btw Xeavin. Work you've done while being paid for is 'work for hire' and you don't get to claim exclusive copyright on it. That would be your employer/pursestring who gets to decide that. Be thankful they're chill and cool enough to permit you to do your postings and claim full credit for the work they paid for. In most software development, not only would the employer claim full credit but they'd claim exclusive copyright over the resulting work done while being paid.

I don't want to hear any more spew from Xeavin or anyone else about how my mods aren't 'real' or that I didn't do actual work on them (research and actual application). This thread has gone on long enough.

Denuvo (the company and the product) are also hypocrites. Russian-based activation servers and pirates themselves[torrentfreak.com].
Ultima modifica da Daedalus007; 16 lug 2020, ore 21:01
Messaggio originale di Daedalus007:

Neon, you're resorting to (pathetic/sad) ad hominems because you have (yet) to provide any proof whatsoever after I went and called you out on your modding 'tweaks' to the work that I did 2+ years ago and publicly disclosed/released back in 2018. Modding is meant to be done for the love of the game. There is nothing 'communist' about it.

And you are resorting to dredging up months old drama that everyone had moved on from.
You know Xeavin, if it wasn't for the respect I have for your employer, I'd have already posted the proof that you were paid 400 CAD for modding.

Whatever PR spin you want to put on it, that makes you the sole (exclusive) person in the entire modding community to profit from modding the game. You're a hypocrite and a laughable clown. Everything I've said about you so far is true and you know that or you wouldn't keep desperately posting to try to save face.

Once again, you can't ever shame me for refusing to support games laced with Denuvo malware. I already explained my piece before so no need to repeat myself. You're a fraud, plain and simple.

Work for hire deserves no credit, no copyright, and no further response. You've already done enough spew. Be thankful that someone bothered to pay you to do modding on this game. But don't you dare think you can spew at others now ;)
Messaggio originale di Daedalus007:
Work for hire deserves no credit, no copyright, and no further response. You've already done enough spew. Be thankful that someone bothered to pay you to do modding on this game. But don't you dare think you can spew at others now ;)


Ehm, I don't mean to butt in to your argument or anything, but where on earth did you get that notion? Work deserves credit whether it was paid for or not.

That just seems like a really strange thing to say.
Ultima modifica da Silamon; 18 lug 2020, ore 18:37



Messaggio originale di Daedalus007:

Whatever PR spin you want to put on it, that makes you the sole (exclusive) person in the entire modding community to profit from modding the game. You're a hypocrite and a laughable clown. Everything I've said about you so far is true and you know that or you wouldn't keep desperately posting to try to save face.

How can you even write that? There's only one person in this thread who is using PR tactics and that is you. You conveniently deleted a massive post on the second page because it was filled with inaccuracies that proved you had no idea what you were talking about. You even accused Drahsid of lying to you when you were too low literacy level to understand what he said to you.

This whole thing about money is just a distraction since you've lost but can't accept it and walk away, and just do your own thing.

And I said you were acting like a communist as back in the USSR people would spy on their neighbours and report them for the slightest thing out of jealousy. You're basically doing that and it's non of your business if money changed hands or not.



