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Quickscope as usual - not affect.
Yet people who carefully aim will have a harder time due to increased sway.
Increased sway doesn't matter (much) if you quickscope or only flick your shots, it only makes it harder to deliberate, careful aiming.
"and then that it increased even more if you move and 0.5sec after you change aim states aswell"
So quickscopes would not work as it currently does.
Cuz just having increased sway doesn't matter when quickscoping at all.
Like a random starting position for the aim center during the increased sway pattern size and speed.
So you are encouraged to wait until it stabilizes somewhat.
So basically, quick scoping shouldn't be possible, but the CoD/Fortnight kids on twitch enjoy this cheesy no skill type of game play. So companies will cater in that direction
You mean that that aiming scope should be at random area inside the hipfire reticule?
Good ideas overall.
This is also the way every FPS game should do it, but they don't, cause again the twitch crowd doesn't care about actual skill. They just want to run-n-gun with little to no stop the action.... works in some low skill level games like CoD/CS:Go, but not a more tactical shooter like Hunt.... but here we are though.
You ever seen this implemented in a mp fps game?
What you suggest
Or other things they do better.
Any sway should be tied to movement, you run, your weapon sways for a time after you stop.
Having a weapon sway over half the screen if you've been crouch walking the entire time is just BS.
It's a spammy twitch game now for some time now, can't see it returning to anything it once was. Just my 2c.
Agreed all it needed was more maps.
The Early Access version of the game never even got a chance to prove itself. Lots of players simply don't buy Early Access games for obvious reasoning.
Sure if it's a massively popular series already people do but a new product it can be as poor as they like and just say nah sorry discontinued, you knew the risk upon purchase.
The day they added Dark Sight Boost wallhack was the day all suspense was removed from the game. I miss the not knowing elements. Now there are constantly more ways added to tell if an enemy is close
Back in the day we had to rely on ping going up because other players were close by.
Weapon sway now is a lot less but as per usual a perk nullifies the effect for the weapons that really are hurt by sway.