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It's very annoying about the glitch that means buying an item resets the counter to zero, rather than just subtracting materials.
Ah... I just looked up a spreadsheet, and realised that most of the things you can get are not repeatable, even for consumables. That changes things!
And being a choice to keep save file size down does make sense -- never heard that explanation but I can believe it.
The only repeatable ones, afaik, are for consumable items, and a couple that just give another loot piece (such as the High Arcana). That said, if you for instance forget if you made an Arcturus, and want an Arcturus yeah the game won't let you know in any way (though this is unrelated to the over-selling item factor).
Back in the day, the Playstation 2 port of a certain Elder Scroll game would cause major issues due to runaway save file sizes that exposed inherant flaws in the memory card system. Even the Xbox ended up burning through hard drive space eventually but the memory card system back in the day of the original FF12's release was the limiting factor.
That said, there are programmatic ways around it (matrices, list arrays & lookups, etc) but I get why they didn't want to bother testing all that out with the limited time & budget they were given. I'm not privy to how they coded it, but I am aware of how the PC port of Zodiac Age was so completely half-baked that it should never have been priced above $20 at most. So janky that GBs of unused (standard-definition) files and (PS2) assets are still present in the VBF file doing nothing but eating up hard drive space for no good reason.
They could have come up with a solution but were too lazy/stupid/budget-restricted to do so. They are Japanese devs, so they should be pretty great at optimizing for console hardware even if they suck at PC coding. If they say there was no reasonable/easy way to do it then I'll take their word on it.
But of course it could very well have been a conscious design decision for entirely other reasons, too. We're unlikely to ever find out.
Now PSX cards....those were 128KB with each save 1/15th that so yes, in that case 1KB is a lot. But this was a PS2 game.