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SMAA should be negligible, but you'll probably have to lower MSAA (4x or even 2x should be just fine for 4K).
The textures are just upscales, but they at least put a fair amount of effort into making sure they look right (they're not all filtered the same way). It's not a substitute for native high-res textures, obviously, but that was probably never in the cards for this remaster (they'd have to be created from scratch due to the game's age), except for the party members.
There is something wonky going on with how AO is implemented in this game.
50% of a 1080ti is within the ballpark of a lot of GPUs being able to run this game @ 4k.
Have a good GPU and a 4K monitor and want to know if it will look great in 4k?
Yes thanks, couldn't find anything more up to date regarding it in 4k. Since its on sale, figured would be a good time to pick it up if it was good in 4k. Guess I'll try it, thanks!
It already looked really good on the original PS2 and still does when you play the original on an emulator.
The ZodicaAge does not change the visuals that much - most of the texture-changes are rather simple upscaling + sharpening with some "detail"-bumpmapping slapped on top of it.
( It really is astonishing how good the original on an emulator looks and how little changed:
https://www.youtube.com/watch?v=BCZ2OGOBdLQ )
Resolution in general is rather unimportant. it really is strange seeing people play with objectively far worse visuals just for "but it is 4K" (not like you will have trouble running it at max settings anyways). XII has a very consistent style and that makes the biggest difference why it still looks so good.