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I would disagree with this. In fact, Shikari/White Mage is probably the (evasion) tank I like the most out of all options. Being able to heal, buff, and tank on one character frees up more damage (read: more berserk). If you're losing time to heals etc. might as well be on the character that does less damage to begin with.
Also disagree. Use katana on this one, not poles. Poles are entirely based on STR, and losing heavy armor impacts their damage considerably for a large portion of the game (until Genji Gear or very very high levels). If you want to use poles, try Monk/Knight. If you absolutely want to support as a Monk and chuck heals regularly, try something like Monk/Black Mage. If you're using Genji Gloves and clobbering things, you also want to be in berserk. So no healing.
Knight gets Telekinesis with an Esper, Bushi gets Shades of Black for free. Flying enemies are largely irrelevant anyway.
Bushi is the only job pairing with Knight that gives both mystic armor (for White Robes) and 3 Swiftness licenses. It's absolutely excellent and one of the best attackers in the game, if not the best.
I don't understand the reasoning. There are redundancies, but how is this NOT 100% focused on nukes? It literally has all the best offensive spells and associated elemental boosting equipment. This combination doesn't do much BUT nuke. That's sort of the point.
Monk/Knight is arguably the best combo damage dealer for superbosses in your average game. Kanya combos the same as Kumbha, but charges 20% faster and doesn't depend on a second stat for its damage. For most of the lower level brackets, a Monk/Knight with Kanya and Genji Gloves will outdamage a Bushi/Knight with Kumbha on superbosses.
On short fights, Knight/Bushi obviously wins because nothing in the game competes with Excalibur + White Robes (except maybe Machinist when we're moving about oneshot-land).
Casting anything other than a black magic nuke costs MP which reduces your ability to continue spamming black magic.
As far as Katanas vs Poles as well, damage calculation changes to match the damage calculation of the primary class. So a bushi with poles with still rely on magic power when attacking with poles, though poles also calculate against magic defense.
Monk/Knight
Knight/Bushi
White Mage/Shikari
Black Mage/Red Battlemage
Uhlan/Time or Uhlan/Archer (or whatever is best with uhlan i dont care)
Im gonna run this i think. Shikari/Bushi and Whm/machinist just for one fight (yiazmat) seems OTT. If i decide to get zodiac spear this run tho that frees up that last slot for something else so i could probably make the second whm i guess altho i dont see the need for more than one whm tbh.
But how is that unique to this combination? It's always true, for any combo. That's how magic works in this game. Not that MP is a real concern anyway (outside of NG-) because Ethers/Hi-Ethers can be bought in shops and Charge + augments is already a huge amount of staying power.
That's the first I ever hear this, and it goes against every established mechanical wisdom I have ever read (all of which has been verified empirically). Damage calculations are based on the weapon you are using, not on your job setup. What are you basing this on? Do you have some source everyone else isn't aware of?
Every time I've tried to mention knight/bushi making no sense, that's what people have told me.
So either Knight/bushi makes no sense or a bushi with a pole does.
It's fairly easy to verify damage calculation formulas. How someone could get it into their head to introduce some "primary class" thing is beyond me.
It's super easy to check, too. Just make a <anything>/Foebreaker and equip a breaker weapon or grenade. If "primary class" was a thing, you'd suddenly be doing consistent damage. But you're not.
Also regarding the damage tied to your starting class first ive heard too so inclined to agree with hinyuu here but just to be on the safe side ill start with the class i wanna use the weapon on eventually lol