FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Nezkeys Mar 28, 2018 @ 4:44pm
Party Setup
Okay I just bought this again after not playing for 10 years. Loved it the first time around and curious to try it with the jobs feature. Only minor gripe is your choices are permanent. Would have been nice to try out different combos freely.

Anyway I just need help on who to give what class really. I'm not that far in yet (just beat the palace and level 10) but dont really want to restart and the only reason I would do that is if I have to play for a lot longer before getting the second classes and would have been better the other way around. For example would there be any advantage to starting as Foebreaker instead of shikari on vaan, or bushi first instead of knight, or does it not matter? I'm guessing I am close to second class unlock though either way.

Also I tried to pick classes based on lore (but open to change that if necessary) and dont want to repeat classes either. One last thing I do plan on fighting Yiazmat again but I heard its much easier this time around(good lol). Current setup...jobs in brackets are what I'm thinking to add as second class....

Vaan: Shikari (Foebreaker)

Basch: Knight (Bushi)

Balthier: Machinist (Uhlan)

Fran: Archer (Monk or Red Mage)

Penelo: Black Mage (Monk or Red Mage)

Ashe: White Mage (Time Mage)
Last edited by Nezkeys; Mar 28, 2018 @ 4:50pm
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Showing 1-15 of 90 comments
Hinnyuu Mar 28, 2018 @ 5:56pm 
Which class you choose first only matters for the first part of the game, until you get a second class. After that, it's irrelevant which one was first you just have both.

Class optimization is largely academic, as you can still beat the entire game (all superbosses included) with basically any setup you like.

That being said, some combos are still objectively more powerful than others - it's just that the differences tend to be very small and not matter all too much.

I can tell you've looked at some of the old guides, which recommend sub-optimal combinations like Shikari/Foebreaker or Monk/Black Mage which were written up quickly when the game released before anyone actually had time to see that they aren't very good.

If you really want to optimize your party, I would suggest reading through some of the more recent threads (1-2 months max) where people explain the WHY behind their choices rather than just giving you a list they probably parroted off somewhere in the first place. You need to find what YOU like, because that's what's most important. Since anything can kill everything, your enjoyment should be the determining factor above all else.

If you don't care about optimization (and it's totally fine not to, you'll still beat everything) then just go by what you think is cool. Experiment, try things out. Many people like to play through the game more than once, and give different combos a shot. And nobody can tell you what you will end up enjoying most.
Last edited by Hinnyuu; Mar 28, 2018 @ 6:49pm
Nezkeys Mar 28, 2018 @ 6:08pm 
first of all...thanks for replying. nice answer too. ok so ill tell you what things i enjoy and you can maybe tell me what classes i may like.

1) vaan and penelo are boring and ashes voice is weird. that makes balthier basch and ashe my fave characters so recommend classes for them first

2) i want a tank/dps/healer main party that is good on both bosses and trash...so basically i can spam physical attacks on trash and not waste mp (this is the problem with mages in FF games against trash as they use up all their mp before they get to the boss and thats why i rarely gravitate towards black mages). i want an all out healer/support, tank(evasion or damage reduction/high health doesnt matter), and a melee dps. all the guides i read made me come up with shikari/breaker, knight/bushi, and white mage/time mage to fit the brief, and then everyone else just gets lore based balanced classes.

3) usually i am more of a glass cannon type builder so all one minded in their roles no hybrids but it appears here its better to go for a complimentary class for balance so that should help you decide. I get fun out of min maxing tbh and want t o beat yiazmat again so apparently need break abilities like wither expose etc. i like zodiac spear and that seitengrat bow but sadly they would be on fran bow and probably balthier spear

4) i like classes that start out good, then get complimented later by things you only need/want endgame. so yeah dont recommend me a starting class that is the worse of the two
Last edited by Nezkeys; Mar 28, 2018 @ 6:10pm
SenMithrarin85 Mar 28, 2018 @ 7:29pm 
these combos are based purely on getting the most of out the espers:

Shikari / Foebreaker
Bushi / Knight
White Mage / Machinist
Black Mage / Monk
Uhlan / Time Battlemage
Red Battlemage / Archer
Hinnyuu Mar 28, 2018 @ 7:34pm 
I can't build your party for you, but here's some combinations I personally enjoy, and the reasons why.

