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I almost never like the minigames in Final Fantasy titles and XII has almost none of that nonsense. Of the few boring fetch side-quests the game does have, several of them have rewards that you can pretty easily do without.
Once you cheat the items in, (only way to really enjoy the game) then it does get better. but I think the heavy focus on mini games was a huge mistake.
another thing I like, at least the chars in 12 are slient if you do battles, winning battles and getting the same annoying voices in X was also annoying.
Granted it was a decent game, But it had major flaws, I'm enjoying 12 a lot better, take a bit to get into, and pick up, but enjoying a whole lot more then 10.
As stated above, the game is easily one of the longest FF up to date. There is simply a ton to do: hunts, exploration, grinding for items and bestiary (plus sage knowledge), and the bazaar system was something interesting to keep you fighting and getting into new zones, chaining your kills fore spoils.
The combat system is one of my favorites in FF series. Each weapon has its own traits and advantages over others, so there is plenty of ways to play your characters. Now, with the job system, the zodiac job choice actually matters and shapes your character entirely. Some people still prefer the freedom from the first PS2 release which allowed any character to use any weapon, magic, etc. but it was kinda cheap and a fast way to make the game boring due to how overpowered all characters could be by beelining towards the most important traits, like Hastega, for instance.
If anything bad comes to mind I'd say its the lack of challenge at times and the gambit system that can make the game a cakewalk duing some battles, basically, but I turn it off to have a proper challenge every battle. You can think of it a s a programming minigame where you can select actions priorities for your characters if you dont want to give them orders every turn.
The OST is another one of FFXII's strongest points imo, but also one of the weak for some. The music is just beautiful and has a lot of power (though it can be quite repetitive - a flaw i find in most of Sakimoto's compositions) but since every track has the same ammount of punch into it -since every one of it is quite good- its hard to note outstanding ones, and it gets repetitive if you stay for too long in the same areas.
Having said that I honestly prefered XII. They had time to work on the Ivalice lore as it was already pre-established and the story wasn't about saving the world kind of crap. It was stopping a war before it got to bad to ruin a small kingdom. It felt a lot more intimate.
FFXII has a lame story but is a fun dungeon crawling/exploration game.
FFXII it's a superior by alot to any previous FF and FXIII.
It was one of the first FF iirc that started playing with the weather as part of the battle system as well. For example if you fight during a sandstorm your ranged characters will have reduced accuracy, even less depending on the kind of weapon you are using, and earth based spells will deal more damage or something like that.