FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Catratio 2018 年 2 月 1 日 上午 12:17
60 FPS
a) How are they going to reach 60 FPS? DigitalFoundry defended the PS4 version being 30 FPS saying it was crucial for the game to not run higher because certain programming things working behind the scenes depended on it being at 30 and anything more would break the game. I'm assuming a fix was found, but does anyone know more about this?

b) I'm surprised it recommends a 4GB 980 for such an old game. Yeah I get it, it's been fixed up, it's more than just a port, but I ran Mad Max on maximum settings, 60 FPS the whole time, in sand and lightning storms and out, with my 2GB 960. Are they saying this game won't hit 60 with my card despite it's great history for me? I'm not sure why this would be so demanding since it has so much less action and things to render.
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正在显示第 31 - 45 条,共 77 条留言
Evilnapkin 2018 年 2 月 1 日 上午 7:20 
引用自 Red Monk
引用自 Evilnapkin

It runs at variable 720p and 30fps *cap* on the Switch.
I don't think you understand how good that is on a portable console...

They also had to doctor the game to be a lower-than-low setting.

引用自 matthew
引用自 Evilnapkin

I know, but DOOM 2016 is definitely more of a tech powerhouse than ZA is.

again, Doom will use the GPU, while ZA uses the CPU, both games uses different chips for most of the work, the maths I mentioned can't be offloaded to the GPU, as its not designed for that kind of work. Your forgetting that little fact.

If ZA is CPU heavy why is it asking for a 980 on the GPU end but just a mid-level i5 on the CPU end?
最后由 Evilnapkin 编辑于; 2018 年 2 月 1 日 上午 7:21
matthew 2018 年 2 月 1 日 上午 7:30 
引用自 .gif
引用自 matthew
again, Doom will use the GPU, while ZA uses the CPU, both games uses different chips for most of the work, the maths I mentioned can't be offloaded to the GPU, as its not designed for that kind of work. Your forgetting that little fact.
Well if I recall correctly FFXII ran at 30 FPS on the PS2, so you're pretty much claiming PS4 has a CPU with power comparable to those available at 2001?

Then I would read the list which I posted,

http://uk.ign.com/wikis/playstation-4/PS4_Pro_Game_Upgrades_and_Differences

Some games are still 30 capped, some games uses dynamic ress to achieve 60, or checkerboxing to trick the eye.

and FF12 is still capped at 30 on the PS4 and pro, while the graphics might be an upgrade, otherwise, the CPU still handles a lot of the load in a game like this, The cpu does seem not be be all that much of an upgrade.

There is something else, the PS2 used a custom cpu called the Emotion Engine, while the PS4 and pro uses an AMD cpu,

"The base PS4 CPU remained clocked at 1.6GHz and contains a similar custom AMD 8-core CPU with x86 based architecture, while the PS4 Pro bumps that clock speed up to 2.13GHz.7 Dec 2017"

While a good desktop pc, will have a far better CPU and a higher mhz.
最后由 matthew 编辑于; 2018 年 2 月 1 日 上午 7:46
matthew 2018 年 2 月 1 日 上午 7:37 
引用自 Evilnapkin
引用自 Red Monk
I don't think you understand how good that is on a portable console...

They also had to doctor the game to be a lower-than-low setting.

引用自 matthew

again, Doom will use the GPU, while ZA uses the CPU, both games uses different chips for most of the work, the maths I mentioned can't be offloaded to the GPU, as its not designed for that kind of work. Your forgetting that little fact.

If ZA is CPU heavy why is it asking for a 980 on the GPU end but just a mid-level i5 on the CPU end?

All I am saying is, the cpu is in most desktops and high end laptops generally have far better CPUs, so can handle a lot more work, as they are designed for that.

As for the high GPU, that will be needed for the updated graphics, but yeah, that does seem a bit too high for my tastes. But still, the CPU and GPU are two different processors,

Plus the fact that the PS2 used a custom built CPU, but it was a bit of a annoyance to code for, compared to the xbox 360.
[☥] - CJ - 2018 年 2 月 1 日 上午 7:39 
Keep in mind its the CPU that feeds frames to the GPU
So your GPU dont count for much if your CPU cant do the job

and again, this is where optimization comes in and how the game will utilize the CPUs Cores/Threads.
Evilnapkin 2018 年 2 月 1 日 上午 8:08 
引用自 matthew
Then I would read the list which I posted,

http://uk.ign.com/wikis/playstation-4/PS4_Pro_Game_Upgrades_and_Differences

Go off this one instead

http://www.videogamerplus.com/2014/09/60-fps-native-1080p-ps4-games-list.html

ZA should have been 60fps on PS4 and the vid card requirement on PC should be a lot lower.
Viperveteran 2018 年 2 月 1 日 上午 8:11 
I used to run this on an emulator at 60fps@1080p with a 290x some parts it would struggle to keep up and others it would run fine. I am going to assume that with a proper port that has been optimised for windows it should run at 60 consistently.
revolver-22 2018 年 2 月 1 日 上午 8:26 
引用自 Evilnapkin
引用自 matthew
Then I would read the list which I posted,

http://uk.ign.com/wikis/playstation-4/PS4_Pro_Game_Upgrades_and_Differences

Go off this one instead

http://www.videogamerplus.com/2014/09/60-fps-native-1080p-ps4-games-list.html

ZA should have been 60fps on PS4 and the vid card requirement on PC should be a lot lower.