Originally, I asked several times periodically over the past year about how feasible changing certain limitations in the game were, and I was always greeted with the same response that they were exe modifications, which I always assumed were impossible to change, which later I discovered weren't. I got impatient since it's important to the basis of my entire mod, and without me asking, nobody else would want it or do it themselves, so by that point I asked in the server if I could commission someone to do the exe modifications for me, obviously directed at one of the only 4 people who know whats up in there, and I had a solid 100$ in mind but since I had no idea how much work was involved, it was just a random number that's highly flexible. If you want something in this world you simply wave enough cash, and as I said, I'm not going to keep reediting the same 1000+ files over and over and rebalancing everything because and eventually release a mod that isn't anything at all like what I want, so I offered a cash reward. Yeah it ended up increasing to 400$ CAD, but now I get several things nobody else has. Since half or more of the work at least required modifying MRP files which nobody else has really done anything with, he had to completely go through it and figure out whats up while using a utility he created to do so, and finding out it was completely interwoven with hard codded limitations every which way. There is a script in his CET toolkit for mrp unpacker, or something along those lines (I don't use the toolkit so I'm going off what I remember) but I don't really care either way. He does a lot without money and everybody else does too, but I wanted things I didn't feel like waiting infinitely for nobody to do, and I don't have the knowledge to do it myself so yeah. All he has in the toolkit should be the un/repacker or something to modify those files with at least, he doesn't have the things he created for me in there though like libra displaying 999,999 instead of 99,999HP, or changing the player HP display to 99,999 instead of 9,999 or removing the 9,999HP limit on players, or removing and displaying enemy only levels beyond 99 (up to 255), etc. I also do not use his tool, in fact I've been the most valiantly stubborn with it that I still use things like the old TZAE, grievers un/repackers, and do things myself. Though I understand the benefits of it now, especially while raiden and the rest finish their tools, so this is at least here for us to actually do stuff correctly or that we couldn't do before on old editors and tools during the long wait, I still do not want anything to do with CET's or editing while the game is open, or anything like that. As a result, the only thing in that utility remotely involving me is the MRP stuff at best, and only because he needed to open those files for me. Not publicising that utility would be foolish anyways, keeping an entire file type to himself and all the possibilities away from everybody even though nobody else is probably going to really need it lol, it's the point of modding, to allow more for all. The whole game should be openly available to everyone no matter how trivial, just because 1 person might be out there somewhere. It's not like it has to be a secret or anything, it's simply me paying for what I want and explaining where that lead to, though that doesn't mean it's everybody else's business. If it doesn't bother me then I don't see why others should be. Removing those limits, other limits, changing certain aspects of the UI to display those changes, are all the very basis of my mod's balance so it was greatly worth it to me even for the price of half a pay, so I'm chill with it, I'll be working on this mod for a very long time anyways, and giving players the absolute recreation of the sensation is my goal anyways.
Ultima modifica da Twiska; 19 lug 2020, ore 2:21
Btw, I don't solely believe modding is purely meant for people who enjoy to do it as a hobby. I've spend multiple thousands of hours in the past like 10-14 months on this mod, working with one person or another day in and night out, until I can't no more. For some people it's more or less than a hobby, many modders just do whatever entry level stuff they can with reasonable tools in a short period of time, and people like raiden or myself live inside the game until our eyes burn through lines of red script. And people who want to mod purely for money, or to get money on the side now and again are fully in the clear, especially when it's programming related which most people don't have knowledge in. In terms of the MRP files, nobody even wanted to touch them, it was like the AI at first, a superboss roadblock that everyone dreaded, but I only wanted the modifications, not the utility to do so. The only thing is that if you use a tool or utility then it should be credited, for me I have like half the community credited as I'm using stuff from many people, I even credit those who gave me great ideas or suggestions and so on. It's seconds of my life to type then it's done and people know.

At the end of the day though, it's just modding an old game that isn't very popular, it's not like we're super heroes, we're basically nobodies, and there isn't many of us. Arguing over garbage that is less valued than the dirt I step on is pointless and I know you all realise it. Why not just put time into your own mods and get stuff done? I've been stuck on a version of my mod for about 7 months now, but I've logged a remarkable amount of time and energy into it with help from some of the others, I've not made it public yet but I've still been very productive. If you guys all want to get salty with each other then fine, but people like me will easily surpass every one of you eventually because one day we'll actually have a mod ready to go, working, and decent enough for people to enjoy while you all are arguing and complaining. But then again, views and downloads and being on top are all garbage too, it's not about who is king **** on the block. So long as even one person can enjoy the mod you made, then you've won, but even if 1 or 1 million people like it, if you don't enjoy it or you change your mod to accommodate what other people want, then you've already lost. It's not a complicated concept, just mod what you want and be happy for yourself and the others doing the same thing, lol. Everybody mods for different reasons and in different ways, so really who cares.
Can you go into specific details on exactly what functionalities it has and which it doesn't, as well as what all if any of it's limitations might be, including any of the challenges you may have faced to get there? Screenshot or video representation would also be beneficial. I didn't notice this information being blatantly obvious or very thorough yet, so it would probably be convenient for a lot of people if you covered those grounds.
Messaggio originale di Mr. Branford:
Messaggio originale di Twiska:
Can you go into specific details on exactly what functionalities it has and which it doesn't, as well as what all if any of it's limitations might be, including any of the challenges you may have faced to get there? Screenshot or video representation would also be beneficial. I didn't notice this information being blatantly obvious or very thorough yet, so it would probably be convenient for a lot of people if you covered those grounds.

It's not really worth explaining everything to such a small niche and uninterested individuals willing to dive into themselves. Kinda a waste of time.


Your post/info was actually really interesting, I think no one replied (myself included) as we have no experience ourselves with working with those files. It's still useful information to share as it can get further interest in that side of modding the game.
I see. I understand why you've been so stagnant then. Doesn't it excite you to showcase what you have done or found? If it took months for one single person to finally make use of that stuff, at least he could find it and be content with the knowledge readily available, though had you removed it like earlier then that information would yet again be beyond their reach. When it comes to niche content, I think I can do you one better lol, I can modify or add basically anything you can imagine to the enemy bestiary, however it's literally the least sought after type of modifications. Even though everyone is valiant against doing it for whatever reasons, I'm still 300% on terms of explaining and showcasing what's up so if someone else thinks like me, then they are set and don't have to experience the same trials and tribulations I did.

