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Yeah, the one and only problem with Breakers is their Minimum damage, needs more rolls, less sides on the dice ;)
Thanks for all the input, y'all.
You might also want to double check how they compare to other weapons. If you look at purely shop-bought options, Breakers exceed all other options for attack stats, just changing their formulae make them then the best choice by default at basically any stage in the game. Lower them all by about 5-8 and you should be a lot closer (some probably only need a drop of 3).
So far:
Piercing, 0 CR bombs with crossbow's CT of 24 (calculations w/ slowest battle speed):
Hornito 26 -- w/ +2 bombs compare Ras Algethi w/ +3 shot
Fumarole 29 -- w/ +2 bombs compare Aldebaran w/ +3 shot
Tumulus 32 -- w/ +2 bombs compare Spica w/ +3 shot
Caldera 37 -- w/ +4 bomb compare Arcturus w/ +3 shot
Volcano 42 -- w/ +6 bombs compare Fomalhaut +4 shot
Makara 55 -- w/ +6 bombs compare Mithuna w/ +4 shot
It will be well if axes are not just different looking 1h swords without being too different. Axes are already +1 CB, -3 CT to swords. Now they will also be +1 ATK and swords be +2 EVA. As a class, axes are less diverse. Here are the links.
Handaxe:Broadsword
Broadaxe:Ironsword
Slasher:Flametongue
Hammerhead:Platinum Sword
Francisca:Diamond Sword
Greataxe:Deathbringer
Goldenaxe:Stoneblade
Hammer ATK are going to fit into their extant hierarchy with axes and hit harder than counterpart maces.
Handaxe -- 16
Iron Hammer -- 21 -- compare w/ Mace 17
Broadaxe -- 26
War Hammer -- 36 -- compare w/ Bhuj 34
Slasher -- 46 --
Sledgehammer -- 56 -- compare w/ Thorned Mace 53
Hammerhead -- 62
Francisca -- 74
Morning Star -- 79 -- compare w/ Doom Mace 75
Greataxe -- 84
Golden Axe -- 96
Scorpion Tail -- 97 -- ATK based on its sale price between Durandal and Hunter's Blade, as well as making Golden Axe (faster) a sidegrade
Vrscika -- 110 -- ATK based on comparison of its sale price to Kumbha, Vrsahba, and Kanya
In case anyone is interested in a sidebar, I've had at crossbows and measures, too.
Crossbows (sans bolts) are a point or two above counterpart swords right up to the ultimate weapon teir, at which point Tula lets us down. Well, I am continuing that pattern such that Tula has 105 ATK.
The major problem I see with measures is the quality of life cost. One has to bother herself to equip them in order to get buffs free of MP, and then normally unequip them, as well. The trick is that user attention tends to be more valuable than MP.
Perhaps if the buffing were even easier, the HP costs more intuitive, and there was at least some other reason anyone would want a measure equipped. I have buffed their speed to that of ninja swords, their EVA to 50 (par w Main Gauche which at least does a spot of damage), set their proc to 80%, and set their ATK into buff teirs. With ATK 10 for the Gilded M., Arc Scale, and Cross Scale, Protect, Shell, and Vanish cost between a Potion and a Hi-Potion: 80% proc means 99+% chance to hit by the third blow. With ATK 20 for Multiscale, Caliper, and Euclid's Sextant, Bravery, Haste, and Bubble cost between a Hi-Potion and an X-Potion. If it's not clear why these restorative equivalences, with those ATKs and pretending that you always strike 1-3 times, these measures will be doing 100~375 and 400~1500 damage in the course of laying on their buffs. Several support strategies' (if still not the most popular and intuitive offensive paradigms') incorporating measures would now make some sense to me.