Oh no, another dumb console peasant that doesn't understand logic and reason despite being given sources and explanations on how things work, in this case, why this game could not be 60 fps on Sony's consoles. I guess you have no idea how much an idiot you look defending the PS4 "power", do you? On top of that you bring the worse arguments possible and to even look more like a total moron, you say "should have been 60 fps on PS4". If it SHOULD, then why on PC they did not have a problem on getting the game to run at 60 fps?

BECAUSE PS4 CPU F UC KING SUCKS YOU IDIOT. That's why. Yeah, Doom may be 60 fps on PS4, but its full of corridors and its very linear game, FF XII is more complex, its irrelevant if its an older game.
revolver-22 2018 年 2 月 1 日 上午 8:27 
引用自 Viperveteran
I used to run this on an emulator at 60fps@1080p with a 290x some parts it would struggle to keep up and others it would run fine. I am going to assume that with a proper port that has been optimised for windows it should run at 60 consistently.

You can tell the game is 30 fps on the emulator easily. Is not even close to smooth 60. The emulator runs at 60 fps, it runs the games at their native frame rate, in this case 30 fps for FF XII.
revolver-22 2018 年 2 月 1 日 上午 8:28 
引用自 .gif
引用自 matthew
again, Doom will use the GPU, while ZA uses the CPU, both games uses different chips for most of the work, the maths I mentioned can't be offloaded to the GPU, as its not designed for that kind of work. Your forgetting that little fact.
Well if I recall correctly FFXII ran at 30 FPS on the PS2, so you're pretty much claiming PS4 has a CPU with power comparable to those available at 2001?

Most CPU bound games are 30 fps on consoles. My PC EASILY runs games such as For Honor or Middle Earth: Shadow Of War at 60 fps, consoles struggle with these at 30 fps.
Evilnapkin 2018 年 2 月 1 日 上午 8:31 
Man you're pretty angry.
Plex 2018 年 2 月 1 日 上午 8:32 
引用自 Chouchers
Intel HD 1000/2000/2500/3000/4000/4400/4600/5000/5500/520/530/620/630 should have no problem 1920x1080 max detill @60fps with this game. If anyone failed this game bad port.

you're joking. FFX HD already had issues with anything below HD 4000 because of the lack of DX11 support, and 720p was max you could go if you still wanted 30fps at at least medium settings.

最后由 Plex 编辑于; 2018 年 2 月 1 日 上午 8:34
.gif 2018 年 2 月 1 日 上午 8:33 
引用自 KSr_2210
Most CPU bound games are 30 fps on consoles. My PC EASILY runs games such as For Honor or Middle Earth: Shadow Of War at 60 fps, consoles struggle with these at 30 fps.
That's not the point, I don't care which games you, me, or anyone can run on PC.

What I strongly disagree is indirectly claiming a PS2 could run Doom (2016) if it had enough GPU power. It makes no sense.
CPU Level 2 2018 年 2 月 1 日 上午 8:35 
i own the game on the ps4 but waiting to see whether the 60fps on pc will be buggy or not before i get it on steam

the 30fps on the console just feels weird though you do get used to it
Viperveteran 2018 年 2 月 1 日 上午 8:37 
引用自 KSr_2210
引用自 Viperveteran
I used to run this on an emulator at 60fps@1080p with a 290x some parts it would struggle to keep up and others it would run fine. I am going to assume that with a proper port that has been optimised for windows it should run at 60 consistently.

You can tell the game is 30 fps on the emulator easily. Is not even close to smooth 60. The emulator runs at 60 fps, it runs the games at their native frame rate, in this case 30 fps for FF XII.

Native for PAL is 30fps native for NTSC is 60fps
revolver-22 2018 年 2 月 1 日 上午 8:39 
引用自 Viperveteran
引用自 KSr_2210

You can tell the game is 30 fps on the emulator easily. Is not even close to smooth 60. The emulator runs at 60 fps, it runs the games at their native frame rate, in this case 30 fps for FF XII.

Native for PAL is 30fps native for NTSC is 60fps

Do you have a source for this? As I said, the emulator indicates 60 fps on ALL games, it says 60 fps on the corner. The emulator runs at 60, however, the games still run at native framerate.

Are you saying the original PS2 did run this game at 60 fps but the PS4 runs it only at 30? That doesn't add up.
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发帖日期: 2018 年 2 月 1 日 上午 12:17
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