Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Wanted to provide a quick bit of documentation for those wondering about treasures and enemy data, particularly stats, steals, etc. Bartz24, the gentleman who created the XII Randomizer, was able to auto-generate documentation about many things in the game, including enemy data and treasure data for SFF. I know some people were asking for this info, so if you'd like to check it out, it can be downloaded here:
https://mega. nz/# !HbhCUKiI!mqHuQDEw4NJSXLplcf0X5CpG8kVHaA5paHUgGUtkRks (remove the spaces).
This is particularly useful for those looking for a specific steal, or if you'd like to see enemy stats. Props to Bartz for creating the documentation!
many thanks!
A big issue I have with the game is how opaque crafting is. You're not told ANYTHING. It all happens behind the scenes. But the rough time I had farming a relatively simple item was not knowing what I had already turned in. Overhauling the UI to add a more detailed and easy to read Bazaar system might be beyond your talents (or beyond your free time, at least), but could you please have the game constantly output and update a text file dump of the current bazaar loot list? I could save SO MUCH time knowing exactly what was in the Bazaar at any given moment. As clunky as it is to use guides for knowing how to craft, at least the information is there. Once I sell an item to the marketplace, it goes down the memory hole. God knows how much time I've spent farming components I already had, but decided to make sure to farm to get every single ingredient, because I was on a chain, or because I needed to be 100% sure that ingredient was completed.
That text dump might be a clunky solution, but I suspect it's a relatively easy one to implement, and would render all bazaar information transparent, and much easier to work with. Even if the text document is an ugly mess, if I can Ctrl-F a component and get a number, then I'd be very happy. If you've already got some system for this in place, then great. Sorry I didn't check in detail :D
yeah the annoyance with the bazaar is each time a bundle is picked up, any and all ingredients are erased. say you only needed 4 cactus fruit for example and you sold 16. if you pick up the bundle that used those fruits, you'd lose 16 not 4...
I always thought it was a bug, but apparently its by design. the japanese really like crap like that.
In regards to your suggestion, I don't think it would be such a simple thing to implement, unless it could be done via a memory editor. I'll definitely look into it, but I'm not sure how possible it'd be to implement at the moment.
Well, I haven't played SFF yet, but it sounds like you've improved all the games problems but the Bazaar. I know feedback from someone who hasn't played the mod has limited weight, but I'd love for you to tackle that stuff next. However if a simple bazaar contents text dump is possibly out of your league, then I wonder how difficult fixing other things would be?
In a perfect world, you'd build a crafting list into the game, complete with a display of how many items are in the bazaar currently, and keep everything transparent. But I'm sure that's beyond any reasonable modders time. And it sounds like even some external program reading memory and providing a quick reference of recipes and items in storage isn't in the realm of plausibility either. Maybe a program that reads all transacations made as long as it's on as the same time as the game and logs them, just don't forget to turn it on with the game or it's logs will be out of date and confused.
Those are all just grander ideas of how to improve things. But in the end, I don't need some nice interface, just something that gets the job done. Text file dumps, a flood of 'reciepts' of sold loot in the key items section, all bazaar items being listed at all times with their remaining cost listed in their description... I don't care how kludgey it gets, or how ugly it looks.
Pretty much anything would be an improvement to the Bazaar system as it exists in the base game, especially to someone memory challenged like me. I'll appreciate whatever is done.
P.S. And also, just to clarify because this post comes off as a bit whiney, I already appreciate everything you've done so far. I know I mentioned it before, but I'd still be buying the PC version of the game just for your mod if you never updated it again. And honestly, while the Bazaar is annoying, it is still functional. I'm very glad that you've rebalanced spells and technicks to make the garbage ones, well, not garbage. That's not something I can 'deal with' in the unmodded game. So difficulty of modding aside, I'm still glad that all was done first.
None of it's a big deal, but I'd prefer to spend more time fighting difficult monsters than farming something on 4x speed.
please don't discuss piracy. should it get the attention of a mod with too much time on their hands, the thread could be locked.
@Barry: I assuming you're referring to the PS2 version, IZJS. I unfortunately don't mod the PS2 version so I wouldn't really be able to help with that. For the PC version however, there's a great editor out now that allows you to edit enemy stats as you will, so you may want to play around with that. :)
It can be downloaded here: https://www.nexusmods.com/finalfantasy12/mods/93