Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What's "reasonably available" for people? Some can tackle Archaeoaevis right away. Others despair at them even late in the game. Some people like to take a stroll in the Necrohol straight out of Raithwall. Others get stuck at King Bomb.
I suppose you could segment things by the larger story benchmarks, i.e. technical availability. REASONABLE availability I think is too subjective to be of any real use.
Personally, I divide the game in three segments: pre-Raitwhall, Raithwall to Archades, and post-Archades (the reason being Raithwall unlocks second jobs and most extra zones, while Archades unlocks trophies). The details as to what's available at each step of the story are too many to sensibly put in a progression curve, I feel.
As you said, it's highly subjective - any guide would need to accommodate for that, so why not start with the objective parts (i.e. technical availability) and let people craft their own around that. Writing a dedicated guide based on one subjective notion of what is difficult to get and what isn't would just be counterproductive, I feel.
In the end, it's not actually as complicated as it seems if you go into it with a party setup already in mind. It's only complicated if you want a blanket solution to all possible setups, because then you have to account for so many possibilities. No reason to make it complicated, just craft your plan around what you're actually using.
It's all stuff I can, and am willing to do. I was just hoping there was a more concise source I could research from. The FF wiki is surprisingly complete, but the information is scattered and sometimes troubling to piece together.
Beyond that, it's pretty free-flowing, and depends on own sanity levels and party make-up. For the particularly patient, Cerobi Steppe is available right after Stilshrine (Take a Chocobo through Tchita Uplands), with a Diamond Armlet (found in Trial Mode 1), you can access truly powerful equipment and completely break any difficulty that the game might have, should you be able to stand the absurdly low chances (I think it works out at about 1% per chest per area).
EDIT: There used to be an old guide for the original for this kicking around, but that isn't relevant to this version.
Somewhat similarly, I'm trying to figure out what are some good guns I could craft early. Right now, I have to look up all the guns. Then look up their bazaar list, then look up what drops those items, then look up what zones they spawn in. And then move onto the next gun and repeat it to see when that's available. That's a lot of effort for something a veteran player might sum up quickly from his many playthroughs as "Go here for this, there for that, and there's your gun."
http://vgmaps.com/Atlas/PS2/index.htm#FinalFantasyXIIInternationalZodiacJobSystem
Basically, go into it thinking "What areas (that I can access) can I survive well enough to loot?", then check the chests in that area. This is very good for the Eastersand/Mosphoran/Salikawood point that I suggested, as well as the Cerobi Steppe (but probably skip this one, it's possible, but not good for your sanity).
As for the crafting, again, the original had a GREAT guide for that (including all the sources and when they became available, listed in the recipe itself). Generally speaking, I stick to chests until at least Stilshrine, which is when basically everything of importance becomes available. Yes, Nabudis/Barheim are immediately available after Raithwall, but it requires some significant powering up at that point, better to leave it until after Site 11 Lushu mines (Antlion Hunt + Phon Coast required, you'll be fighting Abysteels and Dark Lords though, so definitely want good equipment). Leaving crafting until Pharos and Hunt Club becomes available is even better, as these often provide "easier" sources of loot.
The staging process of powering up is something that I always loved about FF12, planning ahead which items to get, to make other items easier, then refining the process and filtering out some of the superfluous stuff (IE: In the original, stealing Deathbringer right after Raithwall is easy, but in this version adds Karkata, stolen in Trial THREE, so even easier, and even more powerful, skip Deathbringer, get Karkata). Usually this means stepping up your armour incrementally, as weapons are generally easy to skip to an 80+ amount and ignoring upgrades to those until late game (crafting).
I'll have a quick look for your Gun/Ninja Blade/Bomb requests later, but I have to handle some stuff irl first. Grabbing Kagenui from Barheim is probably the best for that (Sakura is available in Stillshrine, which is easier, depending on progress).
I can, of course, research all these things too, but the extra steps make the process more tedious. When planning a Dark Souls build, I may have to research where I can find a piece of my build, but I know the games well enough that I know how to get there, and how challenging it is. For example, I know that Zertinan Cavern is "Too tough for the early game, but you can dash in, grab some chests, and dash out", but I really couldn't tell you at what relative power level I could reasonably farm the enemies, or at what levels I could beat Adremmelk or the Archeoavis (barring cheesing them).
I think for now, I'll stay mostly on the story path (veering off for the occassional hunt) until Miriam. If I recall correctly, that's where you get Hashmal, who is rather notable in that he has some rather important unlocks (I'm not using Monk or Knight this playthrough, though Swiftness 2 for Foebreaker is still pretty good).
Lastly, I'm somewhat averse to cheesing (generally speaking). Farming Trial Mode is absolutely off-limits for me (partially because of Karkata, but also because I try to pretend the Zodiac Age additions don't exist, and play it like IZJS). I'm also opposed to cheesing the Archeoavis, I want to be able to beat them relatively fair and square (although I wouldn't be opposed to cheesing them once I've proved I can beat them, if it's faster, I'm in this for the challenge, not the tedium :D). What constitutes cheesing is of course subjective. I'd have no problem fighting a monster that can only use single target Fire attacks with Belial enchanted with Decoy. Nor do I have a problem with casting reflect on my party to amplify my Black Magics single target damage. Basically, there's a difference between a clever strategy, and Vanish/Doom.
I will say, the ways you find gear in this game is kinda tedious sometimes. You gotta equip the diamond armlet (which seems to remove a lot of good drops from a lot of chests in order to add some VERY rare good drops to a small number of chests), poach or steal at tiny rates, or pray to the RNG for the right treasure chest. I know the idea is that you get to enjoy being lucky and getting some gear early sometimes. But I feel there could have been a lot more good high percentage drops (where you're rewarded for killing tough enemies early), and a lot fewer things dependant on stealing/poaching multiple 5-10% drops. Seems like it veers off from the "Some playthroughs you get lucky!" feel, and goes into the "You need to farm this, and you also need to know exactly what to do ahead of time" territory.
For most (sane) people you can effectively just ignore Diamond Armlet in this version. It's only ever relevant if you want to play the 0.01% lottery and if you're into that you're beyond help anyway :P
Although I guess farming the disease Meteorite can be a useful tool for King Bomb specifically (though it's by no means required).