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报告翻译问题
They also had to doctor the game to be a lower-than-low setting.
If ZA is CPU heavy why is it asking for a 980 on the GPU end but just a mid-level i5 on the CPU end?
Then I would read the list which I posted,
http://uk.ign.com/wikis/playstation-4/PS4_Pro_Game_Upgrades_and_Differences
Some games are still 30 capped, some games uses dynamic ress to achieve 60, or checkerboxing to trick the eye.
and FF12 is still capped at 30 on the PS4 and pro, while the graphics might be an upgrade, otherwise, the CPU still handles a lot of the load in a game like this, The cpu does seem not be be all that much of an upgrade.
There is something else, the PS2 used a custom cpu called the Emotion Engine, while the PS4 and pro uses an AMD cpu,
"The base PS4 CPU remained clocked at 1.6GHz and contains a similar custom AMD 8-core CPU with x86 based architecture, while the PS4 Pro bumps that clock speed up to 2.13GHz.7 Dec 2017"
While a good desktop pc, will have a far better CPU and a higher mhz.
All I am saying is, the cpu is in most desktops and high end laptops generally have far better CPUs, so can handle a lot more work, as they are designed for that.
As for the high GPU, that will be needed for the updated graphics, but yeah, that does seem a bit too high for my tastes. But still, the CPU and GPU are two different processors,
Plus the fact that the PS2 used a custom built CPU, but it was a bit of a annoyance to code for, compared to the xbox 360.
So your GPU dont count for much if your CPU cant do the job
and again, this is where optimization comes in and how the game will utilize the CPUs Cores/Threads.
Go off this one instead
http://www.videogamerplus.com/2014/09/60-fps-native-1080p-ps4-games-list.html
ZA should have been 60fps on PS4 and the vid card requirement on PC should be a lot lower.
Oh no, another dumb console peasant that doesn't understand logic and reason despite being given sources and explanations on how things work, in this case, why this game could not be 60 fps on Sony's consoles. I guess you have no idea how much an idiot you look defending the PS4 "power", do you? On top of that you bring the worse arguments possible and to even look more like a total moron, you say "should have been 60 fps on PS4". If it SHOULD, then why on PC they did not have a problem on getting the game to run at 60 fps?
BECAUSE PS4 CPU F UC KING SUCKS YOU IDIOT. That's why. Yeah, Doom may be 60 fps on PS4, but its full of corridors and its very linear game, FF XII is more complex, its irrelevant if its an older game.
You can tell the game is 30 fps on the emulator easily. Is not even close to smooth 60. The emulator runs at 60 fps, it runs the games at their native frame rate, in this case 30 fps for FF XII.
Most CPU bound games are 30 fps on consoles. My PC EASILY runs games such as For Honor or Middle Earth: Shadow Of War at 60 fps, consoles struggle with these at 30 fps.
you're joking. FFX HD already had issues with anything below HD 4000 because of the lack of DX11 support, and 720p was max you could go if you still wanted 30fps at at least medium settings.
What I strongly disagree is indirectly claiming a PS2 could run Doom (2016) if it had enough GPU power. It makes no sense.
the 30fps on the console just feels weird though you do get used to it
Native for PAL is 30fps native for NTSC is 60fps
Do you have a source for this? As I said, the emulator indicates 60 fps on ALL games, it says 60 fps on the corner. The emulator runs at 60, however, the games still run at native framerate.
Are you saying the original PS2 did run this game at 60 fps but the PS4 runs it only at 30? That doesn't add up.