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It can miss, or be resisted, which is what makes it unreliable.
Reverse can be, since it's a debuff. Its duration is also reduced by character stats.
Decoy + Reverse is a very potent endgame tanking combo against some of the most difficult enemies, largely because these enemies tend to ignore your Evasion stat making shields largely useless.
In general, mob aggro is a bit of an iffy thing and it's hard to say sometimes what triggers it. Staying at range seems to help, as does engaging first with whoever you want hit. But it's not guaranteed to stay on that character by any means. If you want control over it, use Decoy. That's what it's there for.
Decoy's base success rate is 60%, but it is affected by the caster's Magick Power and the target's Vitality, making it somewhat unreliable in the middle of battle.
http://finalfantasy.wikia.com/wiki/Decoy_(ability)
It is classed as a debuff, along with Beserk and Reverse. This can be countered with the Indigo Pendant.
http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_XII_statuses#Lure
Lure is granted by the spell Decoy. Strangely, the game treats Decoy as if it is casting a negative status effect upon the character, meaning the spell can miss and be resisted.
Mayhaps you got lucky, but it has always been able to miss, in all versions
Decoy is fine for hard mobs, but the duration is so short that it's just super annoying to have a gambit for it active all the time. I've noticed though that mobs tend to favour engaging the party leader (especially if he / she is melee based). For that reason I almost always control Basch or Vaan, which are my shield users.
its not about the spells, by the way decoy sucks ♥♥♥♥♥, 3 fails in a row in a fight for like 1 minute of decoy.
no, they are not range attacker. they had gambit off. they was dead. they did nothing and they get attacked
if i play the mages, they come after. mh, now that i think about it, they could have some AI like gambits, too. attack the first in view, attack someone with 100%.
still weird.
thanks for that answer
So enemies definitely have a way they function, and with these wolves at least, they target lowest defense characters
really, fire lightning ice doing like 200 and aero just wrecks 800 on like 5 targets.
Still should test before if that is working with the armor.
I certainly did.
"I've noticed though that mobs tend to favour engaging the party leader (especially if he / she is melee based). For that reason I almost always control Basch or Vaan, which are my shield users."
I don't know why the AI is completely different in your save than in mine, but yeah. My ranged attackers / squishies rarely get focused by mobs. And that's without Decoy active.