TANKS

There's two ways to tank in this game. For most of it, it'll be evasion-based tanking with a shield. The best job for this is Shikari, because it has access to Main Gauche, a dagger that greatly increases evasion. However, many high-end enemies and all superbosses completely ignore evasion when they attack, so shields are entirely useless. For those enemies, the best way to tank is using the spell Reverse. It's available to all mages.

Shikari/White Mage - My preferred main tank. Shields/Main Gauche and heals/buffs on the same character means you can focus on pure damage on your other 2 party members. For Yiazmat, this combo can also transition into a damage dealer with Yagyu Darkblade + Black Robes.

Shikari/Red Battlemage - Great tank for when you want to go into high-level areas early on. Less heals/buffs but can spam offensive utility spells like Sleepga/Disable to allow you to sneak into places you shouldn't be. Also has decent offensive power because using spells doesn't suffer from the low weapon power of Main Gauche.

DAMAGE

Knight/Bushi - a staple of every guide, and obviously powerful. Excalibur + White Robes is insane damage against trash and anything weak to holy. For most superbosses, you can switch to Kumbha instead.

Knight/Monk - arguably the highest consistent damage dealer against superbosses (not counting weaknesses) as pole weapons scale only with STR making it easier to get full value at most levels; katana will catch up around lvl 75 or so, but many people never even reach that high before finishing everything. Has maximum HP and maximum STR nodes, as well as easy access to important buff spells (Bravery) and healing (Curaja) without using Espers.

Monk/Bushi - flexible damage dealer, can go for either poles or katana as needed. As said above, Kumbha is only very slightly behind Kanya during low/mid levels and catches up/overtakes at very high levels. Also has Bravery/Curaja but is more effective at healing due to mythic armor and higher MAG stat.

Red Battlemage/Black Mage - my favorite offensive caster. Has access to all damage spells and all (relevant) elemental boost equipment. More glass-cannon than physical/magical hybrids, but with proper tanking that's not a big deal I find. Can also provide some utility/healing during low/mid levels but isn't great at it endgame - not that you need it at that point.

HYBRID

Knight/Black Mage - arguably the best caster/attacker hybrid. Still has Excalibur + White Robes for insane attack damage, but can easily switch to casting as needed. Can provide great area damage as well as single-target damage during most of the game. Has access to quite a bit of white magick, and will do quite well with it thanks to mythic armor and higher MAG stat. Can also tank in a pinch, thanks to shields/heavy armor and/or Reverse. One of the most versatile combinations.

Machinist/White Mage - great damage if you get the good guns early. UNREAL damage if you get the best guns early. My personal favorite combination, but requires expert knowledge of the game to get the most out of. For me, usually a full-time damage dealer for 99% of the game. For superbosses, a Reverse tank that can cast Bravery AND Hastega on your two (berserked) damage dealers. Has access to Dark Shot + Black Robes for +50% damage, can also use that to instantly full-heal characters with dark-absorbing gear since guns cannot miss.

Archer/Red Battlemage - very popular hybrid with great versatility. Strong during early/mid game with a wide array of useful spells and respectable attack damage. Can use Burning Bow at endgame for +50% fire damage on Ardor (arguably the strongest spell in the game). Loses virtually no casting power by going Archer because MAG is so easy to raise (you'll have it at 99 around lvl 60 on most characters). Fairly low-maintenance combo that can switch roles as needed at a moment's notice.

TRAPS

Foebreaker - the most overrated job of all. While breaks are undeniably (some even say: stupidly) powerful, 99% of the time you only really need Wither. The reason is twofold: first, most enemy attacks, even ones that look like magic (e.g. Yiazmat's Cyclone), actually scale purely off of STR; second, the low base hit rate and pitiful multiplier on Shear/Expose means they are almost never worth using. Several other jobs have access to Wither, including Monk who gets it for free (no Quickening or Esper required). Additionally, breaker weapons are quite poor to their random scaling factor, making Foebreaker a very weak job.

