Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Defensive mages, you'll want to use either Penelo or Ashe, since they have significantly more MP, but it's still not as bad as you might think it would be. You can supplement healing with items to conserve MP, and will recover MP upon taking damage as well.
do what im going to do, play only one job per character
Mystic equipment increase MP. Just for you to know some of the best mystic gear and vest add 250 MP. In the IZJS and TZA ethers are easy to farm from many chests from the start of the game and Turbo Ether (or whatever is it's name in this version) can be bought later in the game.
White Mage, Black Mage and Red Mage are very useful since they can equip mystic equipment. Time Mage can't equip mystic gear, but you can pair it with a job that provides mystic gear.
Buffs and Debuffs play major role in FFXII so having mages in weak mode is a must. Here's a video of a friend showing how mages can be very useful even in weak mode, and he is not even with the best setup:
https://www.youtube.com/watch?v=YHYkzR5S4ek
Shikari: tanking, tanking, tanking
Knight: Tanking, Karkata and Excalibur
Machinist: massive damage
White Mage: Healing, support
Black Mage: Magic damage still usefull in some level, Debuff
Red Mage: Healing, Support, Buff, Debuff and Death.
Shikari - Main Gauche+Jade Collar evasion tank god with lotsa HP, 2nd highest DPS late game with Fomalhaut.
Machinist - Best damage dealer period.
Black Mage - Best magical damage dealer, great vs. multiple enemies, buffs, debuffs.
A-Tier:
White Mage - Best heals, best buffs.
Red Battlemage - Solid MAG damage, useful spells.
B-Tier:
Time Battlemage - Good buffs, useful spells, some ammunitions are actually useful. Trouble with MP & damage.
Knight - Deals zero damage & barely qualifies as a tank, but is able to wield Karkata.
C-Tier:
Bushi - Is able to wield Karkata if you give him/her Zalera esper, otherwise terrible job
D-Tier:
Archer - Assassin's Arrows are somewhat useful.. i guess.
F-Tier
Foebreaker - Useless since it can't hit anything with breaks.
Monk - Useless.
Uhlan - Useless.
IMO Mages are really strong in Weak Mode.