FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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what is with that mob aggro?
every single mob is going against my char with the weakest hp.
even with no healing, no dmg output and both leader or not, they are going after my blackmage fran or other healer.
of course i can use amor and bla, but beside the ♥♥♥♥♥♥ duration...is that normal?
Last edited by Snuggy Serian; Feb 6, 2018 @ 10:40pm
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since magic users are ranged, they tend to engage first, which makes them primary target. If you have a character you specifically want to be the target, you could try Decoy, but it is unreliable. It is a green magick that can be aquired in Rabanastre for 2500 gil.

It can miss, or be resisted, which is what makes it unreliable.
Hinnyuu Feb 6, 2018 @ 11:53pm 
Originally posted by Inny【🐭】Nazrin:
If you have a character you specifically want to be the target, you could try Decoy, but it is unreliable. It is a green magick that can be aquired in Rabanastre for 2500 gil.

It can miss, or be resisted, which is what makes it unreliable.
I don't believe Decoy can miss or be resisted, since it's a buff and not a debuff.

Reverse can be, since it's a debuff. Its duration is also reduced by character stats.

Decoy + Reverse is a very potent endgame tanking combo against some of the most difficult enemies, largely because these enemies tend to ignore your Evasion stat making shields largely useless.

In general, mob aggro is a bit of an iffy thing and it's hard to say sometimes what triggers it. Staying at range seems to help, as does engaging first with whoever you want hit. But it's not guaranteed to stay on that character by any means. If you want control over it, use Decoy. That's what it's there for.
Originally posted by Hinnyuu:
I don't believe Decoy can miss or be resisted, since it's a buff and not a debuff.

Decoy's base success rate is 60%, but it is affected by the caster's Magick Power and the target's Vitality, making it somewhat unreliable in the middle of battle.

http://finalfantasy.wikia.com/wiki/Decoy_(ability)
It is classed as a debuff, along with Beserk and Reverse. This can be countered with the Indigo Pendant.

http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_XII_statuses#Lure
Lure is granted by the spell Decoy. Strangely, the game treats Decoy as if it is casting a negative status effect upon the character, meaning the spell can miss and be resisted.
Last edited by Inny【🐭】Nazrin; Feb 7, 2018 @ 12:11am
Hinnyuu Feb 7, 2018 @ 12:18am 
That's weird I thought they changed it for TZA. I've never seen it miss.
Raemnant Feb 7, 2018 @ 12:44am 
Originally posted by Hinnyuu:
That's weird I thought they changed it for TZA. I've never seen it miss.

Mayhaps you got lucky, but it has always been able to miss, in all versions
Pragmatic Tornado Feb 7, 2018 @ 12:48am 
Originally posted by Inny【🐭】Nazrin:
since magic users are ranged, they tend to engage first, which makes them primary target. If you have a character you specifically want to be the target, you could try Decoy, but it is unreliable. It is a green magick that can be aquired in Rabanastre for 2500 gil.

It can miss, or be resisted, which is what makes it unreliable.

Decoy is fine for hard mobs, but the duration is so short that it's just super annoying to have a gambit for it active all the time. I've noticed though that mobs tend to favour engaging the party leader (especially if he / she is melee based). For that reason I almost always control Basch or Vaan, which are my shield users.
Snuggy Serian Feb 7, 2018 @ 2:23am 
dont wanna interfere, maybe its my bad english, but did anyone read my question?
its not about the spells, by the way decoy sucks ♥♥♥♥♥, 3 fails in a row in a fight for like 1 minute of decoy.

no, they are not range attacker. they had gambit off. they was dead. they did nothing and they get attacked
Raemnant Feb 7, 2018 @ 2:34am 
Originally posted by Snuggy Serian:
dont wanna interfere, maybe its my bad english, but did anyone read my question?
its not about the spells, by the way decoy sucks ♥♥♥♥♥, 3 fails in a row in a fight for like 1 minute of decoy.

no, they are not range attacker. they had gambit off. they was dead. they did nothing and they get attacked
From what I'm seeing, no one has ever found out exactly how the enemies work. I'm sure theres some kind of enmity system going on, because a lot of the time, even when I engage first with a melee character, when my black mage finishes casting and destroys their HP bar, they imediately switch focus to them. Also I have Black Mage/Monk, so the HP pool is quite high compared to some of my other characters, so lowest HP isnt an obvious factor
Snuggy Serian Feb 7, 2018 @ 2:37am 
well. like i said, as a test, white mage and black mage are gambit off, no acting. paladin attacked in. got the 1. hit, after that, enemy switch to the dolls.
if i play the mages, they come after. mh, now that i think about it, they could have some AI like gambits, too. attack the first in view, attack someone with 100%.
still weird.

thanks for that answer
Raemnant Feb 7, 2018 @ 2:47am 
I just did a test on some wolves. My breaker, white mage, and black mage, gambits off of course, and I aggrod them by walking up to them. They attacked the breaker first, because of first sight, but afterwards they switched to my mages, and swapped between the two randomly. I figured it was the defense, because they were wearing the same body piece, so I equiped a weaker defense piece on the black mage(Who has way more health than my white mage) and all of the wolves focused on the black mage and never changed.

So enemies definitely have a way they function, and with these wolves at least, they target lowest defense characters
Snuggy Serian Feb 7, 2018 @ 2:52am 
Hm, now that is interesting. With that i have an interesting idea for my second classes. Some heavy armor mages and leatherpants tanks.
Raemnant Feb 7, 2018 @ 2:55am 
That will be tough considering heavy armor is for boosting strength, so your mages will miss out on MP and magic power from mystic armor. Leather tanks works well though, cause light armor boosts HP
Snuggy Serian Feb 7, 2018 @ 3:00am 
I know, and some spells are already weak, compared to....aero.
really, fire lightning ice doing like 200 and aero just wrecks 800 on like 5 targets.

Still should test before if that is working with the armor.
Raemnant Feb 7, 2018 @ 3:05am 
Aero is a funny spell. I'm sure its of the -ra level. What I hate is how weak Aqua is, and thats all you get. Just looked it up, Aero has a potency of 51, which is pretty good. Blizzard is 25, Aqua is 37,Fira is 67
Originally posted by Snuggy Serian:
dont wanna interfere, maybe its my bad english, but did anyone read my question?
its not about the spells, by the way decoy sucks ♥♥♥♥♥, 3 fails in a row in a fight for like 1 minute of decoy.

no, they are not range attacker. they had gambit off. they was dead. they did nothing and they get attacked

I certainly did.

"I've noticed though that mobs tend to favour engaging the party leader (especially if he / she is melee based). For that reason I almost always control Basch or Vaan, which are my shield users."

I don't know why the AI is completely different in your save than in mine, but yeah. My ranged attackers / squishies rarely get focused by mobs. And that's without Decoy active.
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Date Posted: Feb 6, 2018 @ 10:37pm
Posts: 44