Time Battlemage - traditionally regarded as the weakest job. It basically has two spells you want to use: Haste, and Hastega. No one else can get Haste, and that is definitely annoying, but Hastega is available to Machinists via the Esper Famfrit. Given that Machinists also have some of the best early/mid game damage if you play them right, Time Battlemage has few redeeming factors left. Float is a convenience spell to be sure, but Float Motes can be bought at a shop later in the game and there's only a handful of areas where it's really super useful anyway. I tested this job extensively, and found the least painful combination to use it to be Archer/Time Battlemage.
Nezkeys Mar 28, 2018 @ 7:52pm 
wow you definitely sound like you know your ♥♥♥♥ then on this game. made the decisions a lot easier for me. just one thing tho...who did you make your shikari/whm? even though all the guides i looked at say vaan for shikari they also say whm should be either ashe or penelo because they have much larger mp pool and magicka stats apparently? are you saying you dont have a main healer and that tank also be a main healer? or you repeat jobs by having another whm? my initial thought was it would be better to just load even more hp onto shikari to increase its tanking even more...something like monk which also gets some white magic? and then you can have dedicated main whm no? about the whm machinist i heard it only gets hastega and slowga at endgame though whereas time mage gets haste and slow all the way through the game right?
Last edited by Nezkeys; Mar 28, 2018 @ 7:57pm
Nezkeys Mar 28, 2018 @ 8:06pm 
i kinda want to have the 12 job spread and experiment with repeated jobs on otehr playthroughs. I also wanna give vaan something good because im force dto use him for quite a while in the beginning. since he is by default jack of all trades i thought he would fit the rdm/acrher role, and have fran do something else (even though lore wise she is an archer). she is also classed as another jack of all trades but worse than vaan from what i read lol. also if i get seitengrate then at least its going on someone whos in the story a lot. so far im settled on this...

Shikari/Monk (vaan)
Knight/Bushi (basch)
Whm/Machinist (ashe)

that leaves maybe this to follow your advice and still fill out the 12 job brief...
Black Mage/Red Mage
Archer/Time Mage
Uhlan/Foebreaker
Last edited by Nezkeys; Mar 28, 2018 @ 8:09pm
Hinnyuu Mar 28, 2018 @ 8:09pm 
Originally posted by Nezkeys:
wow you definitely sound like you know your ♥♥♥♥ then on this game. made the decisions a lot easier for me. just one thing tho...who did you make your shikari/whm? even though all the guides i looked at say vaan for shikari they also say whm should be either ashe or penelo because they have much larger mp pool and magicka stats apparently? are you saying you dont have a main healer and that tank also be a main healer? or you repeat jobs by having another whm?
I don't adhere to the whole "each job only once" thing, as I see no reason to. It's an arbitrary restriction people came up with, there's nothing in the game that makes you do it. The only thing restricting your choices is gear availability, but there's enough to go around for most combinations (it's not like White Mage, or any mage, has any unique gear in the first place).

I like having tank + healer in one character, because that's most efficient. Since tanking only requires you to cast 1 spell every minute or so (keeping up Decoy) for the most part, there's no reason not to do it. If you're going to lose action time to heal, might as well lose it on the character already doing less damage i.e. the tank. That way your other two characters can go full-out damage. This is especially important because the best combat buff in the game by far is berserk, which doesn't let you act - having tank + heal on the same character lets you have more people in berserk.

Differences between characters are present, but fairly small. There's generally two differences: in stat allocation (girls tend to have more MAG, guys more STR) and in animation speed with certain weapon types. Stat differences matter less the higher you go in level, as you can't go past 99 and MAG especially is very easy to max out waaaaay before maximum level.
Animation differences are present, but not overly significant. Most of the time you won't even notice an appreciable difference outside of suuuper long fights like Yiazmat, and who cares if you kill it in 40 minutes or 35 minutes.

