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Thanks to Raiden, you and the other modders, I, and I'm sure many others appreciate your work.
Can't believe you guys are still modding the heck out of FF12, when the developers never intended on the game being modded in the first place. Thanks for the Editor ;)
I wrote up a brief tutorial on how to use the tool. It might need some work (namely the text editing parts), but it should be a good starting tutorial: https://pastebin.com/weV19Uhy
It was your testing with Raiden that allowed a stable release, give your a firm pat on the back!
Thanks for the tutorial!
What does "Type" and "Power Multi" do?
Whats the difference between Accuracy & On-Hit?
@Toxic: I don't think there are any immediate plans for a save editor. I believe someone was looking into how saves are handled, and the format is kinda strange.
Thanks for Sharing Dwight. I found the Memory Editor here.
https://www.nexusmods.com/finalfantasy12/mods/87
I noticed the Memory editor is quite buggy at the moment. I didn't have the same issues when using cheat engine.
It's awesome that there's still a dedicated group of modders for FF12 one year after release.
Yes, it's very possile that some day we might see this.
Quite possible....indeed.
Though it will never be exact even preclufing the new stuff that would make this worthwhile in the first place (autosave, graphics, trial mode, NG+/-, speed up, etc). There's a lot of things that simply can't be done because of the changes to the game - things being in the right shops at the right times is a biggie, and getting the correct chest data without maps would take a huge amount of trial an error playing the original (and that says nothing about chests that are simply not in the same place at all). Plus there's the thing with the MP if you wanna count that (it's a QoL change but it does affect for instance some equips giving MP), Oh and you can't prevent guests from being inventory-guzzlers.