Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
TZA on PS4: (=the version released here on Steam)
The Zodiac spear is now a reward in the Hunt Club, dependant on who you hand the trophies to. It is also nerfed, and only one (1) job can equip it: Uhlan.
The sidequests are as original, but some gives new rewards (Ktjn do, for instance), and ditto for the Hunts and Elite Hunts quests.
Some equipment chests in the world have been changed/removed, as the number of high level items have been severely restricted (and only few can equip them anyway...).
The Bazaar have been changed a bit regarding the loot you need to sell (the Blood Sword have been completely removed, and is now a regular drop instead).
Some important and/or high level spells, technicks and gambits have been removed from the shops, and are now found in specific, 100% spawnrate chests throughout the game.
Frankly, I find them annoying unless the game has a new game+ feature allowing us to get what we may have missed in a later run (X-2 is the only FF game I can think of that allows this, but a second play through...?).
Vrsabha: 108 Power, 40% Evade, 10% Combo chance, 50% Disable proc
Zodiac Spear: 141 Power, 8% Evade, 4% Combo chance, 20% Disable proc
And I'd actually recommend not getting Zodiac Spear from the Hunt Club, because if you do, you can't get a second pair of Genji Gloves and a free Ribbon, which is the generally recommended path. You can still get the Zodiac Spear if you want, as it's in a chest in Henne Mines, in the area just before Zodiark, as a 1% chance to appear chest, but if it does appear, it has a 100% chance to contain Zodiac Spear. Repeatable. But you can't get a second pair of Genji Gloves anywhere else, so unless you just don't need a second pair of Genji Gloves, then I'd recommend against.
Kjtn's quest actually doesn't have a time limit. It's just that she has advancement points throughout the story that rush it along faster. If you've passed all those points, you can still talk to her, give your answer, then use a save crystal to teleport to somewhere else that isn't Rabanastre, and then teleport back, and she'll have moved to the next position.
Most missable minor quests are still missable, like the Small Package quest at the beginning of the game in Rabanastre and the quest where you scare off BIggs and Wedge for July and she gives you a Salamand Halcyon later in Archades if you do, but none of these have unique rewards, they just make getting certain things easier.
The only true missables that are in this version of the game are the Genji equipment steals from Gilgamesh, especially the Genji Gloves, which cannot be obtained anywhere else aside from the aforementioned Hunt Club reward, so maximum quantity 2 ever, and the Omega Badge, which is a loot bag on the ground dropped after defeating Omega Mark XII.
You can steal extra copies of Genji Shield, Genji Helm, and Genji Armor in the Trial Mode if you really want them, though. And you can also steal the Wyrmhero Blade in the Trial Mode, making the Omega Badge a pointless item, in a way, but if you want to obtain the Wyrmhero Blade the proper way, then you won't want to miss the Omega Badge.
There's a full list of changes from the original to International Zodiac Job system you can read:
https://www.gamefaqs.com/ps2/939426-final-fantasy-xii-international-zodiac-job-system/faqs/49691
It mostly contains everything that you need to know, since The Zodiac Age was based on this version. There are a few more minor differences from IZJS to TZA, but everything that's changed as listed here in this guide is still true in IZJS.
I don't mind missable content if it's properly flagged somehow in-game that you can miss it or done in a way that doesn't promote save scumming which I'm not a fan of.
So when I ask if they fixed missables I am refering to the way they were poorly implemented, not if they were made unmissable. I mean over half the Espers were missable but they were implemented well into the game that you could find them through normal gameplay.
I do appreciate the informative replies however from some of you about the differences between the original and TZA. :)