That being said, if you REALLY want to min/max character choices then go by animation speeds, because of the whole stat cap thing. Who cares if Penelo has more MAG than Balthier if both reach 99 easily in their 60s. But I cannot stress enough just how small most of these differences are, and how little it actually matters during actual battles. If you like seeing Balthier use a gun, give the man a gun. Who cares if he's got the slowest gun animation speed.
Nezkeys Mar 28, 2018 @ 8:13pm 
well tbh i hate vaan and penelo like i said but i waas told penelo and ashe have much higher mp pools at max levels so thats why i was curious about which character you was using for it. However i do like the idea of containing it on one character for sure and the strat you are referring to is defo up my street so i may give it a try tbh and use ashe as the whm/shikari if you are telling me that combo is good enough to main heal without . the only reason i wanted to use all jobs is because im a bit of a completionist...its fun for me and keeps me entertained enough during the grinds. also im a massive fan of gambits so dont like to heal manually...so preferably that shikari/whm can be gambit controlled?
Last edited by Nezkeys; Mar 28, 2018 @ 8:16pm
Hinnyuu Mar 28, 2018 @ 8:16pm 
If I absolutely HAD to go with 12 jobs, I'd probably run with this:

Vaan - Archer/Time Battlemage
Basch - Knight/Bushi
Balthier - Shikari/White Mage
Fran - Monk/Foebreaker
Asche - Machinist/Uhlan
Penelo - Black Mage/Red Battlemage

But that's mostly personal preference speaking. And I wouldn't ACTUALLY run it, since I don't run 12-job setups. :P
Nezkeys Mar 28, 2018 @ 8:18pm 
and your main 3 there would be balthier basch and penelo im assuming?
Last edited by Nezkeys; Mar 28, 2018 @ 8:23pm
Nezkeys Mar 28, 2018 @ 8:23pm 
how would you get on with archer in the portions where vaan is solo. iirc it takes a while before balthier and fran join you, and in the start penelo leaves shortly after she joins you and ive still not seen her come back yet after completing the palace. youd have an archer and a black mage in the start then just an archer until you get balthier and basch 0_0

i wish this game didnt make your choice permanent. i get the limitations of two jobs thats fine...but let us switch if we want imo would have been better lol
Hinnyuu Mar 28, 2018 @ 8:34pm 
Originally posted by Nezkeys:
and your main 3 there would be balthier basch and penelo im assuming?
I don't have a "main 3". I use what's best in a given situation, or what I feel like at the time.

Originally posted by Nezkeys:
how would you get on with archer in the portions where vaan is solo. iirc it takes a while before balthier and fran join you, and in the start penelo leaves shortly after she joins you and ive still not seen her come back yet after completing the palace. youd have an archer and a black mage in the start then just an archer until you get balthier and basch 0_0
It really doesn't matter a lot what you do before Raithwall's Tomb. Nothing up to that point is difficult in any way, and can be beaten easily with any job ever. The most unforgiving part of the game, really, is going into high level areas after Raithwall. And you already have both jobs for that.
Nezkeys Mar 28, 2018 @ 11:00pm 
just a quick question...how far am i away from getting second job because i gave balthier uhlan first instead of keeping him on machinist and then read machinist is good and you get a good gun early in the game somewhere. if thats before raithwall ill wanna restarts. if its better to restart i can probably get back to where i am in around an hour or two tbh. everything else i chose so far is 1/2 of what i want anyway so i can cross the second job when i get there...but im liking the rdm/shikari idea. still not sold on whm/foebreaker yet tho as had my heart set on a whm/time to be full support whm. i dont really want to have a machinist waiting for hastega for half the game to provide that i think
Last edited by Nezkeys; Mar 28, 2018 @ 11:02pm
Nezkeys Mar 28, 2018 @ 11:07pm 
also remind me why knight bushi is a good combo again i never looked that one up...but i see one gets tournesol and other good swords, and the other gets kumbya. is it not redundant to have a few good weapons on one character only?
Nezkeys Mar 28, 2018 @ 11:12pm 
i was thinking of just putting foebreaker with something else like monk and just bringing it in to use breaks then switch it out tbh lol cause from what i heard it didnt sound like foebreaker was doing much more? i mean i could always go whm/rdm instead of whm/time too? since i also want whm/time and blm/rdm...tbh i think ill have to stick with foebreaker on shikari lol
Last edited by Nezkeys; Mar 28, 2018 @ 11:14pm
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Date Posted: Mar 28, 2018 @ 4:44pm
Posts: 90