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Some things to note if you want perfect round ups.
Here are the stats LEVEL 99.
---------------STR-MGK-VIT-SPD
VAAN = 78 / 73 / 61 / 37
BASCH = 78 / 63 / 47 / 35
PANELO = 70 / 76 / 60 / 36
ASHE = 73 / 78 / 57 / 36
FRAN = 71 / 68 / 62 / 36
BALTHIER = 75 / 63 / 58 / 38
Ashe has the highest MGK at 99 being 78. With Vaan and Penlo having the the second and third place.
Fran has the highest VIT.
Balthier has the highest SPD and a good STR.
Basch and Vaan have the highest STR.
So I would loosely base your decisions on this along with their innate abilities.
Unless you really want to have a full team of every job i would consider breaking them into squads of 3. or breaking them into Squads of two with one perma White Mage ( this is how I usually play with Panelo my white mage. )
Just keep in mind if you decide to do the second method panelo will usually be about 10+ levels higher than everyone else.
for my job comination if using two man teams and not NG- i would use something like this
Panelo - White Mage / Time Battlemag (Or monk) = Main Healer.
T1. Vaan - Knight / Black Mage. = DPS
Fran - Shikari / FoeBreaker = Tank / Item Buffs
T2. Basch - Archer / Time Battle Mage / Monk = DPS/Buffs ( TBM can give access to heavy armors which makes a long range archer good incase they become to target by accident. TBM also has 9 battle lores which will only add to your damage. Monk has 16 battle lores but cannot wear heavy armor if you pair Archer and monk )
Balthier - Uhlan / Red Battlemage. = DPS or Tank.( Given access to some of the better shields he can become a decent tank though he will not have as high of an EV as Shikari / Foe.)
Now Ashe is a special case if you use my Team of Two strategy. Her best job is Bushi thanks to her decent STR and MGK. Bushi dealing elemental damage on almos tall top tier katanas can also hender you. For that sake I always recommend putting her as a DPS/Healer or DPS/Tank as in some fights she can become virtually useless or the one that deals the most damage. Unless you have the weapon variety to counter the elemental weaknesses and strs.
Though keep in mind Ashe can literally fill almost any job quite well.
Ashe - Bushi / Black Mage = DPS( Over comes elemental Weakness that using primarily katanas add. )
Ashe - Bushi / Red Mage = Medium Tank (Will give access to Shields but with no heavy armor and decent spells )
though as I said Ashe can really go great anywhere.
Switch her out as needed.
Knight/Bushi- a top tier pairing. Each covers the other's weakness. The Knight only gets swiftness 1, which makes it a slow attacking class, but the Bushi provides all 3 swiftness, which eliminates that weakness. The Bushi also boosts magic stat which makes the Knight's few healing spells more potent. Generally, the Knight wants a class that provides mystic armor to gain access to the white robes in order to boost holy damage. When combined with excalibur, the holy element dps far surpasses any other greatswords in the game. In the offchance that your enemy resists holy, you can still use katanas + genji gloves for respectable dps as well. Do note that the best katana is, oddly enough, equipped as a 1 hand sword, meaning you can use a shield with it and it uses the attack animations of a 1 handed sword. This little tidbit made me decide to put Vaan as my Knight/Bushi, since he has the fastest 2 hand sword animation, and a fast 1 hand sword animation, but an average katana animation.
BlackMage/RedBattlemage- can be decent, though a bit redundant. Lots of wasted magick lores, since Black Mages get all 16 for free. The most notable thing about this pair is the Ardor+Flame staff combo. Flame staff boosts all fire elemental damage, while Ardor (a red battlemage exclusive spell), is a spell with the highest base damage in the game. These two combined makes for a very deadly burst of damage assuming the enemy doesnt resist fire or oil. In my opinion, RedBatllemage/Archer is a bit better because: the Flame bow does the same thing as the Flame staff in addition to having better regular attacks when equipped with flame arrow ammo, archer also can have esper access to heavy armor which makes a physical build viable in case you don't want to use magic.
Monk- monks have all hp nodes and all 16 battle nodes, which makes them extremely potent physical damage dealers and tanks. In addition, with proper esper set ups, they can use some top tier white magic spells to take on buffing/back-up healing duties as well. Generally because of this, they are popularly paired with Black Mages. I've tried this combo before, but it's somewhat limiting in the fact that the character just ends up being a bulky black mage with some white magic spells. You hardly use the physical attacks since white robe + holy spell does more than non-genji glove boosted regular attack combos. If you want Monks to do physical dps, then make sure you pair them with a class that has access to genji gloves (knights, bushi, foebreakers)
TimeBattlemage- this job's a bit underwhelming. Heavy armor is very desirable to classes that do physical damage but only has access to light/mystic (archer, shikari, bushi, monk). No genji equipment though, which is a shame. Crossbows are okay as weapons, though with spears and poles now being able to hit flying enemies, the range utility isn't as pressing compared to the original XII. The one item this class is known for is access to Hastega without needing an esper. Hastega is a great buff, but has extremely limited access. In my opinion, the spell itself is worth it despite how mediocre this class is at everything else. Although if you still have misgivings about this class but still want Hastega, then perhaps you might consider....
