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As for the combat, it picks up speed once you get more freedom to leave the beaten path (just a little while from where you're at). Once you can explore higher-level zones that the story wouldn't send you to, things become a LOT more interesting. The game is designed around being nonlinear, and so if you purely stick to the story it's not a challenge for many people. If you do venture out into dangerous zones, it's a very different game particularly if you're not full of meta-knowledge.
Final Fantasy games are never designed to be very challenging, though. This is no Dark Souls. There's a cap on how hard things get, and given the wealth of options available in this game those who know what they're doing can smash the difficulty to pieces.
On PC at least there's modding to address that, and some of the difficulty mods have proven quite satisfactory. For everyone else there's discovering things on your own rather than looking them up, which in this game is plenty of challenge already given how obscure some of the secrets are. And even if experts can kick their butts easily, the superbosses should prove a decent challenge for naive players.
I guess I just don't like it and I won't waste more time on it.
Thanks!
Hey OP. No one cares if you like this game. Stop asking us what you should do. If you don't like it then move on. It literally doesn't matter one iota Mr. level 0 anon troll.
Why did you necro this thread?
I forced myself to finish it, wich was a first as far as ff games go.
Due to the gambit system you don't really make much in the way of choice once you have an optimal setup. Ironically, outside the Yiazmat super boss fight auto-attacks are KING in this game so your very complaint still pertains. Even in the Yiazmat fight due to the length of the fight unless you plan to not afk it so you don't full heal the boss adding another several hours due to reflect when trying your magic spam aoe reflect build you will use auto attacks instead.
Even funnier is usually the best setup has 1 character, two once you got some levels/gear under your belt to sustain the mp cost and heal effectively enough with a single supporting character, attacking. The basic setup is you abuse berserk + haste. Berserk massively boosts your dmg (2x I think? I forget precisely) while also doubling your attack speed so roughly a 4x DPS boost. Suddenly 1 char does more dps than 3. Early on in particularly hard areas you want to have two support healer + revivers (occasional protect/shell cast) due to your excessively low level if taking on hunts/areas way higher than your level. Eventually you will have 2 chars attacking with this setup. Throw in haste when you get it and now your 4x doubles again to about 8x per char (2 chars ~16x typical DPS... obvious why auto-attacking is OP in the game). Factor in eventually getting double attack so you have a potential of attacking 2x as much then but at a varying activation rate depending on double attack odds % of setup and luck you could be around 20~32x the DPS. Bonkers. Even worse is most of the viable magic isn't until basically the end of the game, almost literally before the final dungeon (whoever thought that was a good idea needs to be kicked off a cliff heh).
Oh, but it gets worse. To make it even more monotonous the only way to acquire certain items reasonably is save spamming and opening chests rinse and repeat until you get the right item you want. In addition the best way to farm is by getting HUGE combo chains on the exact same mob, aiming for several hundred so you will kill the same mob hundreds of time with auto attacks for a long period of time. Yeah, not that engaging.
Summons were also depressingly worthless compared to an optimal auto attack build. Oh, and lets not even get started on Yiazmat the big super boss that can take anywhere from 3 hours to 48 hours of afk fighting to beat depending on how well setup you are for a reward that is literally totally worthless at that point (hint: a slightly stronger sword after you killed the only enemy it might have maybe been slightly useful on).
Nah, honestly, it doesn't get better. If you like it from the start you may enjoy it through. If you don't then it will almost certainly not grow on you. I enjoyed exploring the world for the most part which is what kept me going (like finding a summon in the cave waaaay early into the game from random exploring I wasn't really intended to be at). I was very saddened by the fact the game only has two real cities (4 IIRC, been a while, if you count the two others that are barely utilized).
For what this game tries to be something like Legend of Dragoon does it a hundred times better I'd argue (tho the combat system in it isn't amazing, it is more engaging and everything else handily beats this).
EDIT: Just double checked and berserk is +50% attack and +50% ATB, not 100% so the math changes a bit but same idea.