I didn't reply when you explained things because I had to leave for work during the time I awaited a reply, then chilled with a buddy the rest of the night, but I did see it all and from what I can gather:

-You've been using Blender for the distant past and present.
-You're using a compiler you don't want to explain, which is either the legit phyre one or just a similar one you made that acts as a recreation to avoid issues with them. That and you've done several hex edits for the phyre headers and stuff.
-You've tested non skinnable models being weapons apparently (Could you explain), and the furthest you've gotten was with one called "Crono's Dreamseeker weapon" as your p-revious test failed.
-This point I'm a bit confused about, but you said you started looking into dual wielding animations, and then found the .ca files within the obj_finish directory. I'm assuming based on what you said, these are for characters like reddas and gabranth and you plan to somehow modify them or make modified copies and either add or replace the others so you can duel wield things like the dagger class for nyx that you mentioned. Could use a bit more explaining if that isn't the case.
-And I'm not sure what you mean about getting NPC's to open doors and stuff, but we already can use any characters in towns with or without weapons, and even ride chocobos there and stuff too. Still, if you found something else then you should continue forward with it.
-You mentioned an issue with XYZ for off hand weapons when duel wielding and claimed it might just be a scaling issue handled with .cm files, if you could elaborate that would be nice.
-You renamed all the textures and meshes from romaji? Or hiragana/kanji maybe, but was that absolutely required or just for convenience to navigate?
-Some important limitations, you said there are 2 things all models absolutely require. Characters use Phyrechrshaders and maps use DefaultLitshaders, and new shaders are fully incompatible, while materials come in 2 forms only being phyre blob or internal structure material.
-All models require the proper .ah files otherwise it will crash, and those files can be modified in a text editor and include all materials and shaders inside the phyre model, while it's apparently impossible to remove the shaders and adding new ones won't point to the correct paths.
-You mentioned a level editor, I've never heard of this unless you mean another tool and just called it that. Still, you said static objects are found in gadget or bg_obj folders in artdata, which are in the map via scripts like the player entry points and many other related ebp things that we're all very aware of, but that collisions for the map aren't handled by the VM script.
-From what you claim, there are about 5 instances? Where the game will replace the model for hc characters (could explain what that is) hands and heads are replaced for whatever reason lol.
-And finally, replacing shadows seems to be possible apparently without crashing, by replacing the files in chr_shadow directory as it doesn't, obviously get replaced by adding new models.

I think that about covers everything you said, give or take. This is all basic information that can be condensed into informative lines rather than a story, then added right on your mod page you know. That would be the ultimate way to have your mod realised even if it's in an incomplete stage currently, it would give everyone a fully definitive example of what limitations you found, what things you can do, what you're doing right now or trying to do, what failed, etc. I'd suggest putting that on the main page as condensed bullet points or something like that, and including a text file with your mod. You claimed a lot more information exists, so it would be the same for all that too meaning you should include it all as well, and if you were too lazy to do it I'm sure someone would if you simply gave them the information required to fill it out for you.

I'm sure I don't need to tell you, but if you want actual progress, you'll want feedback, people to try things and explain their situations for more and better results, and so much more. Without this important information, not only are you keeping your mod shut out as people may not trust something that claims one thing but has no write up, they may not understand how it works or get the wrong impression that it can do everything or something along those lines. It's just a solid state of mind too, as it's reassurance as to where you are and how far you've come to get there. As for it being niche or not many people if any being interested, that's a garbage excuse and you know it, half of the stuff available to mod right now, people don't care about but they're still out there because it's important to have everything documented in case someone one day needs it. You put a lot of time into this apparently too, so you're doing yourself an injustice, someone might look into this thread and read your info here if you hadn't removed it. I think you just need to organise your entire experience into an infograph of document, then build a plan of action and go from there while updating people on your findings in as much depth as you can for both what works and doesn't. That's just my opinion though, you can do with it whatever you want for all I care, I'm not your boss lol.
Your custom UI is quite clean! Also what song is that?
Sorry to hear that you've hit a roadblock. After the animation stuff what will you focus on next? And about your UI, it's not really my taste, but I can see it's well made. Have you ever thought about releasing it as a standalone mod? I was wondering if there would be any interest in custom UI mods, so releasing your existing one would make a good test.
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Data di pubblicazione: 13 lug 2020, ore 4:14
Messaggi: -17