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Is there anywhere like a wiki I could find the specifics of this information?
Also a few of those jobs do get access to magic depending on esper assignments.
Clan Primer --> Traveler's Tips --> Arm Thyself!
Strength formula
Used by Swords, Greatswords, Spears, and Crossbows. Damage is reduced by target's Defense, and increased by user's Strength.
{\it DMG} = [{\it AttackPower} * {\rm Random}(1\sim 1.125) - {\it Defense}] * [1 + {\it Strength} * ({\it Lv}+{\it Strength})/256]
Magick Power formula
Used by Katana and Staves. Damage is reduced by target's Defense, and increased by user's Strength and Magick Power.
{\it DMG} = [{\it Attack Power} * {\rm Random}(1\sim 1.125) -{\it Defense}] * [1 + {\it Strength} * ({\it Lv}+{\it Magick Power})/256]
Vitality formula
Used by Axes, Hammers, and Hand-bombs. Damage is reduced by target's Defense, increased by user's Strength, Level, and Vitality, and varies more greatly from randomness.
{\it DMG} = [{\it Attack Power} * {\rm Random}(0\sim 1.111) -{\it Defense}] * [1 + {\it Strength} * ({\it Lv}+{\it Vitality})/128]
Speed formula
Used by Daggers, Ninja Swords, and Bows. Damage is reduced by target's Defense, and increased by user's Strength and Speed.
{\it DMG} = [{\it Attack Power} * {\rm Random}(1\sim 1.125)]-{\it Defense}] * [1 + {\it Strength} * ({\it Lv}+{\it Speed})/218]
Pierce formula
Used by Measures and Guns. Damage is not modified by target's Defense, and varies more greatly from randomness. Unlike other formulas this is not modified by the user's Level.
{\it DMG} = [{\it Attack Power} * {\rm Random}(1\sim 1.125)]^2
Mace formula
Used primarily by Maces. Damage is reduced by target's Defense, and increased by user's Magick Power.
{\it DMG} = [{\it Attack Power} * {\rm Random}(1\sim 1.125) - {\it Defense}] * [1 +{\it Magick POWER} * ({\it Lv}+{\it Magick Power})/256]
Pole formula
Used primarily by Poles. Damage is reduced by Magick Defense, and increased by user's Strength.
{\it DMG} = [{\it Attack Power} * {\rm Random}(1\sim 1.125) - {\it Magick Defense}] * [1 + {\it Strength} * ({\it Lv}+{\it Strength})/256]
Unarmed formula
Used when unarmed. This formula is the same as the regular Strength formula, however it doesn't add 1 to the Strength stat.
{\it DMG} = [{\it AttackPower} * {\rm Random}(1\sim 1.125) - {\it Defense}] * [{\it Strength} * ({\it Lv}+{\it Strength})/256]
If the user has the Brawler ability (equipped through either owning the Brawler license or with the Amber Armlet), the Attack Power is instead calculated ({\it Lv}+{\it Strength})/2.
Source: http://finalfantasy.wikia.com/wiki/Final_Fantasy_XII_Weapons.
He would do just fine as Foebreaker. Str influnces melee damage more than the secondary stat(with the exceptions being Maces which have magic primary, and Guns/Measures which don't use either.
Its really just if your going to min/max that have to worry about the stats.
Just, dont MCH balthier, god he sucks with guns lmao.
Same. Doesn't he even have a gun to start with??
Exactly, and for that reason, the animation of guns for balthier is so detailed and cool, that ends up being the slowest gun animation thus the lowest gun DPS.
Same extends to Fran and bows.
You are losing, like, really irrelevant amounts of DPS, like, not even a second between bosses.
For a non-comboing single shot weapon in a game where 99% of fights don't last anywhere near that long, it's really not worth worrying about. I almost always make Balthier my machinist when I take one just because I like the way he looks while doing it. And it's been fine.
In protracted endgame fights like Yiazmat where the rates might actually make a difference, unless you're playing in weak mode, your gun user isn't likely to be the one doing the heavy lifting anyway.
As I understand it, +1 attack power will give you the biggest damage boost, right?
But where there's, say, Strength and Magick Power, I don't know if +1 Strength has the same increase as +1 Magick Power.
Note though that some of the formulas ONLY scale with MAG, and not with STR (Maces).