FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Game locked at high speed mode making menus unuseable
Just picked up this game years after playing hundreds of hours on the ps2 edition so I was really hyped to give this graphically updated version along side the zodiak job system.
And ive played my fair share of JRPGs so im not unfamiliar with a speed mode as it is a god send for grinding etc;
However for some reason my game is stuck that the default speed is on x2, so the x2 is x4 and the x4 is x8, and the worst part is that the menus are also seemingly locked at this x8 speed meaning with even the lightest tap of my controller/ keyboard it zips right down to the bottom/top option, and no amount of tinkering with the settings, maing new save files and even re-downloading the game has changed that.
So I really really hope someone here knows how to help as I don't wanna just have to never play this edition of the game again for some unreasonable unfixable bug ;_;
Much love <3
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Showing 1-13 of 13 comments
Casurin Dec 30, 2018 @ 9:09am 
What have you set the game to - 30 or 60 FPS? Fullscreen? Windowed? Any driver settings?
I have seen some people ahving trouble with that. Might be worth a try just changing those settings.
~ Auntie Alan ~ Dec 30, 2018 @ 11:35am 
Thank you so much for the tip!!!
Setting it to borderless fixed the issue completely, and I got to keep it at 60fps!!
The Guy Dec 30, 2018 @ 4:47pm 
In the future, the F1,F2, and F3 keys change the multiplier to 1, 2, and 4 respectively. If it gets stuck again just hit F1. The speed multiplier doesn't effect the menus though, so that is strange.
Nick Bongino Dec 31, 2018 @ 1:21pm 
Originally posted by SnekBoi:
In the future, the F1,F2, and F3 keys change the multiplier to 1, 2, and 4 respectively. If it gets stuck again just hit F1. The speed multiplier doesn't effect the menus though, so that is strange.
Because that's not the issue. there was no config option on initial launch and the game was running in 30fps mode when it was rendering at 60fps. Effectivley doubling the speed. it affects everything from menus to cutscenes, not just the movement like the in-game speed multiplier.
The Guy Dec 31, 2018 @ 11:53pm 
Originally posted by Nick:
Because that's not the issue. there was no config option on initial launch and the game was running in 30fps mode when it was rendering at 60fps. Effectivley doubling the speed. it affects everything from menus to cutscenes, not just the movement like the in-game speed multiplier.
The game doesn't work like that- if you would manually have to overwrite instructions to get this effect. Depending on the chosen config option, the game will use certain addresses to multiply the world speed and it will relatively scale the animation speed and global time scale. Based on what I know there is no way to naturally have different results.
Casurin Jan 1, 2019 @ 4:26am 
Originally posted by SnekBoi:
The game doesn't work like that- if you would manually have to overwrite instructions to get this effect.
It should not, but i have seen many reporting the exact same Bug.
You know what a bug is?

The Guy Jan 1, 2019 @ 10:14am 
Originally posted by Casurin:
It should not, but i have seen many reporting the exact same Bug.
You know what a bug is?
It's probably an oversight rather than a bug and likely has to do with driver settings and vsync; or external software such as rtss. Other reports on this issue seem to suggest that it's the first suggestion.
Not sure why you're being so hostile though.
Last edited by The Guy; Jan 1, 2019 @ 10:22am
Casurin Jan 1, 2019 @ 10:55am 
Originally posted by SnekBoi:
Not sure why you're being so hostile though.
Where am i hostile? I have just mentioned that you have no clue - which you have further shown right now.
Is it that you think reality and facts are hostile otwards you? That might be simply cause you try to make up too much ♥♥♥♥♥♥♥♥ and people call you out on that. If you have nothing of value to add to the ocnversation then be a good kid and do not pester others.
The Guy Jan 1, 2019 @ 4:06pm 
Originally posted by Casurin:
Where am i hostile? I have just mentioned that you have no clue - which you have further shown right now.
Is it that you think reality and facts are hostile otwards you? That might be simply cause you try to make up too much ♥♥♥♥♥♥♥♥ and people call you out on that. If you have nothing of value to add to the ocnversation then be a good kid and do not pester others.

Please do some research before making silly claims. I suppose I didn't make this: 1[www.nexusmods.com], 2[github.com], 3
When it comes to framerate and game speed relative to that, I'm pretty sure I have much more knowledge on the matter than most others. Your suggestion that I don't know what a bug is a red herring, which is hostile. Toxic people like you are the ones who have nothing of value to add to a conversation.

Casurin Jan 2, 2019 @ 12:45am 
Originally posted by SnekBoi:
Please do some research before making silly claims. I suppose I didn't make this:
I know those mods - so?
The fact remains that this is an already well known Bug that many have experienced. If you haven't seen it or heared of it - fine, good for you. the facts don't change.

Originally posted by SnekBoi:
Your suggestion that I don't know what a bug is a red herring, which is hostile. Toxic people like you are the ones who have nothing of value to add to a conversation.
Says the person that tries to deny actual facts. If you do not know of something then maybe you should LEARN about it instead of acting so arrogant - again you are still wrong.

Just to quote you again:
Originally posted by SnekBoi:
Based on what I know there is no way to naturally have different results.
aka a Bug.
The Guy Jan 2, 2019 @ 1:34am 
Not sure what facts I'm denying. I made a suggestion based on what I know, I never outright claimed anything on the contrary of reason, nor did I say anybody was wrong.

A bug would be an unintended effect of a feature. I suggested that this is more likely an oversight because the intended features that this issue is related to work mostly as intended; where the issues these features do have, if any, are seemingly unrelated. The oversight, of course being driver settings and external software.
I'll test a couple things to see if I can consistently reproduce this issue, I'll post an update on my findings.

Originally posted by Casurin:
Just to quote you again:
Originally posted by SnekBoi:
Based on what I know there is no way to naturally have different results.
aka a Bug.
Bugs are natural to the software. If something happens unaturally I would not call it a bug. If I start erasing instructions and the game crashes, that isn't a bug I don't think.

Edit:
Setting the vysnc mode to adaptive when the game is in 30 fps mode will cause menus to not function at the correctly in Fullscreen mode. This is because of an interesting feature that are present in Borderless and Windowed mode, which is not present in Fullscreen mode: the framerate cap changes when a menu is open from 30 to 60, though does not seem to be implemented in fullscreen mode.
Furthermore, setting the driver setting for Adaptive Vsync (on an nvidia card) functions correctly in fullscreen.
RTSS cannot change the game's framerate.

I'm pretty sure the game defaults to normal vsync so that setting would have to be manually changed; not sure why anybody would use adaptive vsync but I suppose if you want to for tza then use borderless or force the driver-implemented option.
Last edited by The Guy; Jan 2, 2019 @ 1:58am
I'm seeing this same bug. Disappointing behavior.
Crusta Jan 6, 2019 @ 10:42pm 
Not really a bug. Just the port running past 30 fps in 30 fps mode, or past 60 fps in 60 fps mode. This is a port of an ancient PS2 game that never had frameskipping in its code. So anything other than 30 fps (in 30 fps mode) or 60 fps (in 60 fps mode) will affect the engine's speed.
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Date Posted: Dec 30, 2018 @ 6:20am
Posts: 13