FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Honorable_D Mar 24, 2019 @ 10:03am
Any mod to increase monster spawn view distance?
I know Dragon Quest 11 had a mod (well, really just an .ini tweak) that let you increase how far out you could see monsters and other items spawn into the world. Was really nice and cool, being able to see way into the distance and watch lil monsters running around.

Does this game have any such mod or settings tweak you can do to get monsters visible from further out?
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Showing 1-9 of 9 comments
Hinnyuu Mar 24, 2019 @ 10:17am 
Not to my knowledge, and it seems unlikely that this would be possible with the current tools modders have.
Honorable_D Mar 24, 2019 @ 10:46am 
Yeah, FF12 probs either uses some custom engine or an obscure one. I think DQ11 uses Unreal which is really easy to get into and tweak.

They really should have boosted enemy view distance (and treasure pots!) when they ported it over to much stronger consoles and PC.
Hinnyuu Mar 24, 2019 @ 11:01am 
Originally posted by Honorable_D:
Yeah, FF12 probs either uses some custom engine or an obscure one.
It uses PhyreEngine, which is neither custom nor obscure. You can always spend 2 seconds on google before making wild claims.

Anyhow, I've personally not found spawn distance to be an issue, but of course more is better could be said to apply here. Still, that would have required more work to be put in, and I'm not sure it would have paid off considering how minor an improvement this would be, really.

The spawning mechanics are likely tied to some under-the-hood magic to make it run better on consoles, so they're limiting the number of objects around at a time. Changing that part of the code is probably not that easy.
The Guy Mar 24, 2019 @ 2:32pm 
Originally posted by Hinnyuu:
Originally posted by Honorable_D:
Yeah, FF12 probs either uses some custom engine or an obscure one.
It uses PhyreEngine, which is neither custom nor obscure. You can always spend 2 seconds on google before making wild claims.

Originally posted by Hinnyuu:
You can always spend 2 seconds on google before making wild claims.
As should you. PhyreEngine and it's many versions are not public. PhyreEngine is very well obscure. Custom is a bad word to describe game engines since they all technically fall under it.

I personally have found the distance at which enemies fade out, however, their logic is still processed while they are out of range. That being said, I have not found the routine which causes them to fade and thusly have not been able to change it.

Hinnyuu Mar 24, 2019 @ 2:54pm 
Originally posted by The Guy:
As should you. PhyreEngine and it's many versions are not public. PhyreEngine is very well obscure. Custom is a bad word to describe game engines since they all technically fall under it.
Over 200 titles have been published that use PhyreEngine. It was used in several Final Fantasy titles as well as titles in other well-known series like The Legend of Heroes. How is that "obscure"?

You can well claim it's "not public" - which is technically true although it is not only available but entirely free to registered developers - but I never talked about that in any way. All I said was it's not "custom" (it's compatible with multiple platforms and supports any number of game concepts) and it's not "obscure" (it was used by over 200 published titles, including several titles in one of the most well-known JRPG series in the world). Feel free to call me out on anything I did say, but don't hold me accountable for things I did not say.
Honorable_D Mar 24, 2019 @ 3:50pm 
Wow, the whole engine comment was really just idle banter to me. /shrug

Anyways, guess there is no way to boost the fade distance. Which is a shame when you consider that people can rework the entire license boards and all that.
Hinnyuu Mar 24, 2019 @ 5:03pm 
There are, unfortunately, many hard-coded things we can't do, and are unlikely to be able to ever do. That's not to say it's certain view/draw distance are necessarily among them. Modders come up with new tricks and new tools every day, and FF modding has always been a very long game. Mods still come out for FFVII decades later. It certainly seems like the more technical the demands get the less likely it is that it can be modded - but who knows.
HideoKoncima Mar 27, 2019 @ 11:28am 
I agree. The low spawning distance, is very annoying.

Another annoying thing, are loading screens between various zones. But to fix this, they probably should rewrite the whole game from scratch
HideoKoncima Mar 27, 2019 @ 12:51pm 
Originally posted by Dwight:
Originally posted by SiegfriedM:
I agree. The low spawning distance, is very annoying.

Another annoying thing, are loading screens between various zones. But to fix this, they probably should rewrite the whole game from scratch

That may just come down to your hard drive.
I was not talking about loading times. A loading screen, nowadays, is annoying even if it only takes 1 second.
It's annoying to have 2-3-4 loading screens every time you walk in a town
Last edited by HideoKoncima; Mar 27, 2019 @ 12:52pm
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Date Posted: Mar 24, 2019 @ 10:03am
Posts: 9