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https://www.youtube.com/watch?v=Acf6lPBNXOU
https://www.youtube.com/watch?v=n3StiYG0lKQ
As for OST, Nobuo Uematsu did some of the main themes which are amazing:
https://www.youtube.com/watch?v=Jt1h1MinlLI
https://www.youtube.com/watch?v=a_xL0EIA6mg
Now, My personal favorites :>
https://www.youtube.com/watch?v=ms1_fL1eJ-o
https://www.youtube.com/watch?v=AsxIXhYCi5Y
That's what I was thinking when recalling accessible places like The Citadel of Trials in FF1 or even the Dwarves Cave you later return to with TNT after Astos' Castle. Edge's family's ruined castle was available for getting rekt once you cleared Baron in FFII (US).
Throughout FF games, there were always open elements like these that broke the linearity of the story. I didn't feel any of that with FFX until I got to the Omega Dungeon. In FFX, it always felt like they replaced that off-the-beaten-path content with the Blitzball mini-game and the Monster Hunter Arena, which itself felt like it was trying to replace the optional endgame dungeons.
If I could afford it, I'd be playing it with most of my free gaming time. It really is good.
Just as Zenos is a Garlean imperial ruler in a foreign city of Ala Mhigo, so is Vayne Solidor an Archadian ruler in Dalmasca, amongst other things.
Another notable one is the VIth legion from Heavensward which is a major reference to FFVI, the floating continent where they take base and, eventually, the warring triad storyline.
7k hours over the last 4 years, left after patch 4.1 landed, dissapointed beyond reason, burnt out beyond repair, broken and desperate, even today i look at the XIV icon on my taskbar and feel depressed, and every time my feed shows me something about XIV i get a mix of anger and sadness very few games can make me feel.
Ill resume it like this. ARR was amazing. But even a good design can get tiring, and thats the issue with this game, it just repeats itself over and over and over and then over some more and i know repetitiveness and grind are part of the MMORPG genre, but the way XIV does it, how the "structure" is repeated through it constantly again and again and again and then again some more with no variation or at best, superficial ones that don't matter.
A simple example. The dungeon structure.
No matter how the dungeon looks, what the story behind it is, the dungeon structure is one and only one.
Corridor, boss arena, corridor, boss arena, corridor, final boss. Made to last aproximately 20 minutes given or take. 3 to 4 trash mob pulls in each corridor, simple bosses with 2 to 3 mechanics that are just painfully simple.
This kind of repetitiveness and "structure" repeats itself through every single aspect of the game in what are mechanics, systems and gameplay. Repeat the same to no end, combat has not changed, content has not changed, progression has not changed, design in almost all levels has not changed, ARR was a good game, and they decided to go with it for 4 years not changing anything... They will get me back when the begin to change things arround.
The the storyline went to hell and back, and most of it now has been reduced to an unfocused mess thanks to an expansion which theme was so wide, it couldn't get a grasp on it. (Making the expansion being both Ala Mhigo and Doma was a mistake, it should have been just Ala Mhigo and really heavily focus on the war there) and the characters sorrounding you... I cannot even put in words how bad Lyse is as a character.
And then the more recent trend of just fanservicing through all content, we get it you are a FF game, we don't have to get stupid badly implemented raids with content from previous games every single time, is not like the world of Hydaelyn didnt had its own rich and deep lore to take from, i want to see ORIGINALITY from it, not ♥♥♥♥♥♥♥ Kefka or Garland... There are cross titles and cheap ass smartphone games for that.
There is a diference between tributing and paying homage, and just fanservicing cuz is cheaper, easier and lazier, and the only progress of FFXIV has been from ARR being a tribute and homage to the main series towards stormblood being just a lazy copypaste that just throws up fanservicing in your face without a hint of decency or respect.
HOLY ♥♥♥♥ I GET LIVID WITH XIV.
