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dealing with cheaters, they are countless btw, and hitbox is childish, simply a joke. ♥♥♥♥ CRYTEK
I love the game, GG and press F to the defs !
I mean, last JUNE you said you were on it... and it has never been tackled... so.... how bout fixing that.
Your explanation of WHY we hit people and they dont die is a generic watered down version for nubs who dont understand math, physics, and server calculation; and does absolutely NOTHING to tell us how you expect to fix it. You are a AAA company with a multi-platform next gen green-lit product running on many different systems and on PC, and you can't fix the hitbox issues?
Literally every other FPS out there manages to do it. So we as players don't w ant to hear "it cant be done", or just crickets.... we want something done to make this product reliable in combat.
Maybe the answer is in doing your coding RIGHT, and actually fixing the mathematics behind your bullet velocity and muzzle speed math that is clearly too advanced for whatever baseline coding you are using to register hits in correlation to ping? Maybe? Im not there, so I cant look at your math and coding, but I can tell you that there is NO excuse, and you should, 9 months later now, have some kind of functioning model in your testing division that is fixing this problem. If you dont, its just another sign that you would rather develop a hero for 7 bucks and sell it, than fix your title to make it truly EPIC. Which is bad development.
SO, that being said, please fix your game. The fact that the most reliable way to kill someone is melee weapon, in a FPS, says volumes about the issue.