FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Snake3169 Feb 2, 2018 @ 8:11pm
Cutscene animation slowdown and Audio Desync issues
So the game plays fine when you are just running around, but when a cutscene starts, the scene will start off fine, but midway through the animation for the cutscene will slow down and throw the audio out of sync. Anyone had any luck fixing this issue yet?
Originally posted by Kroooow:
Originally posted by Thanos:
Have they just not fixed this problem? I started playing for the 1st time a few days ago and am having the same issues described here.
have you tried any of the suggested solutions?

Go into Documents\My Games\FINAL FANTASY XII THE ZODIAC AGE\[numbered folder] and open GameSetting.

put frameLimit=60 (or 30) and set Vsync=Off

or go into whatever video control panel you have and lock fps to either 30 or 60

set your power settings to max performance

borderless windowed fullscreen

any of those or combination of those?
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Showing 1-15 of 18 comments
PunisheR Feb 2, 2018 @ 8:28pm 
I posted about this same issue. http://steamcommunity.com/app/595520/discussions/0/1700541698691806322/

It's the same issue with FFXII. Turn off VSYNC.
Last edited by PunisheR; Feb 2, 2018 @ 8:29pm
Snake3169 Feb 2, 2018 @ 9:34pm 
vsync is off on mine, I had the quick CGI FMV thing too.. but that isn't the issue I am having. Mine is the cutscenes (not the FMVs) start out playing but then the animation slows down and it makes the audio lag behind the animation because the animation is playing slow.
Bansheedragon Feb 6, 2018 @ 12:39pm 
I'm having the same issues, and I cant find any solution for the problem.
For some reason every time a cutscene starts, the video will slow down, but the audio will go at a normal rate

Like the OP I have Vsync turned off.
hemizap88 Feb 6, 2018 @ 1:53pm 
I had this issue and I fixed it by looking into my power setting, I was set to power saver and when I set to high performance the opening cutscene finally played normally.
Bansheedragon Feb 6, 2018 @ 2:11pm 
Originally posted by hemizap88:
I had this issue and I fixed it by looking into my power setting, I was set to power saver and when I set to high performance the opening cutscene finally played normally.

By the wording of your post I assume you are playing on a laptop?
Those power settings are for saving battery power on a laptop, since I dont play on a laoptop, but rather on a desktop those settings does nothing for me.

The issue here is not with the opening video, its with cutscenes in general while playing.
Like when I meet Peneloe the first time, the video is lagging behind the sound.
This results in the video pausing for the sound to catch up when there is a camera angle change in the cutscene.
Its the same with the next cutscene when I talk to the first questgiver(dont remember his name).
I cant play the game this way as it breaks the flow of the game for me

I tried turning Vsync on, but that only made the video stutter or freeze for a moment every few seconds.
Last edited by Bansheedragon; Feb 6, 2018 @ 2:14pm
hemizap88 Feb 6, 2018 @ 2:14pm 
Ah, no I had the issue with the opening pre rendered cutscene, game played flawlessly.
Bansheedragon Feb 6, 2018 @ 2:16pm 
I did have that issue with the opening video, but I fixed that by changing to borderlass window mode.

I tried searching for solutions to the problem, but due to it just recently being released there is little to be found
Last edited by Bansheedragon; Feb 6, 2018 @ 2:17pm
Snake3169 Feb 7, 2018 @ 2:10am 
Seriously guys, does no one know the difference between an FMV and a cutscene? Cutscene uses in-engine models to tell the store and an FMV is pre-rendered CGI that is basically just a video playing. (obviously much higher quality then the ingame graphics) my PROBLEM is that the cutscenes animations are slowing down and the audio is being thrown out of sync because the cutscene animations play slowly, it ONLY does it in cutscenes but the game itself runs fine.
Bansheedragon Feb 7, 2018 @ 3:26am 
Originally posted by Snake3169:
Seriously guys, does no one know the difference between an FMV and a cutscene? Cutscene uses in-engine models to tell the store and an FMV is pre-rendered CGI that is basically just a video playing. (obviously much higher quality then the ingame graphics) my PROBLEM is that the cutscenes animations are slowing down and the audio is being thrown out of sync because the cutscene animations play slowly, it ONLY does it in cutscenes but the game itself runs fine.

And this is the exact same issue I'm having.
Almost as soon as the cutscenes start I see a significant slowdown of the character animations, but the sound keeps going as normal
Last edited by Bansheedragon; Feb 7, 2018 @ 3:27am
Balalexikon Feb 7, 2018 @ 8:53am 
I had the same problems. I had to change my video settings in the game to make the cutscenes in sync with the audio. For my PC i have to play on 30 FPS or in Fullscreen Mode. If i try to run it on 60 FPS with Borderless Window i have the same problem. Maybe this information will help. Sorry for my bad english.
JonnyTwoHands79 Jan 10, 2019 @ 11:30am 
Hey everyone. I was having a similar problem playing on an ASUS ROG laptop (2013 model).
- Windows 10 Home, 64 bit (plugged in, Power Saver set to 'off '
- CPU: i7 4700HQ quad core
- RAM: 16GB
- GPU: Nvidia 770M (overclocked by 20%)

I was having the same issue where the FMV / opening scene (birds and airship...) was lagging no matter what my game Graphics Settings configurations were.

For anyone running an ASUS ROG gaming laptop, I would recommend the following to fix this issue:
- Open the "Power4Gear Hybrid" program (ASUS 3rd party power settings program)
- Set your power setting to "High Performance"

I know others don't have the same configuration as me, but I wanted to post this for anyone with a similar rig.

Cheers, and good luck.
The Guy Jan 10, 2019 @ 1:40pm 
This issue happens when you drop frames, since the game does not compensate for missed frametime. An easy solution is to disable vsync (though if you're not consistently hitting the target framerate, then the problem will still exsist, though it may be to a greater or less extent).
Thanos Apr 23, 2019 @ 11:20pm 
Have they just not fixed this problem? I started playing for the 1st time a few days ago and am having the same issues described here.
The author of this thread has indicated that this post answers the original topic.
Kroooow Apr 24, 2019 @ 9:07am 
Originally posted by Thanos:
Have they just not fixed this problem? I started playing for the 1st time a few days ago and am having the same issues described here.
have you tried any of the suggested solutions?

Go into Documents\My Games\FINAL FANTASY XII THE ZODIAC AGE\[numbered folder] and open GameSetting.

put frameLimit=60 (or 30) and set Vsync=Off

or go into whatever video control panel you have and lock fps to either 30 or 60

set your power settings to max performance

borderless windowed fullscreen

any of those or combination of those?
Last edited by Kroooow; Apr 24, 2019 @ 9:14am
Velesianus Apr 24, 2019 @ 10:38am 
FMV issues are hardware related but the cut scene slow down goes back to the original ps2 version.

The english script wasn't a straight up 1:1 translation and generally took longer to say. Even though the lip movement was altered to sync up the character/camera actions often wouldn't match. Since reanimating an entire cut scene would be expensive they just altered the speed of the play back a little. This usually isn't too noticeable but sometimes entire scenes seem to be in slow motion.

If you're playing with japanese audio you'll notice that they've kept the original english lip sync and you can see that often their lips are still flapping long after they've stopped talking. If a character or the camera moves during this you should see a slowdown.

You can verify this by getting both original ps2 versions and playing on an emulator.

TL;DR it's not a bug it's a feature
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Date Posted: Feb 2, 2018 @ 8:11pm
Posts: 18