It does have its strong points, however, as you stated. I still think Heavensward has been the one with the most engaging content, though they ♥♥♥♥♥♥ up by not killing nanamo for real
Gameplay can get boring because of the content and lack of individual challenge but not because the classes are bad. Even as a casual player, it does seem interesting. I am planning on renew sub someday and just play like a filthy casual. Each of the classes mechanics are good, now with the new system its been great imo. Makes each class resemble the old FF jobs a lot more and I love that. (Would have loved a Samurai "Draw" skill tho) I used to raid a lot there but clearly adding "challenging" content to it was a mistake. Mostly because the challenge is false, its artificial, you have to die for hours until you clear something. Its not even tied to story and that makes me super angry lol, unlike COil of Bahamut was back in ARR. Trials are awesome and dont take long to learn, but the savage raids tho, feels like playing a MOBA sometimes due to the toxicity and bs that can happen in those lol, all the drama...
I agree with the repetitiveness. Even Naoki Yoshida (the producer) has stated that the game isnt meant to be played for long periods of time. You'd think otherwise but it does make sense; even if you were super dedicated you would end up hating the game and being burnt out on it, despite its good points.
I want to like FFXIV even more, but not with fanservice, i need more identity of Hydaelyn, not other FF's as you stated. The references arent bad but when they shove it to your face every single time like they have been doing lately is pretty awful. FFXI what lacked in gameplay had of originality and essence and its still loved by many because of that.
Its not a bad game (FFXIV) and could be better, even more worthy of a numbered FF title. But they are taking the wrong approach. My 2 centavos.
OH MY GOD! I love the sound of it! Oh man, I wish I could afford it! UGH! Thanks for making it sound even better mang! xD
To be honest, i started getting burnt out after the first year really... The rest was just me being unable to break from it cuz i felt like i was losing all that time and effort.
I probably did a bit too much of crafting too, which is in general a very "booring" activity, granted, im dirty rich in game and i probably still be dirty rich in 10 more years if i ever go back.
It has its moments, it has its reveals, it has its plot twists, there are moments of wonder and brilliance to be found. But also, there are reveals, moments, and twists so bad, that make Shamalayan look like a good movie director. Or out right terrible content that is not even worth of smartphone titles of the series, let alone one of the main entry. (lord of verminion...)
http://www.metacritic.com/game/playstation-2/final-fantasy-x
X2 - 85
http://www.metacritic.com/game/playstation-2/final-fantasy-x-2
XII - 92
http://www.metacritic.com/game/playstation-2/final-fantasy-xii
IX is the highest rated of the Final Fantasy games at 94.
X and XIII are equal at 92 which I agree with, they are different games with different merits but both games are incredible and much better than the XIII series and XV.
X's Music is more memoriable. XII's music, while nice sounding, most tracks tend get pretty repetitive for me after awhile.
I like X's writing and pacing far more mostly because X made an effort to try and make player care about what's going on, meanwhile XII doesn't seem to give a ♥♥♥♥.
Everything else I feel are about the same, I have my likes and dislikes which tend to balance themselves out to be even with only the above mentioned having the edge.
Is all of the content that bad then? I don't mind cheesy, mind you, but if it makes really weird twists from better decisions just to be a twist, that's really bad in my opinion.
No its not.
Storyline in general is pretty damn good. But some decisions, some implementations...
You have to understand that since is an MMORPG, the story is meant to be "everlasting" -till they decide to finally finish it and go into maintenance mode- So they open a lot of story subplots and threads that either are unresolved or get retconned a few patches after.
One of the greatest offenders was indeed the transition from 2.55 (end of a realm reborn) into 3.0 (heavensward expansion) and how one of the MAIN plots got basically scratched off "here nothing has happend!" and never developed again when it was some FFT good tier plot.
Oh snap...FFT tier goodness?
Well maybe they will pick it up again, the unresolved plot? They could be keeping the good stuff for when they really need $$$ or more activity.
Tidus was annoying but he doesnt annoy me even slightly as much as Van, also Van seems pointless.I had several points in the game where i told the screen "shutup" when van spoke. Balthier or Ashe should have been main characters hands down, Van some secret unlockable character