FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Does protectga reduce damage better than protect or is it just a multi-target version of protect?
Just wondering.
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Showing 1-2 of 2 comments
Melodia Jan 3, 2019 @ 6:22am 
It's just multi-target. Statuses in this game don't have any sort of varying power levels, they just are (though the length they stay on is determined by vitality).
Hinnyuu Jan 3, 2019 @ 12:35pm 
Originally posted by Melodia:
Statuses in this game don't have any sort of varying power levels
This isn't QUITE correct.

While yes in general statuses are the same whether it's a regular or -ga spell, there are some negative status spells that have different base success chances that change between the regular and the -ga version.

Sleep has 65% base chance to apply; Sleepga has 55%.
Silence has 60% base chance to apply; Silencega has 55%.
Blind has 60% base chance to apply; Blindga has 55%.
Slow has 60% base chance to apply; Slowga has 55%.

and event though it's not technically a status...
Gravity has 70% base chance to apply; Graviga has 40%.

The positive status spells are all 100% of course (except Decoy and Berserk, but they don't have -ga spells anyway).

The DURATION of status effects is always the same and based on the respective effect's base duration (regardless of what spell applied it) plus a modifier based on the target's VIT stat which is:

Beneficial status duration = Base Duration + (Base Duration * VIT / 100)
Harmful status duration = Base Duration - (Base Duration * VIT / 200)

And as I said, it doesn't matter if it came from a regular spell, -ga spell, item, weapon, or whatever, the base duration is fixed for each respective status (e.g. Protect = 60, Sleep = 50, Libra = 240, etc. etc.)

The MAGNITUDE of each status effect (how much Protect reduces damage, how much Bravery increases damage, how many attacks miss due to Blind, etc.) is always the same.
Last edited by Hinnyuu; Jan 3, 2019 @ 1:31pm
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Date Posted: Jan 3, 2019 @ 5:37am
Posts: 2