Machinist- the other Hastega user. The spell is locked behind an esper, so plan ahead for you esper distribution. Machinists' main selling points are: access to all three swiftness nodes (so pair them with slower classes), guns do set damage (so stats don't matter), and of course Hastega. This class also top tier in weak mode runs due to levels being locked to default, and many of the passive situational nodes will boost gun damage considerably. However, a common pairing for this class is the White Mage. Reasons being that with White Mage, you have access to all buffs in the game in addition to all healing spells. This makes them pretty valuable, but in my experience, it puts a huge strain on the character's mp pool. It delegates a lot of tasks/roles onto one character, which depending on your party set up, can be too much for one character alone. I always need to have a back up healer take the main healing duties while together with my WM/Mach to lessen her work load. This combo is extremely versatile in utility roles, but please make sure they have some back up because no one person can do all this class' tasks at once. In terms of dps, its also not bad. In addition to the aformention set gun damage, you can boosted with black robe+dark shot. Makes them valuable dps against yizamat, but that requires you to have someone else take on duties from your WM/Mach so he/she can have downtime to dps.
Uhlan- nothing noteworthy. Zodiac spear isnt bad, but simply overshadowed by element boosting/genji glove combos. Heavy armor is already pretty abundant, and this class doesn't even provide genji license. It has decent HP and battle lores, but nothing too special. Most likely going to just auto attack unless given some utility from the secondary class (time mage or machinist are tempting options). Otherwise, a very low utility class with dps overshadowed by better options.
https://www.playstationtrophies.org/forum/final-fantasy-xii-the-zodiac-age/313334-final-fantasy-xii-zodiac-age-trophy-guide-roadmap.html
https://www.gamefaqs.com/boards/191202-final-fantasy-xii-the-zodiac-age/75477310
I am thinking this:
Vaan - Shikari/Foebreaker
Penolo - White Mage/Time Battlemage
Fran - Archer/Red Battlemage
Balthier - Machinist/Uhlan
Ashe - Black Mage/Monk
Basch - Knight/Bushi
I wanted each job once.
I wanted Penelo to be dedicated healer/support & Ashe the mage. Might have Ashe go Black/Red mage.
Bash & Vaan for tank/damage
Fran for damage/support
Balthier I just didnt know what to have :D
Decent teams?
Switch balthier around and give someone else Machinist. Balthier has an animation delay with all range weapons. ( Doesnt matter much in Normal game) but if it will bother you then switch him. Unless you plan to use Uhlan for Dps.
Bushi is scaled with MGK give it to Ashe, Vaan or Panelo. Ashe is best because she has the highest innate magic.
Though obviously non of this will matter if your characters reach 99 as you can virtiually max out all of their stats with gear.
As the user above you stated about comboing with ninja blades is borked - you can switch foebreaker to something else. I recommend to have a foebreaker for the heavy armor and high EV that shikari gives. Which would make it an Evasive Tank. You would need the Demon Shield or Zodiac Shield. It can be done with Ensanguined but you get negative buffs.
If you dont want the Zodiac Shield or heavy armor than you do not need FoeBreaker for Shikari ( Shikari gets access to Demon shield). Which would leave you open to do the above method by Warlink. If you want to keep the Zodiac Shield unlock + do his method you need red mage.
Also I'd switch off SHI/FOE. It was discovered that genji gloves don't boost ninja blade's dps as much as putting on a black robe+germinas boots. It's still not bad, but it would be a waste of a genji license when another class like Monk or Bushi could use it more.
Balthier - Machinist/Uhlan
Fran - Archer/Monk
Basch - Knight/Bushi
Ashe - White Mage/Time Battlemage
Penelo - Black Mage/Red Battlemage
I should've reworded my earlier post, because it's not that genji gloves don't work with ninja blades from what I understand, but rather germinas boots out dps the gloves
I see. Technically this is ideal if you are abusing ninja blades against Yiaztmat tho. Were i be running SHI/FOE outside that setting, where i don't use black robes (or facing most of the dark resistant enemies in the late game) probably Genji is still a safe solid pick.
I guess ill stick to SHI/FOE. But thanks, very valuable info.
because we are giving off the vibe that they are "broken" I guess in a sense they are when it comes to this job.
Genji Glove = Combo rate * 1.8%. So.
mesa = 32% * 1.8% = .00576
32/100 = .32 * 1.8/100 = .018 = .00576.
or you can do 32*1.8 = 57.6 and if you / 100 twice you get the same answer in decimal.
Ninja swords
DMG = [ATK * RND(1 through1.125)] - DEF] * [1 + STR *(LVL +SPD)/128]
you can see where the calculation of speed can affect.
Vaan: Shikari/Foereaker
Penelo: Monk/Black Mage
Balthier: White Mage/Machinist
Fran: Archer/Red Mage
Basch: Knight/Samurai
Ashe: Uhlan/Time Mage
Im trying to come up with something competent and "lore friendly" while i use all 12 jobs. A mission kinda impossible right now.
In this composition i feel like im absolutely losing Balthier as he has low MAG and Guns ignore stats, not to mention he actually has a slow animation with guns...
Team 1
Vaan - Bushi/Knight
Fran - Archer/Black Mage
Penelo - Shikari/White Mage
Team 2
Basch - Foebreaker/Uhlan
Balthier - Machinist/Monk
Ash - Red/Time Mage
Obviously they wont always be seperated into neat teams but there is enough diversity between the two teams and the licenses that would allow me to mix and match the squads pretty well.
switch balthier to Uhlan. Give ashe Red Mage or Bushi. Both scale with Magic better than giving it to Basch and go better with their innate abilities in terms of lore.