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One of the things I hated about recent FF games is that customization was rather limited (Cloud can only use swords, Zell can only use gloves, Fang can only use spears, etc etc).
Do the appearances of characters change depending on armors / classes?
There are zones that are locked out from exploration till certain story events occur, but you can get out of your way a few maps/zones in almost every situation.
About the classes, unlike tactics where you could be everything and level up all classes in each character, here you get to pick 1 job when you get a character and later another, so 2 jobs per character out of 12 posible jobs. The fun part is in experimentation and how you want to setup your party!
It has an undoubtly MMORPG feel to it, very typical of the PS2 era filled of offline MMO kinda games. And its open world nature, was probably an answer to the critics FFX recived for being so linear. Also the game runs in the FFXI engine, so open world was a natural fit for it.
No, it doesn't, sadly, it would have been a terrific addition.
Only diferences are in how every character swings their weapons and the weapon models themselves. But they all get to keep their same clothes.
classic weaboo mechanics
The class system reminds me a bit of old school AD&D human characters.
If I unlock a second job, do I gain exp for both classes?
Or do I stop progressing in the first class and only gain experience for the second class?
Oh, also... without being spoilerish... does this game have "post-game" free play mode (continue exploring the world after beating the final boss) and "optional super/secret bosses" (like Weapons)?
In this game, Exp is just for level. Enemies also drop license points, or LP. You save up and spend on the class license boards for character growth.
Edit: Yes, there are a lot of post-game activities. I spent over 200hrs on one of my old PS2 slots and didn't even do everything. Main story is usually 55-70hrs depending on your pace and how many diversions you take. Most of the sidequests are monster hunting for a guild, but it's fun.