Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Solo Bounty
2) Daytime
3) Lawson Delta
Let us select what the ♥♥♥♥ we want to play and enjoy every-game instead of like 5%.
I think you just made that number up out of your head.
Well having a single boss usually turns into a camp fiesta quite fast. I'd rather have two bosses on a map, that way you have different engangements, you never know how many people might be alive. Did the other boss team had a fight and just barely won, missing some health and go for the other boss or didn't they fight at all. It's harder to tell when you're dealing with a different team or boss at the same time, that's why I personally think it brings more value to have two bosses on the map, but that's just my point of view here, feel free to disagree.
I play with a lot of people, watch a lot of streamers what more could you want for PVP? Rain? fire? Night time? ♥♥♥♥ no.. of course that number is made up.. but the majority of players who are here once again for strictly PVP like those three things above.
I'd like the idea of having two bosses and still have the chance for a Wildcard contract, that would be an interesting take on the game. Three or four main bosses could be an event kind of thing, I'd want to test it out first and see how different the game would be. Like maybe tie it to a 3-4 week exclusive event with the new engine update and see what people will be doing.
Well since we have Rotjaw now we as players have another possibility to get our bars back. I mean it's not hard to find and you fight out in the open which is not always the best place to fight a boss, but we do have options now. And I do hope that Rotjaw is just the beginning. I am also a fan of the idea of having a hunting wildcard target, like a werewolf or something like that. Going after the noise you make in a match, trying to catch you off guard or something.
It doesn't have to be super annoying, like if it would deal 100 dmg each hit it would probably ruin some experience for players in a teamfight, but you know maybe running up to you, making you bleed and dealing some damage, giving away your position and then running away, preparing for another strike at maybe a different hunter or whatever. Could be a neat thing to have, though I don't know how hard it would be to implement something like this.
Try and ignore random teams and do not get distracted.
There are randoms I have played with that hear a team somewhere and start automatically walking in that direction instead of running to lair.
Indeed indeed indeed
Also, 2 bosses is more fun. Everyone having to fight to the death and 1 team lives is epic, but tiring every game. Hence need 2 targets.